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AI General ( Stable Diffusion / DALL-E / Chatbot / Voice Cloning ) Anonymous 01/12/2025 (Sun) 20:15:47 Id: 2fee5a No. 1060375
Smug Spoiler Edition [Copied from previous thread] ── ✦ ✦ ✦ ── Use this thread as a catch-all for AI related topics. Try to stick to vidya & help your fellow anons out. PLEASE SHARE EVERY NEW RESOURCE YOU FIND OR CREATE ── ✦ ✦ ✦ ── Resources: https://pastebin.com/fLMeAMb1 Previous Thread: https://archive.fo/ZMDOK Previous threads are moved to >>>/ais/ [500 posts or Page 13 before next thread]
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Request Anchor
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Delivery Anchor
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>>1060208 >Do not lewd Internet Jesus. LET'S ALL LOVE LAIN!!!!1
Nice thread, niggers.
>>1060381 I refuse to believe anyone nuts to this
>>1060381 Most of those are terrible.
>>1060410 You think so? All of them except #2 are really well done gens, better than what I've ever managed to generate. #2 isn't that bad either, but the face needs editing.
Mental sickness
>>1060376 Requesting horror-themed wallpapers with a PS1/N64/Dreamcast style.
So this is a follow-up from last thread with trying to get any of the UIs loaded on Windows 7. For the full story, you can read them here: >>1057266 >>1057609 >>1057623 >>1057972 >>1058218 So I'll cut right to the chase that these are the issues I'm experiencing: >OSError: [WinError 126] The specified module could not be found. Error loading "C:\Users\(My Profile)\Desktop\sd\venv\Lib\site-packages\torch\lib\c10_cuda.dll" or one of it's dependencies This is the part where I'm largely stuck. Trying to find out where the problem is, I downloaded this program called "Dependency Walker": https://www.dependencywalker.com/ <And plugged in the c10_cuda.dll file, with first image listing where the problem is. And this is the problem that I'm having with Stable Diffusion, reForge, and Easy Diffusion (Though Easy is fussing over a different file, instead it's "cudart64_110.dll"). I did find a source stating that the problem can be solved by downloading the specific DLL files that are "missing/problematic", but it also said that it needs the files to be in the folder of the relevant program or it will cause system-wide issues: https://forum.videohelp.com/threads/412661-TMPGenc-Authoring-Works-7-on-Windows-7 And I do not know where I could "safely" download these files nor where I should put them. And in case anyone is wondering, no, these files having nothing to do with Windows 10 or 11 and me being SOL. These were APIs released with Windows 8 and 8.1: https://archive.md/OxEuY https://archive.md/ggiVI https://archive.md/GWilL So I decided to move on and try other UIs. My experience with Comfy gave my this error: >python.exe - Entry Point Not Found: The procedure entry point PssQuerySnapshit could not be located in the dynamic link library KERNEL32.DLL However unlike SD/reF/ED, I don't know what file I'm looking for in regards modifying it so it will use Cpython instead. The only other UI I've tried is qDiffusion, which refuses to move beyond requiring me to install Pillow and k_Diffusion. Whenever I load it up, the installer requires me to install one of the two plugins, I wait for it to finish, close the installer once it's finished, and re-open the program to find that it now "needs" to install the other plugin. And it never moving beyond this point unless I disable "Enforce versions?", which creates the error that you see in the third image. Until this thread was created, I tried asking some Anons over on PLW for suggestions, and here's some advice that I received: <If you can't get pip, try using Pipx. https://github.com/pypa/pipx <And easy way to change python versions is to use Pyenv. https://github.com/pyenv/pyenv <Here's another thing you can try. Delete the python file in the venv folder of your UI. It actually fixed a problem I had before. I managed to get Pipx installed, but I have zero clue how to use it in relation to any of the UIs.
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I tired generating something more cute for the thread.
Another day, another conversion. This time Golden Sun's Sheba. https://civitai.com/models/1133040/il-sheba-golden-sun?modelVersionId=1273810 Does anyone have a model rip for Dark Dawn's Himi (or, failing that, a no Djinn code for DD)? I need some back and side shots of the model to round out a data set so I can make her.
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I've found these on a random imageboard, any idea what tool was used to generate them?
