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Ninja Gaiden 4 by Platinum Games and Team Ninja Anonymous 01/23/2025 (Thu) 18:20:17 Id: 203eed No. 1064333
Massive announcement at the Xbox direct just now with Ninja Gaiden 4 being announced by Platinum Games and Team Ninja. The information we have is fairly limited and all we really know is that the Dark Dragon is fucking things up again and that there's a new Ninja known as Raven. I was just playing through Sigma myself so this is huge news for me. Are you guys also looking forward to this one? Or do you expect it to be more like Ninja Gaiden 3. https://youtu.be/IzLhxMlkcrg
>Xbox direct had anything at all of value I'm surprised
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I don't think it's going to be like Ninja Gaiden 3 That game was released at the peak of 7th Gen casual shit where COD was king, they literally advertised 3 as being casualized shit for a new audience. Those times are long gone now. Stuff like Dork Souls has proven normalfags like a challenge and games nowadays are overall more challenging than 7th Gen casualized shit for retards and dudebros, so I think it's going to be closer to 2, not as brutal in terms of difficulty though. We'll have to see how NuTeamNinja and NuPlatinum influence the movement and combat system as well. Most vets are gone now.
>>1064335 I was as surprised as you were, literally 5 seconds in too. Hopefully Dood Dork Ages is actually good instead of the mediocrity that was 2016 and Eternal, but I don't hold much hope.
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Cautious optimism.
>>1064336 Yup, here's hoping for the best. Oh, and there's a remake of NG2 that just came out.
>>1064335 Every now and again they fuck up and offer something people actually want.
Steam Store pages are up, NG2 Black is out.
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No titties, no jiggle physics, no smoking hot digital women, no buy. Let's see people try and defend that Ninja Gaiden would still be good if it was a sausagefest (which it has a high chance of being if it's complying with muh ESG).
>>1064366 neato.
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It'll be more like NG3 Razor's Edge at best because I am getting the same vibe from how the stages look and story getting more focus than it needs. >>1064367 >(which it has a high chance of being if it's complying with muh ESG). This pinhead is also still in charge of Team Ninja.
>>1064379 Or worse Ninja Gaiden Z, cause gameplay, effects and story reminded me. I really don't wanna talk about it.
>>1064383 I was also getting that impression from little is seen of Raven, especially the last line at the end of the trailer >"So you've come, Raven." <"Back off Hayabusa. I will execute my mission!"
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>>1064385 I will say though that unlike Z, you can fight Raven as Ryu (and probably vice-versa since it looks like Raven is playable) >also just noticed my id is 007 and is one letter away from spelling Agent Under Fire
>>1064333 The Raven character is actually called Yakumo, my bad.
>>1064386 >007 Was there any info about the new game currently in development? I only heard a few things here and there since the announcement.
>>1064333 >>1064336 >>1064379 >>1064383 >>1064385 >>1064386 Excuse the cynicism, but I'm not holding out hope since (1) this is till the same KT that originally butchered NG3 and DoA6 in the first place (I believe they're only falling back on it now because of the lukewarm receptions to all of the recent outings produced through the traditional Koei branch) and (2) this is also being developed by a gimped Platinum lacking all the "original" and "important" staff and talent that made the company renowned in the first place (Ironically because they all returned to Capcom for Okami 3).
>>1064379 >It'll be more like NG3 Razor's Edge at best I highly doubt that >>1064395 Not a blip, but considering IO has been pretty light on Hitman news, they're likely focusing on it right now. https://ioi.dk/project-007 5 years since the announcement, 4 years since Hitman 3 It's likely their next release >>1064397 >because of the lukewarm receptions to all of the recent outings produced through the traditional Koei branch Atelier, Dynasty Warriors and Nioh are all doing pretty well anon, don't know what to tell you.
>>1064333 (Ominous) I don't know if this is some sign of a half-curse by Satan or something at this point. The Dark Dragon plot has me weirded out; the opening lines read as if it's the openign of a new Breath of Fire game and you half expect a different Ryu with a katana to appear and slice some Dark Dragon clansmen in half. >>1064397 You're right to be cautious, this is a Yasuda-lead team, so the guy behind Rise of Ronin and Nioh-2(though Nioh 1 was mostly veterans from both Koei and Tecmo) and a gutted Platinum that only seems to have Taura and Kenji Saito holding it together. And Ninja Gaiden 4 seems like they took the scrapped Revengeance 2 stuff and mashed it with some Ninja Gaiden 3 Razor's Edge stuff, turbocharged that mush and that's what we have now. Plus two playable characters from the get go without gimmicks like in previous games(aka gimmick one-off stages only). Still, infinitely better than most shit so, there's a bit of hope at least. Then again, Yakumo could be a Nero. >>1064399 Pretty much, even people who used to shit on Warriors titles now all backpedall <AKCHUALLY, I've always been a true fan and connoisseur of this legendary franchise and shit like that. Atelier was always doing well, it's Gust's primary export after all but DW exploding and with DOA6 and (kinda) RoR being the underwhelming ones on the Tecmo side, maybe NG4 is the "win" Tecmo wants right now. For the Yasuda-lead TN I mean.
>>1064399 Remember Wo Long and Wild Hearts? Suppose to be KT's next "big budget" franchises
>>1064403 Wild Hearts was Omega Force and it serves Koei right for being dumb enough to deal with fucking EA. Wo Long actually sold pretty well despite no lasting cultural impact, and that was team Ninja.
>>1064403 That was Rise of Ronin, not Wo Long. Wo Long spun off from Nioh ro be chink Nioh. It had a self-life just like Nioh, at best it'd get a sequel. Rise of Ronin is the one they made a big fuss about, had Kusony do a bunch of trailers, dev diaries, the works. And it got middling reviews even in Japan. Wild Hearts is such a tragic train wreck and while it's half because the game would be as niche as its "daddy", Toukiden, it's also half on EA for being EA. Or more accurately, on Koei for thinking EA wouldn't pull an EA on them. >>1064404 Omega Force is all the Warriors stuff and the Warrior adjacent series(Crimson Sea, Houshin Engi for the PS1, some old fightans, Mystic Heroes etc.) generally anything that isn't a VN for women to flick their beans to or any of the strategy and sim-type games are made by Omega Force in Koei. That's the "traditional branch". Toukiden was also from Omega Force because of the creator, Ogasawara, who also helped in some Dynasty Warriors games, did the Strikeforce / Multi Raid games(I think) and then did Toukiden. Again, doesn't excuse KT for thinking that EA wouldn't EA.
>>1064367 Also didn't Wo Long or Ronin or one of those Nioh clones have pronouns selection or some shit?
>>1064414 Which modern localized Jap release doesn't?
>>1064417 Most have the body type A/B shit but not pronouns selection.
>>1064414 You were likely thinking of body type A & body type B
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>>1064414 >>1064419 Rise of the Ronin has Type 1 and Type 2 body selection aka "Male and Female". Dunno if it's on the JP script as well.
>>1064423 xhes beautiful!
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From Team Ninja's website https://teamninja-studio.com/ng2black/us/comparison/ So NG2 Black while it's built off of Sigma 2 it's not exactly the same, it doesn't seem to have the same balance as either Sigma 2 or Vanilla 2. The Buddha Statue, and Statue of Liberty Bosses are also not in the game, but the Dark Dragon that replaced the Double Dragon fight is. Muramasa Statues are like Vanilla and you can use Essence to upgrade weapons again. Playing it myself, it's a little better than Sigma 2, but at least on Mentor it's not the chaos that Vanilla NG2 is, no IS Ninja Spam so far at least.
Found it, it's Body Type 1 even in japanese. Shame. Hopefully NG4 won't fall for that shit. >>1064430 Interesting. The new effects by UE5 are absolute dogshit however, do not like any of the visual changes. However, modifying the code to get it closer to vanilla 2 on UE5 means that TN can technically avoid being in hot water with microsoft and technically have a version of NG2 so close to vanilla that they can get some money out of compared to people shelling out for an backwards compatible Xbox for that NG2 60fps remaster patch. But that's being too logical, so of course they aren't doing that at all.
