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Anonymous 01/31/2025 (Fri) 03:42:48 Id: d50e03 No. 1066626 [Reply]
I'm bored with games and have adopted a kind of nihilistic view toward games ("what difference does it make if I complete this game, who cares?"). Vidga just feels like work and watching twitch or TV is more fun because I can slump in my chair and turn off my brain. What can I do to fix my situation and have fun with vidga again? I know vidga has a higher potential for interest and engagement and that's why I would like to get back to it.
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>>1066626 Play something that can transfer to real life skills. I'd recommend a flight sim or DCS. You won't need a HOTAS for a good few weeks if your starting out in DCS. https://inv.nadeko.net/watch?v=xb1u_hnlliY
It sounds like you've outgrown masturbatory escapism, but lack something else to spend your time on. The other anons are correct that you should cultivate other interests. Maybe make a game, or pursue mastery of one of the elements of which a game consists: code, text, graphics, music, sound. >I know vidga has a higher potential for interest and engagement and that's why I would like to get back to it. Take I wouldn't play as much as I do if I weren't also documenting what I experience— the names and places that might be foreshadowing, details about the visuals that might be symbolic, casual displays of moral depravity the devs obviously didn't consider to be wrong, the one titcow in the entire world, etc. If a game is really dumb, I have fun writing about how dumb it is. This way, games aren't just ephemera that I experience and forget; I have something that at least marks the time I spent. I play mostly Japanese games, because being able to start up a game, see a lot of moonrunes all over the screen, and just dive in anyway sounded really cool to me when I was 20. And I was right; it is cool. It's fun to have this extra layer of challenge beyond the game's design. Maybe you can make your own fun, too, according to your own personality, etc.
>>1066626 >watching twitch or TV is more fun because I can slump in my chair and turn off my brain. >turn off my brain. >fun Spoken like someone who's never experienced what happens when parts of one's brain shut down. Hint: It's not fun.

Marvel Rivals Thread Anonymous 01/07/2025 (Tue) 00:57:11 Id: 4a6ea5 No. 1058215 [Reply] [Last]
Not sure if you fags saw the news, but apparently Overwatch has got its ass handed to it by the Chinese in the Hero Shooter department. If you have been living under a rock there's a new hero shooter ///game\\\ called Marvel Rivals that has been doing extremely well on Steam and the dev team even supports Linux/Steam Deck which is a huge shock considering how many devs don't bother supporting Linux on the anti-cheat side of things. It also has around 30 playable characters available for free and might be getting more modes such as a PvE mode in addition to the existing PvP modes. I played the game for a bit, while I had some fun with the game, It's not something I can really put hours into. More like a short burst here and there, although that might be because I'm getting old. That being said I like blasting people around with The Punisher even if his logo is wrong. Although to be fair to this game, mostly everyone on the roster got a massive redesign specifically for the game. Honestly, I just like having a game where I can fuck around for an hour or two without having to boot into my Windows drive. Have you guys played this game? If so what do you think about it.
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>>1072826 More compression flexing. >>1072877 Do you need glasses, because I can't see shit in those smeary webps you posted.
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>>1072887 kek you are a funny man anon. it's working the thread is on the top of the catalog, keep going!

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Vehicle simbiosis games Anonymous 01/12/2025 (Sun) 14:57:54 Id: b0d4ab No. 1060279 [Reply] [Last]
I'm looking for games were you have a simbiotic relationship with a vehicle as a gaming mechanic. So not simply a lore point, both in-vehicle and the on-foot parts of the game are dictated and done by the player, not something like Front Mission Evolved where you getting out of the mecha was a cutscene and you had no agency over it nor driver 2 where getting out of the car had no use aside from some small easter eggs. I'm talking about games where both are seamless and done at the player discretion and both are interesting, expected and important to the gameplay. I know these 6 games and i love each one of them (okay, maybe not RESQ, but it still has it's place in my heart) and i also played most of the Blaster Master series too. Is there any other game like that? exploration heavy games would be even better. Things like Subnautica and Outer Wilds might apply, but they are very combat averse, so i dunno if they should.
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>>1072623 I see, now I understand the comparison; Thanks Anon! As for other games that I think might fit the bill, they are: From the Depths; FTL:Faster Than Light; The Long Drive. From the Depths, you build your warmachine(s) and pit it against the other factions, you're able to jump into the fight and hijack their bases and vehicles, which you can then reverse engineer for your own needs, neat! Battles mostly take place in the sea, there's a few patches of land here and there though. FTL:Faster Than Light, You're in command of a spaceship and its crew, you're on a campaign to destroy the rebel flagship, while micromanaging your ship sometimes invaders board your ship in the middle of battle, but you can do the same to them and board theirs too.; lots of unique spaceships with their own advantages and disadvantages, good fun if you love roguelites. The Long Drive, a randomly generated world where you need to drive and scavenge for food and water while getting harassed by killer rabbits and mutants, sometimes you come across parts to upgrade your vehicle or at times an entire vehicle itself! Lots of driving and a whole lotta nothing too, I recommend having some music playing in the background or something.
>>1072705 i completely forgot FTL existed, but i did finish it years ago. I take that long drive is kinda like Pacific drive, but more scenic?
>>1072769 Kinda, it's definitely more focused on driving than anything really, your upgrades is pretty much whatever you can bolt onto your car. I'd say that perhaps My Summer Car aligns more with Pacific Drive, since you're stuck more or less with the same car for the most part, but you've got plenty of upgrade options; There are other vehicles to own like the van, but I don't think they can be upgraded.