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>>1060376 Requesting milf Vivian James tearfully chiding (You) for (You)r shit taste in vidya.
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>>1060418 Tried fixing the face up slightly
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Another conversion, this time Golden Sun's Karst https://civitai.com/models/1137598/il-karst-golden-sun-the-lost-age?modelVersionId=1279208 Tomorrow will actually be a pair of entirely new LoRAs which will both be crosstrained to PDXL after I've confirmed the Illustrious version works. One for a major anniversary of something I think it reasonably popular here, and an SKS/Type 56 for the Civitai contest (because I had it on the maybe pile and someone did a Remington 870 LoRA confirming Illustrious isn't horrible at making specific guns with training).
>>1060376 Can I get the sky Lain vaporizing transexuals like Dr Manhattan in Vietnam?

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These are unrefined test images. Was trying different styles for American McGee's Alice.
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Ultimately settled on Berserk style for the one I would clean up & refine through inpainting & edits.
>>1060441 Fucking FINALLY making some progress. Gave up on trying to figure out how I can use Pipx for the moment. Right now trying to get Comfy to function. So in the run BAT files, I finally figured out to replace ".\python_embeded\python.exe" with the directory to Cpython. Right now in the process of figuring out what special plugins I need to install in order to get things to function, from pyyaml to einops. Right, now the only "non-standard" installs I've had to do was as follows: <pip install torch2.2.0 torchvision0.17.0 torchaudio==2.2.0 <pip install safetensors==0.4.2 Now the parts that I'm stuck on is that if I run the Nvidia BAT, I encounter this error: >AssertionError: Torch not compiled with CUDA enabled But the CPU BAT bypasses that and encounters a different error: >DLL load failed while importing tokenizers Currently waiting on tensorrts to finish installing and see if that fixes the issue with the CPU BAT: <pip install tensorrt-cu12 tensorrt-cu12_bindings tensorrt-cu12_libs The one thing I'm learning from all of this is that the people who made these programs and UIs are absolute retards. Who programs software in such a manner that (1) you have to download everything from the net in order for it to function and (2) never include any of the important files/plug-ins/programs with your software so that it can be loaded on practically anything? Yes, I know that I'm mostly having to build this shit from scratch because I'm using Cpython instead of the pre-baked versions included with any of the UIs, but the ONLY reason why I have to start from scratch is that the files/plug-ins/programs that I need to run this shit are not included with any of the pre-baked versions.
>>1060787 >>DLL load failed while importing tokenizers Fixed with: <pip install tokenizers-0.19.1 transformers-4.43.0 And it's working! At the moment, the only "remaining" issues is that my system is declaring that avutil-58.dll, avutil-57.dll, and avutil-56.dll are all missing. <Never mind, another issue Also, it looks like I cannot run the UIs using my GPU as the driver version I have installed is 456.71, and it's not support by NVidia: https://docs.nvidia.com/deploy/cuda-compatibility/index.html#use-the-right-compat-package <Branches R525, R515, R510, R465, R460, R455, R450, R440, R418, R410, R396, R390 are end of life and are not supported targets for compatibility. And I'm hesitant to update as I had fun with AMD drivers years ago, where the latest drivers always, with zero exceptions, caused my CPU to crawl or have other issues.
>>1060787 >>1060812 Never never mind, it worked. Had to downgrade Numpy to 1.26.4, and downgraded Safetensors to 0.4.1 just in case. Now to see how the model treats Ponydiffusion.
>>1060821 put a guide on pastebin for googlers with your issues
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The prompt was "anime girl, poofy red hair, smiling, jumping in air" <Six minutes maxing out my RAM <Followed by another 38 minutes actually processing the image I'm going to want a dedicated computer for this, aren't I? Or is there a way to speed up the process without worrying about setting my computer on fire, or seriously damaging the hardware running it at "100%". >>1060826 Anon, I honestly don't know WHAT I did half the time, aside from install modules that were listed as "missing". The only exceptions being what I already listed. Also, I don't think this is worth a guide yet when there's still the "missing DLL" issue that could be causing who knows what problems that I don't know about yet. And I want to see if I can install a version of Torch actually compatible with my GPU so that I can offload much of the process.