>>1064430 Guess I'll just buy a second hand Series S
>>1064430 Guess I'll keep Xenia around
>>1064337 If that faggot in charge is still going on about the "Doom Dance" and how you have to manage fuck-all ammo inventory to play rock-paper-scissors with demons then Dark Ages can fuck right off before it even launches. >>1064342 I hope it's more like NG1 Black and less like Sigma which was censored to hell and back. Does this mean we might finally see NG1 Black remastered too and ported to modern consoles?
>>1064414 Wo Long is the one you're thinking of, it had pronouns in its character creator.
>>1064443 Dork Ages became Doot : Serious Sam edition with the Bulletstorm kicks and occasionl melee, except it's a ball and chain instead of a whip. Only Sigma 2 was censored because of China / Asia. Sigma 1 kept the tits and gore. It's also why the devs doubled back on the beheadings and gore in 3, even if it meant losing CHN-region players.
im actually excited about this one.
After the DoA debacle I have no hope in team ninja. They can go to hell.
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3 Ninja Gaiden games in one year is actually crazy. I'm glad they didn't want to be out done if compared to DMC5's announcement.
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>>1064393 That trailer honestly gets me in the mood to flip out and kill people.
>>1064447 >Sigma 1 kept the tits and gore. No, it didn't. The American release was the only one to retain those aspects, meanwhile every other regional version was censored despite the original Black release being uncensored worldwide.
I hope it's decent, Platinum really hasn't had a great track record as of late.
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>>1064453 >Ryu but he has a fucking "bussin" zoomer perm
>>1064474 If you're talking about the cover of Ragebound that's not Ryu, it's a new character. Since it's a Metroidvania, Ryu might be an unlockable character an equivalent of Richter Belmont in SotN where he can traverse the whole map from the start, where this new character is going to need to learn key abilities to progress.
>>1064480 Well dang, his hair looks actually reasonable in game, both his portrait and his sprite. Why does it look so fucking atrocious on the cover art?
Looks like Ninja Gaiden Revengence. Not sold on it until it comes out, especially after 3. Platinum has made a lot of garbage and even their hits aren't really super technical as far as action games go. As for NG2 Black, is it truly an upgrade of base NG2 or is it just a less shitty Sigma 2?
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>>1064570 What I'm concerned about, unsurprisingly, are the jiggle physics. Yeah, I get it, Dead or Alive died and got consigned to gacha hell in part because the galge overtook the other aspects of DoA's heavy sim and systems approach. But judging from the trailer shown those mammaries are awfully static in those quick cuts. It should be noted the game is ported and remade in Unreal Engine, so it could be a Lollipop Chainsaw situation where the jiggle physics get compromised as a result of swapping frameworks. Still, awfully convenient excuse ESPECIALLY when we know Koei Tecmo is trying to desex itself much like D3 pivoted to general audiences material after the Oneechebara release. KT may have the intelligence to not fuck with the ladies since they NEED people to buy this over Master Collection on PC and Sigma 2 but who knows, the censorship rampage over the past few years isn't being conducted by the brightest of humanity.
>>1064570 If they can make the story as retardedly awesome as MGR then I can get behind it.
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>>1064570 >As for NG2 Black, is it truly an upgrade of base NG2 or is it just a less shitty Sigma 2? Playing it now on Mentor, it's Less shitty Sigma 2. It's not bad for what it is, but it's still missing things like the removed range weapons, and being able to run on the water during the water dragon fight. Although I think the balancing is different compared to Sigma 2, and there are some quality of life updates, like when you die it just cuts to game over you don't have to wait though a long grab animation, and if you have an unused Talisman of Rebirth then the game lets you choose if you want to use it or restart the checkpoint. I need to keep playing to see if there is anything else noticeably different, but it's mostly Sigma 2, with the gore put back in. Some people have been trying to list what's what in this version of the game.
>>1064603 >DOA girl chapters are back Ugh....for fuck sake... Why? why do they keep insisting on the female chapters? they have always been the worst parts.
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>>1064603 >>1064604 Sigma 2 on Steam retains them, I imagine it was to avoid complaints from consumers wanting bang for their buck. Still, it doesn't seem like it replicates Black nor does it consolidate Black and Sigma to form the best of both worlds, what with the reported removal of content. <inb4 KT nickles and dimes the missing bosses as DLC just like they DLC milked Last Round for years Unless I'm missing something there isn't much of a raging incentive to support Team Ninja dipping into the rerelease well instead of modding Master Collection Sigma 2 to match Black.
I actually to get into Ninja Gaiden for a while now, how would you recommend getting into it? Is the Master Collection on pc a good entry point?
>>1064614 Ninja Black or NG Sigma are both fine versions of the first game, but most hardcore fans prefer NG Black since Sigma makes you play some Rachel Chapters that some could do without. Both versions are worth giving a shot at some point, NG Black can be emulated fine with XEMU, start with NG Black if you plan to play both versions, Play Sigma if playing as a chick with huge tits and a fuck off hammer sounds appealing to you. NG 2 the 360 versions is very much the version you want to play first if you have access to an Xbox, currently Xenia is still a little rough trying to get it to emulate. Vid related if you want to try giving Xenia a shot https://www.youtube.com/watch?v=LgXrTTpSPJw If all else fails then the new NG 2 Black is fine enough and pretty much an upgrade over Sigma 2, it's just not a replacement for the 360 version. NG3 Razors Edge is the only version you want to play, and that's included in the Master Collection.
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Comparison pics are coming out, since I'm phoneposting have these ones taken from cuckchan, I'll try to replace one with a mpv capture later. NG4 and NGII Black Remake have had incredible synergy with recent threads, whether it be vidya cheesecake >>1063490 or modern mediocre graphics >>1061748. In this case this concerns the engine change to UE5, with the forward rendered original swapped out for the deferred rendering focused on in 5. While the animesque aesthetic gives way to physically-based rendering with new material data, many aspects of the visual direction are lost despite the higher fidelity, as seen with the opening sequence. >The time of day goes from a red-orange sky full of urban light pollution to a dull, dark and unremarkable blue atmosphere. >Irene's hair falls victim to ugly dithering since deferred rendering cannot handle the alphas of her cards. >Lights most definitely got messed up in the conversion, best demonstrated with the fourth pic, ironic since deferred was selected during the seventh generation to incorporate them more heavily. >Reflections, bloom, and color contrast are lost in the transition, making the image Hollywood dark and decreasing visibility overall. For example, you can hardly tell there's a wooden floor on the rooftop. That's not even getting to whether the image is ruined by temporal antialiasing. More to come most likely with the game still being very new. Lots of eyes perked at any potential nerfing of Rachel, Ayane, and Momiji.
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>>1064621 >Even the boobs have temporal aliasing and dithering Unreal 5 and its spawns all these nu-engines have ruined visual clarity.
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As someone who grew up with Ninja Gaiden on the NES I'm never going to get use to Reboot Ryu's outfit.
>>1064665 You can change his costume to the OG
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>>1064653 >jirenposting on my 8chan Aww yiss, now i need that Ryu image.
>>1064333 Fuck you, I know a cursed monkey hand wish when I see one.
>>1064692 The curse is that Kamiya and a bunch of the other Platinum staff have long since left the studio, and Tencent has some stake in what is left.
Staircase fight is pathetic again, not as bad as Sigma, but still barely any enemies compared to the original.
Fucking Christ, if it ain't being forced to play the female chapters, now Ryu is going to play second fiddle to some faggot twink in his own series like Dante. I swear the whole thing with both Sigma games, 3, Z, and now 4 trying to pull a MGS2/DMC4 are just done out of hatred and spite for Itagaki.
>>1064740 I wouldn't doubt it, Tecmo hated the guy
I think they added the new guy Yakumo because Platinum wants to do a bunch of Revengance style stuff, like he has that extending Sword, and does some kind of Sword Sheath move kind of like Sam. Makes sense to give their more off the wall ideas to a new character, so that way Ryu doesn't need to change to fit something that doesn't fit his character's style. I just hope they keep the letting you choose your character in chapter challenge, like how Razors Edge let you play pretty much the whole game as any of the 4 characters.
>>1064759 Hey, quit making sense! We're trying to bitch about a game we haven't played here.
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>>1064793 I waited over a fucking decade for this shit. Nothing is gonna ruin the fact we're finally getting a new Ninja Gaiden.