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God Games Anonymous 10/11/2024 (Fri) 23:51:24 Id: 6ea0d0 No. 1026539 [Reply]
>tfw the only decent modern God Game is worldbox. This thread is to talk about the almost dead genre of God Games a simulation subgenre where you play as the almighty deity and watch shit unfold or at the very least manipulate a somewhat complex simulation to get a specific outcome. Examples include Sim Earth, Worldbox, Black and White games and some other. >Do City Builders count? Depends. I personally don't count them in the genre as I believe that God games are about manipulating a sandbox environment and watching shit unfold rather than about solving logistical challenges and city planning, but some people consider it a part of the genre. >What are the good games? EarthSim, Black and White, Wordlbox and that's about all of the ones that I could find. Galimulator is also a thing if you want to do nothing more than just watch things unfold rather than have more control over the simulation. Species is incredibly janky and also in the "watch shit unfold" category but it's a cool evolution simulator. You can change the way that things evolve by introducing different environmental challenges or fucking with their genetics to see what kind of abominations you will come across. Some people consider Spore a part of this category, I would not agree with them but if you can get over the pain of not getting the version promised to you it can still somewhat scratch the itch.
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>>1048256 I too bought it for the tf2 hat and I am still mad about it. Ubisoft had promised that the game wouldn't require any online DRM but sure enough when the game launched it required you to log in. They then had the audacity to try and delete the forum post where they said it could be played offline. Haven't bought a ubisoft game since.
>>1026562 The powder game, its more of a sandbox than a god game. https://dan-ball.jp/en/javagame/dust/
>>1048214 The sequel is a pretty good action game but of course it ditched the town building. My pipe dream is a modern ActRaiser-kind of game with SimCity-like depth for the town building parts and sick Ninja Gaiden combat for the action parts.

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recomend me a game, anons Anonymous 12/24/2024 (Tue) 04:26:10 Id: 686964 No. 1053770 [Reply] [Last]
I'm finding that i've gotten bored of my current library. what are some good games that you've guys have played? they don't have to be recent, or anything. for some pointers, here's some games i really enjoyed, and why i like them (and some reasons i don't) >Noita good: wand tinkering is really fun, falling sand simulation is interesting to play with bad: poor balance, underdeveloped mechanics. >KSP good: rocket go fwoosh. flying your own crafts is cool. successful missions are rewarding bad: performance, requires a physics degree to play optimally. >F:NV good: lots of dialogue options, colorful characters, and memorable locations. bad: start of the game (and whole main quest) is very linear, and DLCs are pretty mid. >skyrim

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Will likely get hate for this but the PPH is so damn low that I doubt I'll ever see the responses in a few weeks. So, you should try Fallout 4 since you've played NV and Skyrim, the story is meh but the DLC's and combat are an overall improvement, also the game has mods to help craft your preferred experience.
>>1053790 >freelancer By far the best space simulator I played till date that ran on my computer Sucks that star citizen is a fucking grift. Does anyone know of more free-space exploration games like this?
>>1072725 Faggot