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>>1060842 If you could work through the issues to get Forge or ReForge working, generating is faster & they have flags that can be enabled for even more speed. I had an issue where if I used LoRAs I would sometimes, but not always, hit against memory limits causing it to take several years to generate anything. Normally it takes seconds. I'd enabled a few flags like --cuda-malloc & --cuda-stream for more speed, but on startup ReForge also recommended --pin-shared-memory although their readme warns that running OOM (out-of-memory) will lead to a crash when --pin-shared-memory is enabled. I took the risk to see if it helped & IT DID. I have --pin-shared-memory enabled now & I don't run into that issue with using LoRAs anymore. Also note that I never had memory issues on Pony XL, only when I started using an Illustrious XL checkpoint with Illustrious LoRAs did this start happening sometimes. All I had to do was enable one flag to fix it & despite warnings about that flag I haven't had any crashes yet.
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Welcome to the rice fields! I made a LoRA to gIve you are waifu a Type 56 (the SKS, not the AK) https://civitai.com/models/1138516
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>>1060884 I've had enough of you filthy rice-monkies
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Doing more tests of artist tags. Just running through a huge danbooru artist list. Last time, a few artist tags had little or no influence while this time every artist I tried as I scrolled the list were recognized. Artist Prompts: (artist:boris_/(noborhys/):0.9), (artist:carnelian), (artist:hews), (artist:iesupa:0.9), (artist:zounose),
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Artist Prompts: (artist:hamu_koutarou), (artist:houtengeki:0.9), (artist:m-da_s-tarou), (artist:rariatto_/(ganguri/)), (artist:slugbox),
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My two favorite discoveries this time were hews & ganguri. Tried some other characters with ganguri. Cute style. Artist Prompts: (artist:hews), (artist:rariatto_/(ganguri/)),
>>1060884 get a job
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https://civitai.com/models/1131470 Made Megas LoRA. Unfortunately doesn't really understand the head and only mostly understands the billard ball and eyeball are part of it. Didn't put the original head in training data, but something like it will sometimes show up.
>>1060812 >At the moment, the only "remaining" issues is that my system is declaring that avutil-58.dll, avutil-57.dll, and avutil-56.dll are all missing. So it looks like Comfy uses FFmpeg for whatever reason and that's where I'm experiencing the error: https://forums.pcsx2.net/Thread-Loading-avutil-58-dll-failed-and-used-for https://forums.pcsx2.net/Thread-avutil-56-dll However I cannot figure out how to solve the damn issues as I cannot find where to download, let alone place/install, the libraries. I figured I would try updating K-Lite and see if that fixes something but no cigar. >>1060842 >And I want to see if I can install a version of Torch actually compatible with my GPU so that I can offload much of the process. After updating my GPU with the drivers released on the manufacturer's website, my GPU's driver version is now 473.04 with a CUDA 11.4.189. Managed to finally find a version of Torch with a working URL, but it's for CUDA 11.3. Currently downloading it to see if it will work with my system.
>>1061039 >Managed to finally find a version of Torch with a working URL, but it's for CUDA 11.3. Currently downloading it to see if it will work with my system. It doesn't! This is the versions I was downloading: >pip install torch=/=1.12.1+cu113 torchvision=/=0.13.1+cu113 torchaudio==0.12.1 --extra-index-url https://download.pytorch.org/whl/cu113 And while it did finally allow me run the GPU BAT, the problem was that I couldn't render a single damn thing (From either BAT) as it kept popping up with the error: <CLIPTextEncode "round" "_vml_cpu" not implemented for 'Long' And from what I can tell, only one other person has EVER had this issue: https://github.com/comfyanonymous/ComfyUI/issues/5444 And I cannot find anyone who's actually solved a similar issue beyond just waiting for their software to update. But this does make me wonder if I can use any of the older versions of the UIs. Because Cuda 11.3 was "standard" back in 2022: https://github.com/pytorch/pytorch/issues/75992
Win7 sperg PLEASE
>>1060767 >>1060377 As I worked on the image it reminded me of lyrics from a song I'd heard. I can clean impurity Wash away with kerosene
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>>1061161 What model is that? I've not genned anything in about a year
>>1061166 Better Days IllustriousXL/PonyXL Merge: https://civitai.com/models/623891
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>>1061171 Thanks
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Seems the model doesn't know Selene from Dragon's Dogma (or just not very well). I tried to get it similar enough, but also had to edit in & inpaint the pinwheel medallion every time. I like the Berserk one as Dragon's Dogma took inspiration from Berserk so it fits well.