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Ever since I was a lad I wanted to impregnate Rachel.
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>>1064402 >Taura and Kenji Saito holding it together >MGR and Astral Chain Directors Honestly could be worse, not a bad pair to have I know game development of Platinum's size is a complicated task that needs a lot more than a director to work but that's a decent pedigree still.
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I'm hearing that Ayane breasts actually got smaller in NG2 remaster, that doesn't bode well for NG4.
>>1064617 Thanks anon. So to sum it up, NG Black on XEMU, then Ninga Gaiden 2 on Xenia or 360, then Ninja Gaiden 3 Razor's Edge. Xbox consoles are the only one I don't have. If I can find a 360 for cheap I might try it just to play Ninja Gaiden lol. What about the playstation versions? Because I have them all Admittedly I sort of wanted to get it legit cause I'm a trophy fag
>>1064970 The Playstation versions are the casual friendly Sigma edition. NG2 Sigma is particularly bad because it completely misses the point of NG and removes the crazy tier number of enemies that you can kill quickly, and replaces them with a pathetically small number of enemies that are all hitsponges.
>>1064970 Sigma versions have a few different bosses a different weapon or two, and the extra playable characters, so they are at least worth checking out. But the reduction of enemy spawns in NG2 vs Sigma 2 is like Night and day.
>>1064393 <360p >>1064963 It's mostly due to the remaster just plopping Ayane's Dead or Alive 5: Last Round model in without any changes, from what gameplay has shown off so far the jiggle physics have been surprisingly retained even if it can't be verified if they're the original. I'm sure with UModel the old model can be swapped back in or the model can be modified to match. really sad that all this basic crap now falls under "erotic NSFW modding" when it was never stigmatized in the past for people who want cheesecake but not full on porn with the degeneracy it entails >>1064814 Moar of this pls we need more DOAposting

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4K60FPS trailer of NGII Black uploaded. It was a huge bitch to find an URL that didn't need cookies, so I just encoded the JP trailer from Koei Tecmo's channel, since apparently Xbox edited the trailer to remove shots of all the girls. lol West is gay Also, funnily enough, the mystery of >>1065055 is solved, the physics are the original. In fact, the original models before the art direction change of DOA5 are also there too! And ALL of Ninja Gaiden 2 Sigma which is why the game is huge as fuck! Apparently it's some Bethesdrone wacky Creation Engine crap where the original assets are loaded into engine, then the character models are swapped out for the DOA5LR ones, with the game logic preserved, and this is replicated for most UE "remasters" of old games like Halo: The Master Chief Collection. https://archive.fo/b1o0x https://nitter.poast.org/koenjideck/status/1882977637536305476
Just the IGN posting of the NG4 trailer is on track for getting 1 million views. People streaming NG2 Black is introducing Ninja Gaiden to hundreds of thousands of new people. It's looking like Ninja Gaiden is going to be more successful then it's ever been. Not that NG being a success is hard to predict, but the only reason the franchise hasn't been more popular is because similar to DMC before DMC5 released, the prior games released in a time just on the cusp of the internet becoming so heavily ingrained in peoples lives. As nice as it would have been to get NG4 sooner, then keeping the franchise on ice as long as they did was probably the right call. At this point NG4 will be releasing with pretty much no real competition in the genre.
>>1065178 I just hope this tickles Fromsoft's ballsack and gets them to make Sekiro 2.
>>1065230 Personally I want them to make fewer Soulsbornes, not more. Their output has been dominated by them since 2014.
>>1065178 NG3 released in 2013 anon It just sucked ass and there was barely any marketing because AAA was king back then. Those times are over now though.
>pirate the collection >start NG1 >gets completely fucked up in the second stage i think i might be too old for the reflexes this game is asking from me. does 2 has better animation cancels or does it plays like one? i feel so sluggish playing it, most of the time i keep having to wait second long animations while 3 enemies run circles around me buttfucking me all the time. Feels like i'm playing Devil May Cry 1 again, just with more air movement.
>>1065307 Do you mean NG 1988 or NG 2004? Because if it's '88 then it's not your reflexes, the game is just that hard.
>>1065307 Each (3d) game is easier than the next.
>>1065311 no, i mean the 3d trilogy, i actually did better on the NES trilogy than i'm doing on this one. >>1065318 It's less about being easier or hard, because i like the enemy agressiveness, but when i'm waiting a second or more every sequence of moves, it just feels bad, like i dodge, but by the time the character stops the animation, the enemy already made his way near me and is attacking, it just feels like i'm slower than the enemies, but also being outnumbered, i feel less like a ninja and more like a paraplegic. well, i will try the other two and see if they also have the same feeling of fighting with a 30kg weight vest on the character.
>>1065326 >It's less about being easier or hard, because i like the enemy agressiveness, but when i'm waiting a second or more every sequence of moves, it just feels bad, like i dodge, but by the time the character stops the animation, the enemy already made his way near me and is attacking, it just feels like i'm slower than the enemies, but also being outnumbered, i feel less like a ninja and more like a paraplegic. Use retroarch with run-ahead and turn off vsync if you feel like you're getting input lag.
>>1065307 >>1065326 Ninja Gaiden just has a flow to it's controls that you need to learn. Check out this video, you'll probably learn a few things you don't know about that will make the game feel better to play. https://www.youtube.com/watch?v=kcLwEF203cU
>>1065363 I forgot about these videos as well, these are more in depth tutorials for all 3 games. They should have everything you need to know. https://www.youtube.com/watch?v=ElXwH9zrecM https://www.youtube.com/watch?v=wiQzthdxNp4 https://www.youtube.com/watch?v=2Aa7iQKrdK4
>>1065363 Are there known input leg problems with the PC version? Because I tried it recently and it felt really off compared to my memories of playing Ninja gaiden black on the original Xbox
>>1065236 Well then you ought to love another Sekiro because it really isn't a Soulsborne. It's an action game hung off the stripped framework of a Soulsborne game. A full conversion mod if you will.
>>1065378 That's not something I pay close enough attention to that I can say anything definitive, but you can Emulate NG Black with XEMU and compare them yourself.
>>1065363 I see, this is less DMC/Baoynetta and More Nioh. that changes things greatly, let's see if things will turn around.
I will probably give up on NG1 the camera is absolutely atrocious, even after i got the combat, having the camera spasming 3 different ways while fighting a bunch of guys that can take half of my life in one grab is not something i want to go through anymore. I will try the other 2, maybe download NG2 black but if the camera there is as atrocious at in NG1 i think i will pass on the entire series and just wait for ragebound. I legit don't know which one was worse, the elevator fight with the top down camera spinning around, the archers after it, or the fight in front of the gate in the city as rachel where the camera kept trying to go into cinematic mode and kept hiding the red fiends from me. Oh, and let's not forget that every gate starts with the camera looking at you while 3~4 enemies shoot your ass, because that was a amazing decision too. Then again, every action game from the PS2/gamecube/xbox/dreamcast generation had shoddy controls with terrible camera.
>>1065178 >People streaming NG2 Black is introducing Ninja Gaiden to hundreds of thousands of new people. Hundreds of thousands of new people who didn't buy the game.
>>1065550 to be honest explosive success only makes devs and publishers have a panic attack and start censoring and removing things from their projects to try to capitalize on the new audience. it's better if it's stay niche, or the next ninja gaiden will end up as a walking simulator telling the story of how Ryu was actually a trans man all along.
>>1065550 NG2 Black is on GamePass, the vast majority of people are playing it on that, much less are actually going to buy it on Steam compared to that. NG4 is being published by Xbox Game Studios, so Team Ninja and Platinum are getting their funding there. Now, this probably won't be the major thing which suddenly makes GamePass Profitable for Microsoft, but the games are getting made, people are playing them, and the devs are paid. So on the whole this is good.
The Creator of the Sigma 2 Black mod Fiendbusa is already working on a new version. He says 2 Black is the same as the Master Collection version in the back end, so this might come out pretty fast. https://www.youtube.com/watch?v=s8E928j1JG0
>>1065560 >NG4 is being published by Xbox Game Studios So the game will be casualized to shit and the women wil have no tits. Welp...
