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Graphical Stagnation and Regression Anonymous 01/16/2025 (Thu) 22:02:27 Id: 083375 No. 1061748
<aka "they're gonna take you to the present, where your screen is fucking unpleasant" the thread >aka grafix discussion bread So I don't think it's much of a secret these days that despite <TAA, with ghosting and trailing <mandatory upscaling <framegen <raytracing and pathtracing more and more games are shipping out in worse technical states asking for more power while less is delivered. There are a myriad of reasons for this state of affairs but TL;DR something systemic is definitely going on and it's led to ripple effects like gamers buying more PC indie titles, reevaluation of the eighth generation, backlash against Unreal Engine, and the Threat Interactive drama. "buy new GPU" is no longer a valid dismissal since Nvidia's poor showing at CES, with barely an uptick in compute and the push for 75% fake frames and neural texture compression. Discuss this hot mess.
(126.42 KB 2000x1119 Godtris.jpg)

Ever notice how video game graphics haven't really changed since the Gamecube?
I'll keep playing stuff at 1080p 144 FPS, raytracing is a meme and Nvidia is just pushing itself into a corner when this A.I trend dies off. And it will die off, sooner than you think. >>1061754 You're not him, but nice try!
>>1061748 > Threat Interactive drama He got the last laugh when CES came and Jenson proved his fucking point with the 5070.
>>1061748 There are no real frames.
>>1061817 Bull fucking shit. Frame gen is a scam. It looks like smeary shit and doubling it will only make it look like smeary-er shit. Companies like Nvidia don't want to admit we've hit graphical bedrock for what we can feasibly do technology-wise for now but have to keep selling GPUs so they invent shitty problems they have to sell the solution to with the result being games looking worse than they did 10 years ago.
>>1061778 >raytracing is a meme Its a nice looking meme when it works. This isn't a good example either. The room has bad lighting and the textures are not correctly categorized.
>>1061748 >and the Threat Interactive drama The what? >>1061817 >>1061819 The funny thing about making games having "pseudo-60 fps" tech is that LucasArts already did that with TFU2 back in 2010. >>1061820 >Its a nice looking meme when it works I think that pretty much sums up the exact problem with a lot of this tech. It's a nice thing to have when it works, and that's the clincher because this tech does not work majority of the time or it does work but at a greater cost than can ever prove to be beneficial.
Having just played Dynasty Warriors and thinking about it and Space Marine 2, I think devs are finally cutting back on realism and getting to a sense of scale for making things awesome again. It's just something I've noticed in those two games in particular but I'm really hoping devs are sort of "plateau-ing' on this misguided push for MUH REALISM and are instead going for "it's good enough, let's make MORE OF IT" in the future.
>>1061748 Why do you keep making threads on this? It's not that an important issue.
>>1061748 Took you fucking long enough to finally make the thread, thought I had to step in. Here are some videos and comparison pictures. The problem is exacerbated by the fact modern games DONT LOOK AS GOOD even with all the magic bullshit TAA/smoothening/noise reduction. Devs are just copypasting Unreal 5's built in settings to make low-effort borderline AI generated textures and say "The Engine will take care of rest", and since you have crunchtime alltime jew executives they have no time left to cook and try make games look better. Instead of generic preset settings Make noise and memes about this issue and this problem will disappear like the "LENS FLARE BLOOM SUPER REAL" era of early 2010s >>1061901 (you)
>>1061917 The worst part is There's no easy way to turn it off on modern engines Along with upscaling being MANDATORY in many cases. TAA (Temporal Anti-Aliasing) basically applies a smooth grease over your entire screen when moving. And modern engines like UE5 has it baked in by default, giving no options to turn it off or switch to SMAA or SSAA or MSAA. Nvidia uses DLAA, an AI infused TAA, for their upscaling, AMD uses their cocktail of TAA in FSR, and intel uses whatever. So its both devs and card manufacturers baking a cheap readymade solution that destroys quality. And even having a powerful card won't help you since it applies shit over 4k as well. If you're actually running on 4k, high "bitrate", with no smoothening, its fine. But the problem is modern engines are producing 4k images, smearing TAA and inbuilt upscaling shit over it, out of the box. So you have dithering, pixeling, shadows that are weirdly low textured, and blurring over everything, even at 4k ultra. AND then they're applying SHARPENING over it. A game from 6-7 years ago has better visual clarity and lower artifacts at 4k than a modern game at 4k. Check pic related, and that's with a lower resolution webp on Crysis 3, far less smoothening over it
>>1061920 >There's no easy way to turn it off on modern engines Then the solution seems simple: stop using those game engines.
>>1061923 And even better solution, stop buying or playing those trash games in the first place. Unless Modders have some kind of fix (and this sounds like it might not be a very easy fix from what I'm reading and seeing in YouTube videos). At the end of the day what the hell has come out in the last year or two that uses any of this technology that's worth playing?
>>1061920 >applies a smooth grease over your entire screen when moving No. It applies a smooth grease over your entire screen all the time, you just notice it more when moving.
>>1061917 Crysis 3 still looks fucking great.


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