>>1060776 >>1061258 Can't remember if I shared this LoRA that I found. Does Berserk style among others. Got it last week shortly after it updated. I'm using the Illustrious version, but there's also one for Pony. Clean 90s Anime Style (Evangelion, Nadia, Berserk, Dragon Ball, Megaman): https://civitai.com/models/1060869
>>1061258 Decent job, recognized her instantly before reading the post.
>>1061266 Fug, didn't copy image
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Ported my LoRA for the Jacket from Mad Max 2 (AKA The Road Warrior). Has a major fix of the trigger word not breaking things anymore. https://civitai.com/models/1144520?modelVersionId=1287201 Also currently working on porting my Gundam X style LoRA. Any requests (e.g., add some minor character, know a character doesn't work in the Pony version) while I'm tweaking a few things? I've got 42 images to work with before I hit the cap, and a chunk will be spent adding a few more of Pala since she's unstable in PDXL version. https://civitai.com/models/715352/after-war-gundam-x-style-x
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>>1061266 Yeah, got her looking half-decent. I'd considered mixing her with Re-L Mayer from Ergo Proxy to get the eye makeup closer, but that introduced other influences from Re-L's clothing that made things more difficult, not less. >>1061267 She has eyebrows they're just small & thin, but since they're hard to see some people think she's SSJ3. The style LoRA didn't even want to draw eyebrows that small so I had to do edits just to get them smaller. >>1061273 I don't have enough good references for Selene to make a LoRA, but my predominantly-Illustrious mixed checkpoint doesn't know her outfit at all. Multiple bracelets, a choker, necklaces: they don't appear. On civit, the only LoRA for Selene was trained for SD1.5 in 2023. I don't think there's a model rip anywhere. My miles-long prompts & photoshop are as close as I can get.
>>1061319 https://www.pixiv.net/en/tags/%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%BA%E3%83%89%E3%82%B0%E3%83%9E%20%E3%82%BB%E3%83%AC%E3%83%8A/artworks?s_mode=s_tag Dragon's Dogma has a camera mode so you can expand on the fan art. Just be sure to use F12 (or print screen I guess) and crop instead of the horribly compressed in-game option to actually take a screenshot, and to tag the images "3D"
>>1061355 Oh and concept art.
>>1061273 Your Gundam X Lora is my favorite. Danke.
>>1061355 >19 images on the entirety of pixiv >despite Dragon's Dogma existing for over a decade There's 24 on Danbooru, but a few are off-model. https://danbooru.donmai.us/posts?page=1&tags=selene_%28dragon%27s_dogma%29 If there were a way to easily cut her out of screenshots it'd be EZPZ. Is there not some extension for Stable Diffusion to identify & separate characters from backgrounds?
>>1061531 Pixiv has a limit on how many tags an image can have, so there's actually a lot more under Dragon's Dogma alone but they're totally unsorted. >a few are off-model. Remember you can crop off a picture's head and tag it with "head out of frame" to essentially no issues (aside from fewer head pics in training data). Counting the pictures that came that way (some store listings for replicas) and ones without anyone wearing it (other replica listings), over half the images in >>1061273 did it and even in that extreme case the worst that will happen is that it will sometimes default to that as the camera position, but only if the prompt doesn't specify any head details and it's not used as a negative tag (so essentially a non-issue). >Is there not some extension for Stable Diffusion to identify & separate characters from backgrounds? If you're training locally, there's masking. https://civitai.com/articles/8974/training-non-face-altering-loras-full-workflow
i have accumulated a total of 6k buzz on civitai, I can train a flux lora 3 times and 12 regular pony/IL LORAs there's so many things I want to do but I also don't know if I should because I might never finish them
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>>1061643 I re-installed the game, loaded up a save file from 2016. Save was post-dragon so sky was dark & lighting sucked, too dark. Had one earlier save when Selene SHOULD be in Cassardis, but she isn't since Grigori took her away by then. Had to unpack, edit & repack the later 2016 save file to change the "mIsDarknessWorld" flag to false just to get a normal sky with bright lighting for screenshots. Needed to use ReShade & ENB at the same time because ENB can hide the HUD entirely while ReShade has a ChromaKey thing that can cover the background (mostly, still have to edit out shit). After getting it all together I rediscovered that there is no FreeCam in camera mode. You can only hide your player character & rotate around where they are. It sucks for getting screenshots of anyone but the player. Also if your player character is tall it's difficult to get on eye level with any NPC. Another issue is that ChromaKey doesn't work with hair transparency. Any transparent part of hair has sky, walls or terrain in it that the ChromaKey geometry doesn't hide. I really don't know how usable any of it is, but I have over 50 screenshots. Pretty sure the hair transparency shit ruins it. Whole point of using ReShade ChomaKey was to make it much lower effort to separate character from background, yet there's still bits of background in the hair. Regardless, I don't feel like tagging & training all this since dicking around to get the screenshots was hard enough already.