>>1065582 It remains to be seen, but it's safe to assume.
>>1065609 Being published by Kekmo was bad enough as it was sure to be casualized, but at least It was sure to have some tits. Now it will be even more casualized and have no tits. Shit the Xbox trailer for Ninja Gaiden Black 2 censors tits by not including any of the girls.
>>1065567 Oh neat, hopefully porting mods should be easy then.
>>1065567 Video in question.
Harada, just made this long thread detailing his relationship with Itagaki, and it's hilaious. Itagaki was trying to play 4D Chess, and Harada had no idea what the hell was going on. <[[ 1. First Contact ]]-- >It was during the 1990s when the first Dead or Alive (DOA) was announced. On the way back from a game show, I happened to run into SEGA’s Virtua Fighter (VF) team (who would later become the heads of SEGA-AM2) at a station. Coincidentally, Mr. Itagaki also appeared. The key people behind VF, Tekken, and DOA were all there by chance, so we decided to take advantage of the opportunity and went out for drinks at an izakaya in Shinjuku. At the izakaya, I and two members of SEGA-AM2 got into an animated discussion about shared technical topics. At the time, Namco shared some animation control techniques with SEGA through engineers we had headhunted from SEGA. Of course, just a few years later, the Tekkenproject independently developed its own animation control technology from scratch. (The knowledge and foundational technologies developed by the Tekkenproject at that time would become the very origins of Bandai Namco’s human action development technologies today. Surprisingly, many Bandai Namco employees are unaware of this fact: Tekken is the ancestor of Bandai Namco’s polygon-era animation and action control technologies. Without this foundation, it’s self-evident we wouldn’t have been able to co-develop Super Smash Bros.with Mr. Sakurai). >Mr. Itagaki listened with great interest as I and the SEGA executives discussed these topics. Later, we all bonded over casual, non-work-related chatter about games. One moment stands out even after nearly 30 years: Mr. Itagaki said to me, “Mr. Harada, you’re a really approachable and funny person.” At that time, Mr. Itagaki still addressed me using polite language (and of course, I did the same for him). In other words, we didn’t know much about each other yet, and our relationship was very professional and gentlemanly at the time. <[[ 2. What Itagaki Discovered ]]-- >A few months after the VF, Tekken, and DOA drinking session, I happened to run into Mr. Itagaki again at another gaming event. He approached me and said, “Harada, you’re from Waseda University, aren’t you? I also went to Waseda, and our time there overlapped. That makes you my junior.” I responded, “I might be your junior, but I don’t think we were there at the same time.” However, he said, “No, I was so busy with mahjong every day that it took me seven years to graduate. I’m sure we were there at the same time. In fact, I remember seeing you during our university days. You were the captain of the yacht racing team, weren’t you?” Yes, Mr. Itagaki had thoroughly researched my background and discovered that I was his junior. From then on, he started referring to me as his junior and speaking to me in the casual tone of a senior addressing a junior, dropping the polite language entirely. <[[ 3. The Beginning of Itagaki’s Media Strategy ]]- >Mr. Itagaki wasn’t just a game designer or director; more than anything, he was starting to show his prowess as a producer. >This became clear to me after he left Tecmo when he explicitly told me as much. Back then, he began seriously thinking about how to elevate DOA to surpass Tekken in terms of marketing and branding. Let’s rewind a bit to the past. >During that time, the arcade gaming market was still thriving. SEGA and Namco were the two giants dominating the Japanese arcade market. Not only did they develop games, but they also operated their own arcade chains domestically and internationally, managing a significant share of game distribution and publishing as well. >Mr. Itagaki recognized that Tecmo couldn’t compete against this level of marketing and publishing power. As a result, he explored media strategies using not only print magazines but also the emerging internet media of the time. Despite his outwardly emotional demeanor, Mr. Itagaki had a very cool and calculated eye for analyzing resources and strategy. >Among his various strategies, one was to deliberately “bite” at Tekken to draw media attention. In doing so, he even called me out by name and criticized Tekken’s game design and other aspects. Let me emphasize: this was just one of the many strategies he employed, not his only approach. <[[ 4. An Uneven Relationship ]]-- >Due to the media strategy I just described, the Tekken project team was initially baffled. In one magazine, for instance, Mr. Itagaki used a two-page spread to openly criticize Tekken and my name, delivering a highly aggressive interview. In overseas magazines and internet media, especially in Western gaming outlets, the attacks escalated further, with harsher criticism of both Tekken and myself. Meanwhile, I was ordered by my superiors at Namco to remain completely silent. In other words, I was strictly forbidden to respond in any way to Mr. Itagaki’s attacks. This dynamic of “Harada remains silent while Itagaki attacks” lasted for about ten years, roughly from the late 1990s until around 2007, after the release of DOA4at the end of 2005. >Looking back, it’s clear that under these circumstances, there was absolutely no chance for Mr. Itagaki and me to develop a friendly relationship. In fact, during those ten years, I spent much of my time wondering, “Why is Mr. Itagaki so fixated on targeting and attacking me?”
[Expand Post]<[[ 5. The Sudden Summons Incident ]]-- >Let’s rewind to 1998. Out of the blue, Mr. Itagaki called Namco directly and asked for me by name. As I mentioned earlier, Mr. Itagaki had already started his media strategy of targeting Tekken and had learned that I was his junior from university. Given the strained relationship I had with him at the time, his call left me deeply confused. >Cautiously, I picked up the phone. He said, “Could you come to Tecmo’s headquarters? Just you, alone.” It reminded me of getting summoned by a delinquent upperclassman behind the school building back in middle school. For a moment, I considered declining, but in the end, my curiosity got the better of me. I agreed to his request and headed to Tecmo’s headquarters the following day, alone. >When I arrived, Mr. Itagaki himself greeted me and led me into a small room. There, I saw something covered with a cloth that looked like an arcade cabinet. Like a magician performing a stage act, he dramatically removed the cover with a flourish. >Underneath was an arcade cabinet and CRT monitor, revealing something for the first time: the development build of DOA2,which had not yet been announced (it would debut in arcades a year later in the fall of 1999). >“You’re the first outsider to see this screen,” he said. >More than the game itself, I was bewildered by his magician-like presentation. >That aside, he had two main purposes for summoning me. >First, he wanted to sell more DOA2boards to the arcade market. >At the time, SEGA and Namco were the two largest buyers of arcade boards due to their extensive arcade chains. Normally, he would have approached Namco’s sales team, but he felt that wasn’t enough. Instead, he sought validation from a developer like me, hoping my endorsement would lead to Namco purchasing more DOA2 boards. >Second, he wanted to gauge DOA2’sperformance and see how the Tekken project would react. If I so much as scoffed at DOA2, he would take it as evidence that Tekkenhad superior technology and confidence. >On the other hand, if I showed any signs of being impressed or unsettled, he would use that as a benchmark to compare Team Ninja’s position to the Tekkenproject. >After presenting the concept briefly, he said, “Alright, give it a try!” >When I pressed the start button, he sat down right next to me, as if we were about to face off. >I chose Kasumi under his unspoken pressure and began playing. Just seconds into the match, after pressing the punch button three times, he asked, “Well? What do you think?” >I was completely thrown off. What could I possibly judge after only a few seconds? I instinctively replied, “It feels good to play.” >I expected him to retort with, “How could you know after just a few seconds?” Instead, he responded with: >“See? I told you, Harada.” >At that moment, I was genuinely confused. Was he serious? Was this some kind of hidden-camera prank? >To be fair, DOA2 was already demonstrating impressive technical achievements for its time, even in its unfinished state. >However, his insistence on immediate feedback and constant explanations while I played left me overwhelmed with information. >Later, I learned from a former Team Ninja member that after my visit, Itagaki returned to the development floor and declared, “Today, we beat Tekken.” >While I was merely startled by his approach, he took it as proof that I was overwhelmed by DOA2’sperformance.
