>>4757
It's an okay game. It is clear that the developers wanted to make (or were commanded to make) a game like Breath of the Wild to take advantage of the game's popularity, without spending a lot of time creating a different world, characters, etc. Concepts and mechanics are reused and slightly redone, so the game resembles BOTW in a lot of ways. And yet it feels like nothing Link did in the first game really even happened, making the experience a bit odd and even unrewarding.
All the Divine Beasts that towered over the lands and were captured through mighty battles?
Supposedly those were demolished to make... a dozen or so towers.
Link's House in Hateno Village, which the player has to work hard to grind rupees to purchase,
yeah that suddenly belongs to Zelda with no indication that the ownership was passed from Link to her. In fact, it is sort of implied that Zelda supervised its construction in TOTK.
And after all that hard work saving Hyrule from further destruction and helping to seal Calamity Ganon once and for all, what happens?
Link is never treated like a hero. He is not given any special privilege, not even recognized for what he did to save the lives of literally every person in the kingdom. When there is a problem he is told to stay away, not invited to come solve it. He is treated as some personal knight to Zelda and that is really it.
The game is heavily implied to be a sequel but it is never actually treated or designed to be one. It's like playing Breath of the Wild again with some story elements changed and a few extra powers. The ironic thing is, BOTW innovated much more than TOTK. TOTK's plot
is extremely similar to Ocarina of Time.