Gundam X style (Illustrious Version) now out. https://civitai.com/models/1145720?modelVersionId=1288589 Also Mana from Gundam X's obscure sequel manga Under the Moonlight. https://civitai.com/models/1148399/il-mana-after-war-gundam-x-under-the-moonlight-x-under-the-moonlight
>>1061663 If you can get it without background, tagging is easy. Just setup the tags for you character in a list head to toe then copy/paste them >>1061663 Flux has always been disappointing, and its LoRA creation needs entirely different tags. >there's so many things I want to do but I also don't know if I should because I might never finish them Name some of the things. Some things really aren't that time consuming once you get the hang of it.
>>1061856 wtfuck is that dagoth ur?
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Made this for that other thread.
>>1061886 Did she take off her pants because she lost a match?
>>1061890 Naw. Girls don't wear pants around the house, anon. Maybe pajama pants in winter, but some don't even do that. Shirt & panties is their most common (at home) attire unless there are visitors or roommates around. I thought most people were aware of this, but maybe I'm imparting some hidden knowledge.
>>1061895 I can imagine that being true but it's more boring.
>>1061895 >>1061898 **The picture is still inaccurate because she is wearing panties. Real girls don't wear pants or panties. Sometimes a long shirt, which covers the view anyway, just in case, but there wouldn't be a point to taking off the pants but leaving the panties on. They take both off. It's healthy to let the vagina air out as much as possible. Helps prevent things like yeast infections.
>>1061886 That looks nice >>1061895 >>1061898 >>1061900 Personally I don't like the idea of my fluids going everywhere so I do at least wear some bottoms while at home but since we are technically still on winter I still wear soft Christmas pajama pants as much as I can but that's because I'm a huge nerd and being naked is a bit icky comfy stuff.
>>1062118 Miss, you're aware of the rules. Please follow suit.
>>1061886 Damn, AI has gotten really good. If it wasn't for the keyboard being so wank and the cans being inconsistent I would've never known it was AI.
>>1062121 Human intervention makes it more convincing, but then that IS human hands fixing AI mistakes. Ideally you get a good roll that needs as little intervention as possible. >>1061900 Never knew anyone who does this since panties breathe well enough. Exposing that area to filth & contact against everywhere they sit is less sanitary, not more. If you advocate for free-bleeding next then I'll know you're just trolling. >>1062118 Doubt this is a woman, but confirms exactly what I said. >>1061895 If you want more hidden knowledge women who live with parents often masturbate with the handle of a hairbrush because the presence of a hairbrush is otherwise innocuous in their bedroom while a sex toy would be potentially embarrassing if anyone found it.
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Port of Rosa from Gundam X: Under the Moonlight to Illustrious. Illustrious seems to be pickier about using monochrome data. https://civitai.com/models/1151823/il-rosa-after-war-gundam-x-under-the-moonlight-ii-x-under-the-moonlight?modelVersionId=1295503 >>1060376 I'd like to see more of Mana ( >>1061856 ) grabbing Rosa.
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>>1062142 Poking at it some more, the issue may be the Pony checkpoints I used had a VAE by default and Illustrious ones do not not. Using PDXL versions of the Rosa and Mana LoRAs is fine for request.