>>1066014 <[[ 6. Itagaki’s Analysis and Strategy ]]-- >Later, Mr. Itagaki explained to me that he had felt a significant sense of accomplishment from his media strategy at the time. >His aggressive stance against rival titles clearly led to a significant increase in readership, especially in Western gaming media. He told me that this approach, while unpopular in Japan—where comparative advertising was frowned upon—was highly effective overseas. >Additionally, Itagaki was known by some for his vast knowledge of global history and military affairs, particularly World War II. He likened the relationship between DOA and Tekken to warfare. >He believed that winning a war required thorough reconnaissance of the enemy’s resources, so he conducted a detailed analysis of the Tekken project’s capabilities. In his personal office, he even displayed a chart analyzing Namco’s Tekken project team’s strength. >He began with the game staff credits, meticulously investigating the educational background, career history, skills, and achievements of the individuals listed. (This was how he discovered, as mentioned earlier, that I was his junior at Waseda University.) >He also analyzed the order in which names appeared in the credits, finding patterns like this: those listed at the top of each unit were not necessarily core technical contributors. Instead, they were likely managers skilled in people management or senior staff moving away from hands-on work. >According to Itagaki, my presence as a young team leader at the time didn’t align with these patterns, which made me stand out as an unusual figure to keep tabs on. >He was correct in his assessment. >At the time, I was privileged to work with brilliant individuals, some 10 years my senior, including directors and programmers regarded as geniuses. These senior colleagues provided me with exceptional support, allowing me to lead game design in an environment where I was, in a sense, “spoiled.” They often asked, “Harada, what do you want to do? What do you need? We’ll provide anything.” It was an extraordinary setup that made me something of an anomaly in the industry. >When our rivalry ended, Mr. Itagaki showed me his analysis chart during a later conversation, and I was astonished by its accuracy. It identified key figures in the Tekken project who were instrumental at the time. Seeing it left me with an eerie feeling. >During the late 1990s and early 2000s, when the gaming industry had yet to establish sophisticated marketing analyses, Itagaki had a detailed understanding of Tekken’s sales figures and customer demographics. >Using this data, he developed strategies to elevate DOA’s brand recognition by directly opposing Tekken in the media. At the same time, his product development strategy avoided head-on collisions with Tekken.Instead, he identified “needs that Tekken didn’t fulfill” and areas where DOA could excel technically, crafting a distinct direction for his game. >This is why DOA ultimately offered gameplay and targeted a market audience different from Tekken’s. <[[ 7. After the War ]]-- >After Mr. Itagaki left Tecmo in 2008, he called me again. >At the time, our dynamic hadn’t changed much from the previous ten years—I still perceived our relationship as adversarial. Yet, there he was, calling me once again. >He invited me to dinner, where he shared that he had left Tecmo. During the meal, he said something surprising: >“Harada, you were my comrade-in-arms.” >I realized then that this was how he saw our relationship. >He explained his strategies and thoughts from that time in detail, stating explicitly: >“I never had any grudge against you, Namco, or Tekken. On the contrary, I respected you all. >When I compared the power dynamics in development, sales, and publishing, it was clear that a straightforward approach wouldn’t work. I had to employ every strategy I could. I’m sorry for everything.” >Then, he turned the tables and asked about Tekken’sstrategies, particularly in terms of production, branding, and marketing. >I explained many things but emphasized this: >Since the 1990s, I’ve been visiting arcade venues worldwide to see how players were engaging with my games. I also met with numerous arcade operators and distributors. >Around the late ’90s, I quickly noticed the rapid decline of the arcade market in the West (arcades were shutting down at an alarming rate). This signaled that the battleground for fighting games was shifting from arcades to home consoles. More importantly, the value of “one play for 100 yen” (or 25 cents in the US) was disappearing. The incentive for the winning player to keep playing on a single coin was fading, as was the risk of losing coins for the losing player. This fundamentally changed the value perception of fighting games as a form of entertainment. >Realizing this, we shifted Tekken’sstrategy toward establishing fighting games as a viable product for home consoles (As you may know, TEKKEN was ahead of its time in the genre, having developed and released modes like Tekken Ball (which came before DOA Beach Volleyball), belt-action modes such as TEKKEN FORCE, and pre-rendered movies and story campaign modes that went beyond the typical scope of fighting games). >In addition to this, I explained to him how I became aware of the emergence of "community events," especially in North America, as arcades began to decline. >At that time, these events were at a grassroots level. They ranged from small gatherings at someone’s house to tournaments held in university halls or community centers. Over time, they grew into larger tournaments hosted in hotel ballrooms and gymnasiums.
[Expand Post]>I recognized the potential of these events early on and began providing behind-the-scenes support to those communities. Specifically, we offered free rentals of arcade cabinets and game boards, took care of transport and setup, and occasionally provided small prizes like posters for tournament winners. >In fact, many veteran players in their 40s and 50s today may not have known my name or who I was back then, but some might remember seeing me quietly setting up arcade machines at venues (without even wearing sunglasses back then). >During this time, Street Fighter had gone into a decade-long hibernation following Street Fighter III, and the decline of arcades accelerated as gaming markets shifted. >Even as other fighting game series disappeared, I focused on maintaining both an active home console market and a foothold in the Asian arcade market. >In fact, the method of constantly releasing new games in the series without a break, and using the huge profits made from arcade boards and in-game purchases to fund the development of console versions, was surprisingly able to continue all the way up to Tekken 7. >This included supporting the grassroots tournament community (the FGC, or Fighting Game Community) to keep our business and development ongoing. >At the time, I can confidently say that very few developers were paying attention to the growing tournament scene in the West. How do I know this? Because during those years, I was often the only Japanese developer on-site, personally delivering cabinets and boards or observing events. While marketing representatives from various companies were present, I rarely saw other developers engaging directly with these communities. >This approach allowed Tekken to continue its numbered releases steadily, even through the "winter" of the arcade market. While the Virtua Fighter series fell silent, we expanded into the Western market and secured a significant share. >I believed that when I faced my own hardships, no one would come to my aid, but the support from an external entity—namely, the core fighting game community in the market—would be the only thing I could rely on. >I told Mr. Itagaki that I had kept this strategy under wraps—neither sharing it with other teams in the company nor discussing it with developers from other companies. I simply worked on it quietly. >Upon hearing this, he was surprised and said, >“What? That’s not what a developer is supposed to do! Really? You’re more action-oriented than I expected.” >It seemed that he had a stereotypical image of game developers born in the 1970s as people who stayed in their offices, glued to monitors, endlessly coding. >To be fair, that was also part of my work, but by the late 1990s, I was using the development downtime between projects to travel around the world. <[[[ Putting an End to the Conflict ]]-- >Through this exchange of past strategies, I finally resolved my long-standing feud with Mr. Itagaki. This happened in late 2008. >After that, every year-end, I’d receive a drunken phone call from him, which became something of a tradition. >(That said, I haven’t received one in the last few years, come to think of it.)
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I'm playing through NG2 Black and sorry if this is a dumb question but how do you defend in boss fights in this game? It feels like all of my defensive options are shitty so all the bosses so far turned into a DPS race where I go full retard spamming combos until I manage to do enough damage in a short enough amount of time to trigger the kill cutscene before I get deleted. Needles to say it doesn't feel like I learned the boss at all. If I try to block them I have this huge stun and it feels like every boss can instantly pull a fast grab out of their ass whenever they feel like it. The distance covered by the dodge is very short and has this incredibly awkward stun at the end, it feels inviable to dodge all the constant wide area attacks the bosses throw at you. Parries are very inconsistent and most boss moves are too fast to parry anyway, and if you land a parry you just get a shitty attack that doesn't even open up the boss for more damage most of the time. I just can't figure this game out.
>>1066037 dodge nigger
>>1066037 As someone who loves NG2, I really can't defend most of the bosses. Even when you know how to beat them, it'll still feel like a mater of luck if you win on higher difficulties. They are very much prone to either Using their most OP attack repeatedly, or the reverse, using the move that leaves themselves open repeatedly and you clench out the fight because of that.
Apparently they are listening to feedback, so we will have to see when the next patch drops, how much more they can improve this version.
>finally defeat gamov as rachel >gets to the next chapter >instant platforming over bottomless pit >falls >GAME PUTS ME BACK TO BEFORE THE BOSS FIGHT BECAUSE THE SAVING/CHECKPOINT SYSTEM IN THIS GAME IS COMPLETE GARBAGE fuck this game, i'm going to Ninja Gaiden 2.