Video games as art Anonymous 01/10/2025 (Fri) 09:17:44 Id: 75b412 No. 1059497 [Reply] [Last]
It's been 12 years since Roger Ebert said video games can never be art. Was Ebert wrong? Where, below, did Ebert go wrong? What is art? Can video games be art? What video games are art? >Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool’s errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art. Perhaps it is foolish of me to say “never,” because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form. >What stirs me to return to the subject? I was urged by a reader, Mark Johns, to consider a video of a TED talk given at USC by Kellee Santiago, a designer and producer of video games. I did so. I warmed to Santiago immediately. She is bright, confident, persuasive. But she is mistaken. >I propose to take an unfair advantage. She spoke extemporaneously. I have the luxury of responding after consideration. If you want to follow along, I urge you to watch her talk, which is embedded below. It’s only 15 minutes long, and she makes the time pass quickly. >She begins by saying video games “already ARE art.” Yet she concedes that I was correct when I wrote, “No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.” To which I could have added painters, composers, and so on, but my point is clear. >Then she shows a slide of a prehistoric cave painting, calling it “kind of chicken scratches on walls,” and contrasts it with Michelangelo’s ceiling of the Sistine Chapel. Her point is that while video games may be closer to the chicken scratch end of the spectrum, I am foolish to assume they will not evolve. >She then says speech began as a form of warning, and writing as a form of bookkeeping, but they evolved into storytelling and song. Actually, speech probably evolved into a form of storytelling and song long before writing was developed. And cave paintings were a form of storytelling, perhaps of religion, and certainly of the creation of beauty from those chicken-scratches Werner Herzog is even now filming in 3-D. >Herzog believes, in fact, that the paintings on the wall of the Cave of Chauvet-Pont-d’Arc in Southern France should only be looked at in the context of the shadows cast on those dark walls by the fires built behind the artists, which suggests the cave paintings, their materials of charcoal and ochre and all that went into them were the fruition of a long gestation, not the beginning of something–and that the artists were enormously gifted. They were great artists at that time, geniuses with nothing to build on, and were not in the process of becoming Michelangelo or anyone else. Any gifted artist will tell you how much he admires the “line” of those prehistoric drawers in the dark, and with what economy and wit they evoked the animals they lived among. >Santiago concedes that chess, football, baseball and even mah jong cannot be art, however elegant their rules. I agree. But of course that depends on the definition of art. She says the most articulate definition of art she’s found is the one in Wikipedia: “Art is the process of deliberately arranging elements in a way that appeals to the senses or emotions.” This is an intriguing definition, although as a chess player I might argue that my game fits the definition. >Plato, via Aristotle, believed art should be defined as the imitation of nature. Seneca and Cicero essentially agreed. Wikipedia believes “Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas…Key components of games are goals, rules, challenge, and interaction.” >But we could play all day with definitions, and find exceptions to every one. For example, I tend to think of art as usually the creation of one artist. Yet a cathedral is the work of many, and is it not art? One could think of it as countless individual works of art unified by a common purpose. Is not a tribal dance an artwork, yet the collaboration of a community? Yes, but it reflects the work of individual choreographers. Everybody didn’t start dancing all at once.

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>why even ask this question I can think of better questions, which avoid the word "art." >are games cringe? >do games change the way you think about life? >would you give a game to your son to help him grow into a man? These get at the actual issue, which is about ego and perceived immaturity, both of the medium and the people who enjoy it. It was certainly the case ten 20 years ago that expecting anything beyond bland, grade-school level writing from a game like Soul Calibur III would be absurd. Should expectations be that low? Should games get a free pass to have shitty writing because "it's about the gameplay?" Of course, the medium since "grew up" into the shitshow it is now, so the writing is not only shitty, but also pretentious. The medium has all the potential of its constituent parts, but if that potential is only realized in rare instances that never reach the mainstream, what should people think of a stack of little plastic cases in a man's living room?
>>1072641 >are games cringe? Not really, but people can make them cringe. >do games change the way you think about life? Sometimes. >would you give a game to your son to help him grow into a man? No, because games aren't intended for that purpose. They can grant insights, teach lessons and help at rough times in life through enjoyment, entertainment and fun, but they are not a replacement for living life yourself and having good people in your life. Unless you wanted to put him on the path of becoming a game developer or something, then that would make sense. No piece of media can make a person "grow up" on their own, at best they can maybe indirectly push him towards it at a time when he would be receptive towards such messages, but the person still has to make the conscious choice to do so. As an interesting side note: I will say though that there was a point in time that I didn't have any games on an Exbawks 360 besides NBA 2K9 and some other assorted trash, and that somehow ended up getting me interested in basketball and actually playing it outside, which was a healthy thing since I had zero interest in sports before that point. >It was certainly the case ten 20 years ago that expecting anything beyond bland, grade-school level writing from a game like Soul Calibur III would be absurd. Should expectations be that low? Should games get a free pass to have shitty writing because "it's about the gameplay?" Fighting games have never really had good writing, but people don't play fighting games for the writing. Someone could theoretically change that by making some well-written fighting game, but there are difficulties in doing something like that because the formats for most fighting games are not conducive to telling a good story. (e.g. arcade-style progression for story modes).
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>>1072641 >It was certainly the case ten 20 years ago that expecting anything beyond bland, grade-school level writing from a game would be absurd. Legacy of Kain? FF6? Silent Hill 2? The potential's been there for decades. >if that potential is only realized in rare instances that never reach the mainstream, what should people think of a stack of little plastic cases in a man's living room? How many films out there reach the peak of film as an artform's potential? 90% of the movies in your collection probably have trash elements about them as well. Sturgeon's law doesn't just apply to games, it applies to everything, and that's not a good reason to write off the medium as a whole. >>1072647 >>would you give a game to your son to help him grow into a man? >No, because games aren't intended for that purpose You're not a real man until you've played Senran Kagura imo.

