>>790791
I finished the two Baldur's Gate Dark Alliance games. The second game ends up with the setup for a third but it never happened because Black Isle was shut down (the inspiration for my "Vidya Necromancy" thread).
The first game was rough around the edges. The entire third act didn't have a proper hub where you could replenish supplies and even recall to a place of safety until well into it.
I played as the Elven sorceress because she had nice tits, and her spells and fragility made me play differently from my usual unga bunga melee builds. I had fun, even if it was unpolished in places, but some of the bosses were just damage rushes while spamming potions.
The second game was much better, a real 9/10. The only thing it needed were, again, boss fights that weren't shit, especially in the latter half of the game. There are more characters to play as in the sequel (including a human cleric with even bigger tits than the elf) and I played as her for my first (and probably only) playthrough. If I do play through it again I might play as the drow, who has smaller tits, because despite being a nigger she is a monk who specialises in hand to hand unarmed combat, and I find that interesting.
You spend the majority of the second game traveling in and out of Baldur's Gate, unlike the first game where it's only the first act of three. It makes for a nice consistent hub and allows for the side characters to be more fleshed out.
There are side areas in the second game too, allowing for more exploration and sense of adventure, where the first game was just a linear set of dungeons with little deviation from the narrative line.
All in all I'd rate the first game a five or six out of ten, and the second game an eight or nine. Three stars and four stars respectively out of five I guess.
Back to playing KOTOR2 and enjoying another great developer who had the unfortunate fate of surviving until modern times and becoming a flesh-wearing shambler of its former self.
RIP Black Isle and I wish you were put out of your misery Obsidian.