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>>1066085 I never got instakill hazards on a game design level. In most games that have them, 90% of my deaths will be due to them. Sometimes I'll play games where I'm literally never killed by enemy nor boss, but die due to level hazards frequently. It varies on game but the skill/punishment ratio seems totally out of wack on a conceptual level, it's easy to die to them and they kill you immediately with no recourse. It's so much more effort for an enemy to successfully attack you, only to chip your health bar. The damage priority feels reversed.
>>1066071 I doubt it will change to be closer to the original This is still Sigma with an Unreal 5 overlay
>>1066071 I bet those balance adjustments will be to appease the asmongoloid crowd because he quit the game.
>>1066085 >>1066105 >>1066071 The only time i had trouble in NG2 was piranhas (and piranhabites was in reality an overrated developer). After that stupid lol fuck you water temple i had no issues. After completing NG3 on easy somewhere around palestine invading israel i couldn't stomach NG1 anymore and dropped the trilogy. Is NG2 Black much harder? Can't be. This shit has difficulty selection mode anyway, what fucking balancing they are talking about?
When are we getting a Suck a Fuck sequel? >>1066105 I'm tired of eceleb faggots having any bearing on game design or balance.
>>1066128 Wasn't that DmC of NG series?
>>1066109 >(and piranhabites was in reality an overrated developer)
>>1066135 >make archer >get raped by orcs >whole game is screwed No reason to make a long post about this in this thread.
>>1066134 Sort of? It still took place in the same setting and didn't try and replace it like DMC tried to do with its series. It follows a different ninja that has an unbearable grudge against Ryu but keeps getting shit on by fate and inadvertently gets drafted as a hero. It's probably closer to say it's the Shadow the Hedgehog of the NG series. Kind of a proto MGR in a way too.
It really seems like a golden opportunity if NG4 does well. Get Platinum and Team Ninja to blanda up and make a Ninja Gaiden-MGR-Sekiro hybrid game. That might even kick From in the ass and get them to develop Sekiro 2 in response.
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>>1066109 NG2 Black is still based on Sigma 2, so it's difficulty is a little wonky, like some Enemies and Bosses will be ridiculous on Master Ninja mode, since they have one hit kill moves. This isn't quite as bad in NG2 Black they toned it down somewhat, so not EVERY enemy could one shot you with a grab. Still the enemies might do more damage, but the actual encounters were harder in the original NG2. >>1066105 The OG NG2 fans have been very vocal about NG2 Black not being enough like the Original, so I would assume that's the actual feedback they are talking about, NG2 Black already has a baby easy mode with Hero difficulty if anyone who's that bad really needs it. >>1066134 Yaiba is an interesting concept for a character, with an unfortunate mediocre Execution as a game. You can blame the higher ups for getting an ill-suited developer in Spark Unlimited, where they never made an action game like NG before, they mostly made FPS games. Still the over all concept of Yaiba is actually a good one, he is very much the Ying to Ryu's Yang, the excat oposite of the Ideal Master Ninja Ryu is. Yaiba is a Alcoholic Bastard, who cares for no one but himself. He has the potential to be a truly great Ninja, but no one would think he's worthy of any respect. If there is any character who would do well as a Reoccurring Rival for Ryu, Yaiba is great for that spot, but I doubt we will ever see him again.
>>1066145 >to blanda up
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We have Phil Spencer to thank for the idea to bring Team Ninja and PlatinumGames together for Ninja Gaiden 4 https://archive.fo/MMakb Ok. But it's all for naught if there are no Kasumi bosoms for the West.
>>1066144 What do you mean proto? The game came out 1 year after MGR did.
>>1066341 >Xbox It won't, look at the villain with no tits
>>1066349 You know I wasn't really sure about the timing to be honest. I knew it was close but I thought Yaiba came out first.
I beat the fucking Dragon in Tag Mission MN 2 again, once I get passed MN 3 the one with all 5 Fiend Boss, then it's smooth sailing.
>>1066338 I want to play the original so bad Waiting for a stable FiendBusa mod to see if he can get close to it.
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Mod is out https://www.nexusmods.com/ninjagaiden2black/mods/30?tab=description >1. IS Ninja will throw 3 IS Shuriken's like the original NG2 >2. IS Ninja IS throw accuracy improved >The below options can also be changed in real-time in the config.ini. Once the change is made, press the UP arrow key while the game window is in focus >3. Delimb rates improved >4. Damage to player improved (MASTER NINJA ONLY) >5. First Guillotine throw on wall is always 100% delimb >6. Main Menu music changed to the original NG2 >7. Camera during Izuna drop is now moveable >8. Camera during action sequences (I.E: obliteration technique is now moveable) >9. IS Shuriken, Windmill Shurike, and Gatling Gun will automatically be placed in your inventory in Chapter Challenge >10. Grab speeds of IS Ninja / Grey Ninja / Zed / Liz / Lycan restored to speed of NG2 (Liz tail grab speed is set to S2 by default) >11. Micro Stutter / HitStop intensity can be adjusted (0 - 3) >12. Enma Fang now has a flying swallow >12. Dragon Sword NEW MOVE - after windpathing on an enemy - press S/X (Light Attack) >13. Female delimb rate improved and have their own customizable delimb multiplier >14. Gatling gun can be used in water
>>1067210 That was quicker than I thought it would be.
>>1067684 NG2 Black is essentially an Unreal Engine 5 Graphics Layer placed over top the Master collection version of Sigma 2. So the Author of the mod, basically, had most of the work already done, and just had to port it over.
It didn't occur to me to check if the OG Xbox had Widescreen settings until now. I was playing XEMU in 4:3 without thinking about it just because that's how I did back in the day.
>>1067776 I remember hearing people complain that using widescreen on The original Xbox could lower the picture. Quality/resolution. not sure if it's because the actual games internal resolution was lowered or if it's because the output wasn't true properly scaled widescreen and there was some type of stretching and bilinear filtering going on. Either way, it's probably not an issue on an emulator thanks to higher resolution rendering.
Okay so, new rumors about NG4. The Potential Legitimacy of this comes from the fact that the one making these statements is a Chinese guy that actually Leaked Ninja Gaiden 2 Black, 3 months ago. This guy on Reddit is a native Chinese speaker and is sharing his statements. >He said this: The new protagonist has multiple weapons, while Hayabusa only has one kind, but not just one(just sword). In fact, the producers and directors are all Platinum, and the project proposal, developers, and engine are also platinum. It's basically a purely outsourced project. At first, it was just a spin off, but halfway through it, Hayabusa was added to make it a legitimate sequel. Planning, engines, and developers are all platinum. But some of the animation materials for Hayabusa were provided by the Team ninja. So it seems that NG4 is gonna be a lot more on the Metal Gear Rising 2 side of things with Yakumo as the clear main gameplay character. Since adding Ryu was an afterthought.
>>1068228 Well that's just fucking sad Most vets from Platinum are gone now so that doesn't bode well. Will it even have tits?
>>1068228 >So it seems that NG4 is gonna be a lot more on the Metal Gear Rising 2 side of things >Yakumo = Raiden >Ryu = Sam If they were going to do that then they could have had the decency to give us Yaiba instead of some new guy.
>>1068237 >If they were going to do that then they could have had the decency to give us Yaiba instead of some new guy. Anon, the unspoken "rule" of video game development is that you NEVER mention the "black sheep" of the series nor ever make any references to it. Remember Lucia?
>>1068228 If they really are going with just the Dragon Sword for Ryu, that would explain why in the trailer it already had the eye in it.
>>1068273 >just the Dragon Sword From the way I read it Ryu would have access to multiple weapons but they're all katanas. So kind of a more options than Sekiro but fewer than Nioh sort of situation I guess. No idea if they are just going to be different katana skins or if there will be a: holy magic katana, poison katana, dark katana, wooden katana, etc. sort of deal with different effects/stats/hitboxes.
>>1068228 >the one making these statements is a Chinese guy >is a Chinese guy >chinese
>>1068281 If he has access to multiple katana, the only other ones that would make an appearance would be Dragon claw and Tiger fan and maybe, MAYBE Blade of the Archfiend but no doubt that would be dual wielded with the True Dragon Sword like it was in the second game. But if they are having Ryu wield the TDS, then unless it has been extremely nerfed or they pull a 3 and have Ryu lose it somehow which I doubt, it seems kind of redundant to have other single handed Katana when the Dragon Sword is the bread and butter go to weapon. But who knows, maybe they will do what you said and have different ones with varying effects.