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'Team Fortress' issue no. 7 has released Anonymous 12/20/2024 (Fri) 19:39:12 Id: af2d36 No. 1052756 [Reply] [Last]
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>>1072645 You can use steam to host servers without doxxing your ip, for starters.
>>1072645 I guess there's going to be a uptick of custom stuff like weapons/models/maps/mods/whatever now that it can be more tailor made to fit peoples niche. For now, i'll just guess it'll be gmod: tf2 edition.
>>1072645 Made a new thread for this as it's kinda huge news. >>1072658 >>1072658 >>1072658 >>1072658 >>1072658

War of the Worlds Steam Game Anonymous 02/01/2025 (Sat) 20:55:58 Id: 0eda22 No. 1067044 [Reply] [Last]
https://store.steampowered.com/app/1898920/War_of_the_Worlds/ What is our opinion on this little pet project? I hear that the dude making the game wants to become a firefighter so that will probably slow down development.
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lel
If this ever comes out, it will probably play like Generation Zero but even shittier.
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>>1072483 >Generation Zero The game has it's problems, but I had some fun with it.

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ITT: Characters that flopped and how they could've been salvaged Anonymous 11/21/2024 (Thu) 18:13:59 Id: b51ff3 No. 1042044 [Reply] [Last]
With pic related, I think he could've been much better if he had been programmed to be a more cerebral boss fight where you have to flexibilize your strategies in order to beat him, possibly based on your class and those of your party members. Snipe your big guns, suppress your sniper, maybe some weird supertech that lets him cuck your biotics, and so on. If you rely on one playstyle for most of the game and get complacent he'll wreck your shit and force you out of your comfort zone. His tactics evolve across his multiple boss fights and you have to keep up and avoid stagnating or relying too much on one thing, as well as beat him to the punch. Personality is a more complicated subject. I think he could've benefited from being more no-nonsense, crib off some traits off Shepard to add to his status as an arch-enemy, either bringing his own party members with distinct personalities and skillsets to counter yours or leaning more on his one-man-army hype and make him a cold and detached warrior type. Maybe if you feel adventurous you could have him pick up traits that depends on how you played your Shepard's personality for added contrast. TL;DR: Make him someone you have to struggle to beat, and you WANT to beat to prove yourself superior. What about you? Any characters you could mention that had wasted potential but could've been good?
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>>1051244 That's what a modder did. Still feels like wasted potential.
>>1051244 Another silent antagonist who doesn't show his face would have been painfully generic though.
Should have made "KL" a face mask wearing clone like in the ME3 DLC. Just a backup clone of Shepard that is the opposite of the morality your Shep is, went Renegade in ME2 then "KL" is a clone of a Paragon Shep who follows the Illusive Mans orders, did you go Paragon in ME2 then "KL" is a Renegade Shep that will do whatever it takes to complete the mission. Honestly it feels like KL was just shoved into the game by a higher up and nobody had the power to shoot it down. That's how you fix KL, replacing him with the DLC clone Shep