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>>1068228 Okay so need to Redact a small thing. The one who made this new leak actually isn't the same one who leaked NG2 Black. The reddit poster said it was, but he was misleading. So while the new rumor lines up with what was in the trailer, it's less now has much less Legitimacy.
>>1068417 So it's nothing
>>1068228 isn't ragebound the same? it's just a outsourced project right? or is tecmo doing the publishing side of 4?
>>1068419 Nope, Xbox Studios is listed as the publisher on Steam
>>1068418 Yeah, frankly anyone who Analyzed the Trailer enough could have said the same things as this new rumor. >>1068419 Xbox Publishing is funding Ninja Gaiden 4, and it was Xbox's idea to get Platinum Involved in with Team Ninja.
>>1068419 >>1068422 this is making me think that there are way too many fingers in this pie. this doesn't bode well.
>>1068429 fuck, quoted myself, meant >>1068421
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>>1068429 >this is making me think that there are way too many fingers in this pie. >this doesn't bode well. Yep, on the same boat Tons of red flags >Published by Microshit >Same Microshit that couldn't even showcase titties on the NG2 Black trailer >New MC >Snake lady boss has no tits and covered up to boot >Developed by NuPlatinum that just had 5 more of it's heads leave the company and move to NuClovers https://archive.is/67ZtI It does not bode well at all, there's a reason Scalebound was never released and why Platinum never worked with Microshit again and It was 100% because they imposed shittons of restrictions to their creative input. ffs the MC of Scalebound was supposed to be a loli originally Now they're suddently working with Microsoft after most of it's veterans left?
Finally gonna get started on playing through NG1B with Xemu. Had problems with the FMVs, but I managed to fix it. >>1068465 All anyone can hope for at this point is that what talent left at Platinum and Team Ninja end up making a good game, in spite of MS and KT fuckery. But yeah, I'm sure Microsoft in particular is fucking over the game somehow.
>>1068465 >>1068510 According to Phil Spencer, Xbox were the ones 6-7 years ago that went up to Team Ninja and Platinum and proposed the idea to make NG4 to them. This is a situation where NG4 probably wouldn't exist at all if it wasn't for Xbox actively causing it to exist, so I guess depending on how the game ends up, we know who to blame for good and for bad.
>>1068526 Legit question, when was the last time something good came out of the xbox division?
>>1068548 Despite what a Disaster it's development was, Halo Infinite is okay... Uh... The Xbox port of Goldeneye they added to rare replay is good, the controls feel great... uh... Halo MCC on Steam has mod support now...Uh.... I heard people liked Sunset Overdrive back in 2014?
>>1068552 >Halo Infinite is ok No
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Gayden Niggers It's over
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>>1068746 I mean, it's not like he's done much better honestly.
>>1068762 Yeah but Itagaki was great at his job when he worked for Tecmo, and he was only fired because they were assholes who withheld his team's promised Bonus, and he rightfully sued them. He was the right man, in the right place, at the right time, he helped bring success to both Tecmo and Xbox, and because he didn't put up with getting screwed all the momentum of his career was halted.
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>>1068807 I'm not downplaying his influence and his creative input. The man put Tecmo on the map in western markets again and made extremely good games while working for them. Just that since then he hasn't put out anything that's really good. Devils Third was pretty bad, that Samurai Jack game was alright and Wanted:Dead was mediocre. That's been it for 12 years
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>>1068815 I had a giggle
>>1068815 saved
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>>1068815 Let's hope nobody has to use this pic in the future.
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>>1068838 Don't worry anon, I'll make sure you get to use it!
>>1068813 From what i've heard Devils Third was supposed to be a Mutiplayer game, and people say that aspect is really good, so it seems to be a case of taking a gameplay style intended for MP, and then add Single player into it, and marketing it as a Single Player game, rather than Marketing it's MP which is its strong suit. That and "Wii U" being an issue, obviously.
NG 2004 actually had a small tutorial to teach you the Ultimate Technique, a bit of an odd removal from later versions. NG Black was also a bit more than just gameplay changes, the models, and Lightning got touched up too. >RIP Ayane's face it died before it got to Sigma
>>1070132 No wonder this section starts so abruptly
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Only semi related but why does the new DOAX game not have Marie at launch? It seems like it barely even has any DOA girls in it at all.
>>1070151 The girls are supposedly "user favorites" from Venus Vacation. Then there's the bait factor >>1019876 >>1019886 >>1034997 >Mr. Sakuta: I thought about it and made the decision, but I was really worried about how to choose the right one before I made the decision. I received some opinions within the company, and I even received some serious opinions like "Is my favorite Marie-Rose not here?" When we announced this work, we received a variety of opinions, but we chose the six girls out of a desire to include all of them. The opportunity for the other girls to appear will depend on the outcome of this work, but if we are able to make the next work, we hope to be able to bring them to you. In order to do so, we would first like to deliver this work as a work that everyone can enjoy, and we would be happy if you purchase this work even if your guesses do not appear in it.
NG2 Black update is out. Additional Content: <New Game+ >Added the ability to begin a new game on a difficulty level you have previously cleared with the weapons and Ninpo you obtained in your previous playthrough already unlocked. When starting a new game this way, your weapons and Ninpo will be reverted to level 1. <Photo Mode >Added Photo Mode to the in-game Options Menu. You can move the camera around within a set limit to take screenshots. <Ability to Hide Projectile Weapon >Added a "Show Projectile Weapon" option under "Game Settings" in the Options Menu, which allows you to hide your projectile weapon while it is carried on your back. Adjustments: >Lowered the HP of enemies in Ch. 8, "City of the Fallen Goddess" >Lowered the HP of enemies in Ch. 11, "Night in the City of Water" >Raised the number of enemies in Ch. 13, "The Temple of Sacrifice" >Raised the number of enemies in Ch. 14, "A Tempered Gravestone" >Raised the damage dealt by some of Ayane's attacks. Bug Fixes: >Fixed control issues that occurred when playing at over 120 FPS or while under high computing load. >Fixed an issue where controllers would not vibrate based on computing load or FPS settings. >Fixed bugs that caused the player to go out of bounds during certain chapters. >Fixed bugs that made it impossible to progress during certain chapters. >Fixed a bug which caused the game to crash during long play sessions. Other minor bug fixes
>>1070132 probably because from black onwards, you don't need to get essence to use UTs Talking about black, i back at it and got all the way to the fire dragon, to be honest the game feels easier and easier as it goes on, don't know if it's me learning the game or the early game enemies are just that much more of a danger than the new ones now. well, that and kintetsu letting me heal by attacking enemies and being invincible while at it. i have yet to finish 2 and haven't even touched 3 yet, but something tells me 1 will be my favorite out of the series, the adventure aspects and the fact that it is basically a metroidvania game makes it so fun to explore and go around while demolishing foot soldiers.
>>1070562 Yeah NG1 is a game were it's harder at the start then it is at the end, unless you chug healing potions and don't actually learn anything. You get health upgrades, weapon upgrades, better weapons, the equipment, better ninpo, vital techniques you don't start with. You're just more equipped for any situation by the end. NG2 and NG3 have their improvements on the core combat, but NG1 has the pacing that makes it the better full package.
>>1070156 >It would be a shame if your favorite character were taken out back and bludgeoned to death with a shovel because you didn't purchase this game, ha ha. Maybe you should buy Venus Vacation now. >t. Sakuta
>>1070555 >New Game+ neato, I was hoping for something like that. Shame my GPU is having thermal issues or I'd give it a go right now
>>1071238 It's not a regular NG+ as it reverts your Weapons and Ninpo to LV1 except you get the True Dragon Sword, and BotA from the start, but Chapter Challenge already gives you max level weapons and Ninpo anyway, so it's not a big deal.
>>1071239 Isn't True Dragon Sword already a maxed out Dragon Sword?