AI RPG Text Adventure Anonymous 11/07/2024 (Thu) 05:36:57 Id: 483d90 No. 1036666 [Reply] [Last]
https://perchance.org/ai-rpg Let's start a thread and share the results of our stories. I've been playing around with this and want to see what others can do with it. This is a digital dm. It can run any campaign you give it and it doesn't seem as restricted like other chat AIs. It goes along with some weird shit. Fantasy, modern day, sci fi. If you can think of it, it can do it if you give it some form of goal. I haven't played around with this part enough, but I assume you can make it stick to different rule sets or game mechanics if you explain it. Fill out the top box with the rules and world building. it will generate a paragraph of setting and other characters. You can then tell it what you'll do next or just hit continue and it will keep the story going without your input (often creating actions on your part). If you don't like something, you can directly edit the story text. Just delete a few lines here and there or rewrite it yourself and it parses that text as it continues the story. If you click generate template on the tracked info, it will keep a track of inventory, stats, character relationships and whatever else you want to write in there like a notepad. Play a game. Post your story highlights in this thread.
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Welp that didn't last long.
>>1071381 For the love of god, run a local model. They're not censored and some AI researcher won't have logs of your ERPing.
>>1071384 >some AI researcher won't have logs of your ERPing. But I'm an exhibitionist

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EDF Thread : No Epic Account needed edition Anonymous 10/25/2024 (Fri) 08:20:41 Id: 6dcbc8 No. 1031472 [Reply] [Last]
EDF 6 no longer requires epic gays store account to play multiplayer. We did it by passively sending ill will towards them. Im getting my ass kicked in later missions on hard and have switched to hardest to get some better weapons, only to get obliterated in early missions. Grinding is hard and Im tempted to get a mod to cheese through missions. Anon who's making edf mods, also has gdrive links in previous thread https://next.nexusmods.com/profile/xdiesp/mods Previous thread - >>895955
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>>1070394 I'll be sure to cause some chaos anon, thanks
Writing the backstory of the classes is fun. >Air Ranger >Airborne strategic command ops. Their high synergy of military and civilian expertise, among the EDF armed forces, is a lasting legacy from the Civil Conflicts era. Deteriorating envinronmental conditions and the exacerbation of regional disputes had left the world in a state of diffused unrest. To counter the worsening humanitarian crisis, contingency teams had to become more decisive and flexible. Leadership and teamwork became skill requirements in the face of shifting global scenarios: military tasks, such as securing critical infrastructure could evolve at any time into civilian rescue operations like the delivery of relief goods, or the airlift of endangered personnel. >The Air Rangers's striking vocation to defend the people is perhaps the best example of the EDF's mission to protect all of humanity, regardless of the divisions within. This call for unity is indeed what propelled them to fame during the turbulent events of the Colonial Uprising. Over 400 mining outposts had been established in the Earth's high orbit, extracting resources from asteroids and pioneering space habitation; until the wealthiest of them, Colony 313, claimed independence and lead the rest to rebellion. >Clashes between the orbital drop troops and the EDF continued with intensity, until a stray shot severed the cables of the main colony's habitat module and threatened to plunge all of the colonists to their deaths. As the world watched, the Air Rangers unilaterally ceased hostilities and rushed to lead the rescue effort, coordinating the best of both armies and finally managing to reach the falling module in the nick of time. Building a bond of honor between the opposing combatants. >That unauthorized truce would eventually turn into the peace talks that ended the war. Upon his arrest, one unnamed commander is often quoted saying: 'there was never an enemy facing us in this war, only despair itself'. >Storm Rider >Orbital mech troopers hailing from Space Colony 313, an asteroid mining outpost which famously led the other colonies in a secession attempt from the Earth, declaring that the first nation of the space frontier had been born. >Its romantic fascination, as well as the great wealth of resources extracted from the STORM-313 asteroid by zero-G exoskeletons, had helped the small colony gather a vast fellowship of skilled and technically minded adventurers. In the tumultuous days that followed the declaration of independence, those colonists would go on to earn themselves a fame as legendary mech pilots, pioneering daring zero-G maneuvers as their trademark 'orbital drop incursion'. >Even though years have passed since the EDF brought an end to the war, the Storm Riders still hold a cocky and prideful attitude toward their old arch rivals, the Grim Reapers. After the tragic arrival of the Primers, Colony 313 still plays a determinant role in disrupting the enemy forces that enter the Earth's orbit and encircle our planet. >Some say that the old separatist sentiment has flared back up, now that the squadrons of mechs are once again launching from STORM-313. More than one radio operator who tried to contact the site of an orbital incursion, has instead caught an unauthorized broadcast playing the old battle hymn of the frontier. 'Look at the sky and rejoice, those who kneel; for the angels of freedom fly, on wings of steel'.
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Another day testing.

webm thread - member movies edition Anonymous 12/06/2024 (Fri) 23:22:06 Id: f10463 No. 1047545 [Reply] [Last]
They no longer make movies out of games, this time you get to play the movie! You can be sure the second I find a nigger there will be a video of him getting whipped. Last thread >>1018065
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>>1072026 >And that should be the last of my posting spree for now. Dunno if it's prime time to start a new thread and OP. Start a new thread and OP and spree them there so people see.

Dragon's Dogma 2: CapJews Anonymous 03/31/2024 (Sun) 21:26:06 Id: b4efaa No. 953404 [Reply] [Last]
So it seems that the launch of this game was piss poor due to the bad performance issues and normalfags waking up to the DRM/Microtransactions shit. Still there's a good game to be found, and I hope everyone is enjoying the game as much as I am. Just recently capcom released a new patch where they added a New Game function in addition to a FPS Lock for console fags. In addition to being able to get your own house earlier in the game, and changing Art of Metamorphosis to 99 instead of 2 in the Pawn Guild, thus eliminating the need for microtransactions altogether. Sadly it seems the performance issues won't be release until later this year since it seems capcom needs some more time to cook the game and have it working with DLSS3 and other techniques to make the game actually run at a bearable framerate. Still with all of the complaints they got, hopefully they can have some options to fix the performance issues by using the GPU a bit more in towns. Still, have you been enjoying the game /v/?
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3D Printing Anonymous 02/16/2023 (Thu) 06:18:41 Id: 0ef303 No. 784384 [Reply] [Last]
A thread for anything related to 3D printing and video games: figurines, controller stands, battery covers that keep getting lost, cool cases, mods and enhancements, etcetera. What cool enhancements, whether practical or just aesthetic, should I print for my old consoles? Say, for example, my Sega Genesis model 2?
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>>1070514 That's admirable
>>1070425 That failure rate is made up lmao. There are some failures but I can't say it's higher than regular filament printing. You do have to check how the model is made, supported and such but that's just cuz it's different. As for the whole washing and chemical compound bit, I never cared much because I print in my shed away from people. Maybe reconsider if you are renting one room in an apartment.
>>1070425 Failure rate is not that high, maybe at the beginning when you're getting the hang of it or getting used to a printer/resin. After you've done testing your printer, resin and prepared your model correctly, every print should be the same. Nowadays there's a lot of models that come with supports and all you need to do is just click a button. If you are going to do models yourself, then yes, you'll have to keep testing your print until it's good enough, but after that it's a 100% repeatable process. The most important parts to get good at and study a bit are: >support placement >model placement and angles >cutting up big models in pieces to assemble after printing The rest is just painting and sanding. Resin printers nowadays are all pretty good, all companies have hit a resolution plateau and are trying their best to improve on other areas. Just watch some video reviews and choose the one that fits your use case. Just a reminder that it is a fucking mess and health hazard compared to filament printing, you really need to invest in a good respirator rated for organic vapors and gloves for resin/IPA.

MOUTHWASHING Anonymous 10/30/2024 (Wed) 03:34:26 Id: c90028 No. 1033072 [Reply] [Last]
Surprised no one here brought this game up, it's an interesting little indie game. It has honestly one of the worst main characters I've seen in a while, not like in a cringe way or a cartoonish way. But someone who'd exist in real life and pull this shit bad kinda way, Jimmy is a genuinely terrible human being.
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>>1063920 I don't think that's a controversial opinion.
Don't rape the plush this is official btw
>>1071204 drown yourself in semen

Playstation State of Play - RIGHT NOW Anonymous 02/11/2025 (Tue) 22:02:39 Id: 9da00f No. 1070429 [Reply] [Last]
Fuckit you'll never see that post. It's tomorrow at 5 PM EST please edit this OP to be not shit. Thanks Mark. THE ABSOLUTE STATE OF PLAY LIVE NOW https://www.youtube.com/watch?v=vQtPbTOhLEc twitch.tv/playstation
Edited last time by Mark on 02/12/2025 (Wed) 22:01:59.
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>>1071060 >Don't even wanna look at my ps5 right now >left a sour taste in my mouth That would be the taste of cum.
i didn't read the rest of the thread, nor did i watch the state of play. Let me guess, still no games?
PS store down so I bought FC5 and Primal retail only for them to be scratched to the point of not working!

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