>>1071243 Yeah, you get Lv4 Dragon Sword, and Lv4 Dual Swords, everything else is level 1. Probably because otherwise you only get them at the very end, where the other weapons you can level 3 right away, so they didn't want to hold them out for so long if it's a NG+ mode.
>>1071248 Yeah, that's strange but whatever.
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I FUCKING HATE DOGS
Completed NG1B on both Normal and Hard, with a Very Hard playthrough sometime later. It was really fun and I'm glad I finally got around to playing it. I think my favorite bosses would be Doku 1 and the Doppelganger fights, with my favorite weapons being the Vigoorian Flail and the Dahbilahro. I used a guide to catch all the Golden Scarabs because fuck being locked out of secret upgrades, weapons, and whatever. >>1070567 >Yeah NG1 is a game were it's harder at the start then it is at the end Agreed, I feel like the first three stages are the hardest in the game. The heals are limited in the first stage because Muramasa doesn't show up until later, there's no place to farm Essence (to my knowledge) so you can't stock up on heals in the 2nd, paired alongside the fucking Horseback enemies and boss, and, while the Airship is more manageable, the boss is a pain in the ass because of his fuck-you laser spam.
>>1072616 it's also weird how Alma 1 is harder than Alma 2 Alma two is legit "wait for her to land and joust her until she gets hit", and aside from her grab, all her attacks are incredibly easy to dodge, even easier than on the first fight because the arena is bigger.
>>1072616 In Chapter 1 there is that room with the Ninja's that jump out of the walls right before the first save point, it'll take some time, but you can grind up to 99999 Essence if you wanted. Doing so will likely have you miss out on Master Ninja rank, but if you're good enough for a chapter 1 MN Rank you would need to rely on grinding Essence anyway.
I recently completed a full playthough of NG 2004, since I was curious how the first release compared to NG Black, so I have list of some differences I found interesting. As shown here >>1070132 Murai has a small tutorial for you in Chapter 2. >The Shinobi Shozoku mask in the 2004 version is Purple, this is actually Inconsistent compared to the FMV cutscenes where the mask is Black, This was fixed in NG Black. >Ayane does not appear in Chapter 2, so there is no foreshadowing the fight with Doku >The Bow instead just appears on the ground at the exit of this Building >Ayane does not throw a Kunai message at the flyer telling you to go to Muramasa's shop for a "Ticket to the Party", this was added in NG Black to guide players better >The safe requires you to actively press the correct Combination, instead of just twisting it
>The Zombies are a much greater threat in NG 2004, because you can't charge UT's without Essence. It makes them more menacing, and the upgrade to lv3 Dragon Sword very satisfying. >The Guillotine Throw use to just be a Y input instead of X+A, this was likely changed in NG Black to make GT and Flying Swallow more deliberate choices for the player. > I noticed the reason mechanical drone enemies do not drop essence is because they don't have souls, this was actually changed in NG Sigma. > Kitetsu can not be Leveled up, and it drains the players health/soul when in use. >The Armlets of Tranquility is not in NG Black/Sigma's campaign, this armlet can cancel out the Health Drain of the Kitetsu, making it more viable.
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>Ayane does not throw a Kunai message recommending the player to use the Flail to deal with Ghost Fish. >Ayane's little cutscene, right before Ryu enters the final tower area, is not in NG2004. >Collecting all 50 Golden Scarabs gets you part of Ninja Gaiden Trilogy, instead of the Arcade game like in NG Black. >You actually need to find NG2 and NG3 SNES Separately which you can see how here. https://www.youtube.com/watch?v=3Jcgc44jDoY >The fight with the Vigoor Emperor does not tell you that Blocking will move the Platform up and down, that instruction was added in NG Black.
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After 13 years. My sick curiosity finally got the better of me. I played Vanilla Ninja Gaiden 3. At the very least, I emulated the game with RPCS3 and didn't actually pay money for it. I make no exaggeration when I say this is one of the worst video game products I've ever seen in my life. Anyone who takes any issue with Razors Edge? You have no idea just how good you have it with that game, that is an actual video game. Sure, there are worse things out there than NG3 on an objective level, but there is typically an Explanation of some kind a reason they exist in the manner they do. Sonic 06 had its dev team cut in half twice, on top of that had its production rushed. Super Man 64 had its production straight up sabotaged, so it didn't even get the chance to be a better game. Some games don't get the Resources they need to reach greater potential, other games are just scams or cash grabs and aren't worth even being given a second thought. But Ninja Gaiden 3? This game was not a mistake, everything that went into making this was purposeful, and Calculated. They genuinely thought that making this game the way it is, was the right move. This game shows a complete and utter lack of any respect for its audience. NG3 commits the worst gaming sin possible, it's not bad, it's boring. Every single fight in this game is the same thing, you combo and kill some enemies, it doesn't matter how as it Barely matters what you do, the game practically plays itself, that is at least until it starts “Literally” playing itself. You kill enemies until your arm glows, you hold Y to UT and automatically kill a set number of enemies regardless of their Position, OR you kill enemies until you have a full meter, and you use Ninpo to kill a bunch of enemies automatically. Want to save your Ninpo for a Specific part of a level? You can't. It drains after every encounter, sometimes it drains in the middle of an encounter for no reason other than they don't want you to have full Ninpo at that point. You are not allowed to formulate Tactics. So If you don't want to waste anything, you have to use Ninpo or a UT Immediately every time you get a chance, the Alternative is continuing to partake in the boring combat. This game also has no progression system, so there is no benefit to unnecessary combat, it's just there to waste your time. The story of NG3 is the least of its problems, at least when the cutscenes are going on you get to not play this game. The most fun part of playing NG3 is realizing the way forward isn't blocked, and I could just run away from a fight. You want to know what the best aspects of NG3 that aren't in Razors Edge I could come up with, I've got a few points. >The opening shot of the game is actual genuinely good, as it starts though the eyes of Theodore, undoing the Grip of Murder on Ryu. With the context of how the story goes, that actually nice in terms of Narrative. >The first time you ever use Ninpo, Art of the True Inferno, the one where Ryu turns into a Dragon and eats people, The rest of the enemies in that encounter just give up Immediately, that's just funny and realistic. >The game has the Decency to give you bullet time every time you fire the bow, so at least dealing with airborne and ranged enemies isn't more annoying than it has to be. >There is a pitch black cave on day 3 gets lit up by the Bioluminescent blood of the bug enemies. Those bugs are the only enemy in the game where killing them benefits the player. >The lack of a health bars during the bosses really help highlight just how Hilariously stupid the T-Rex boss actually is. And that's it, that's all I've got in terms of Positives. Ninja Gaiden 3 gives no Agency to the player, they are not allowed to make any meaningful decisions, you have to follow the exact path the developers set for you. This game was intended to Appeal to a western Audience, and if this is what they thought the west would eat up? It's insulting to our Intelligence. The kind of people who could be entertained by this game are the kind of people who'd be entertained by linearly anything with flashing effects. This game is the Embodiment of everything wrong with the 7th generation of consoles. Taking a well respected franchise, and reducing everything that made it Unique and enjoyable in a fruitless effort to appeal to an audience that doesn't exist.
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>>1073008 >>1073009 >>1073010 Nice going anon, I'm saving this on a text file. >>1073206 >This game is the Embodiment of everything wrong with the 7th generation of consoles Pretty much, I have been really vocal for years about Doos Sex and how it's a disservice to the original, but you know what? Considering the consoles it was on and the amount of depth it has compared to everything else on the market at the time, it has actually grown gracefully. It's a goddamned miracle it came out as good as it did considering T4ief came out and was such a disaster that it's Remember Me tier.
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>>1073334 I never considered the connection between the Wolverine game and NG3, that's pretty interesting and explains a lot. Coincidentally, I saw this list of Itagaki's top 5 games durring 2005, and seeing him call Ocarina of time a Masterpiece, made me take another look at NG1, and I've just been seeing a ton of Connections between NG1 and Ocarina of Time. I've started making a list and I've found like 60 points of Comparison between the two games. Itagaki was just able to make NG1 Unique enough that it wasn't so obvious what his Inspiration was until you see him almost say it himself here.
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>>1073334 >goatse door QTE
>>1073206 Be glad you didn't pay any money for it. I paid for the collector's edition & it still haunts me.


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