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>>1062142 >>1060377 Used Regional Prompter & Mistoline, Two character LoRAs (Illustrious), (artist:barbarian_tk) in prompt for art style, Photoshop & Inpainting, Better Days checkpoint
>>1062465 Nice.
Made some digimon cyber sluts sleuths. Highly recommend both games. Too bad that Beelstarmon isn't in the game though. >>1061873 >Flux has always been disappointing How so? I haven't tried it for fear of cooking my 3060, but I've seen some really cool loras for it.
>>1062504 >cook my 3060 >with Flux Anon, I run FLUX on a 6gb 1060 on a laptop, there's 0 reason to think FLUX could run any worse on your GPU
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>>1060439 >>1060377 I can't make a PS1 filter very well so I didn't, but here's something.
Have any of you guys heard of and/or tried InvokeAI: https://github.com/invoke-ai/InvokeAI
My two favorite art styles lately. Rariatto & Berserk.
Port of Gundam Breaker's Misa Satsukino. Tomorrow is a double feature of one port and one experimental original. https://civitai.com/models/1155669?modelVersionId=1299747 Been meaning to ask: Anywhere besides Civitai I should post my models? >>1062504 >How so? I haven't tried it for fear of cooking my 3060, but I've seen some really cool loras for it. Among other things >censored by default and bad license >it's overtuned for realistic and crap at any illustrated without a specific LoRA >in-fact Flux is frustratingly inconsistent at anything you don't have a LoRA on (you'll never produce the same cut of panties twice) >"natural language" sounds good till you realize it means you have no idea what Flux actually recognizes (unlike booru tags where it's a clean "highly used tag" "seldom used tag" and "non-tag") >when you do know what it actually responds it, it becomes tags but with extra steps (", the atmosphere is..." to every prompt) >the seemingly higher ceiling of natural language evaporates once you realize that you've got a finite character limit on character count in prompts and "natural language" eats up so much more of it The only things Flux is good at are >realistic >text (and only Latin alphabet: It's just as bad as SD with any other writing system) >making LoRAs with very limited training data, especially imitating very specific styles (I've seen solid ones with single digit training data, while general styles in SD based systems want well over 50+ examples) >>1062504 Nice. Can you do Ami looking smug with one hand around Nokia's waist the other on Atsuko's while the two wives look embarrassed but happy for the arrangement?
>>1062537 Really? I should give it a try then. How long do you take to gen on average? >>1062661 >>1062665 Neat Viv and cool Berserk Hex Maniac. >>1062668 >Anywhere besides Civitai I should post my models? I only know of tensor.art, but I barely used it and mostly stick to civitai. >Flux That's pretty lame, no wonder everyone is justing using illustrious. Still, there are some really nice loras for it. >Can you do Ami looking smug with one hand around Nokia's waist the other on Atsuko's while the two wives look embarrassed but happy for the arrangement? Remind me who Atsuko is, or do you mean Yuuko? It's getting pretty late here, so I'm not thinking straight anymore. Either way, I'll give it a try when I can.
>>1062715 I have no idea why I said Atsuko. Meant Yuuko.
>>1062537 Bery nice bug
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>>1062043 I like the contrast on this one.
>>1062668 Realized I forgot to show pics for Misa.
>>1062715 >How long do you take to gen on average Around 2:30 / 3 mintues per gen with no upscale (flux already needs a high resolution to gen so I really don't care about that) I use a FLUX merge that requires little steps, 8 at most, with it I have been able to make the most of it.
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>>1060702 I started to try this, but got hung up on a different idea. Might come back to it later.
Hunyuan video-to-video AI model swaps actor in movie scene to Keanu Reeves. Proof of concept. Needs work, but shows the potential.
>>1062981 Seems impressive, though it needs to not fuck with random background details >clock >chairs >pant >lights when looking at >skylight (? May actually be a big sequence of lights) >end of the hallway is deadend instead of right angle turn
>>1062981 I might finally watch Last of Us
>>1062981 The hair being different (and behaving differently) is the highlight of this. I can tell they chose Severance for the testbed because the backgrounds are all so sterile.
Has anyone gone through the effort of training an AI to produce sprite set/sheets yet? Would be cool to do with something like Doom or Duke 3d just to make more natural templates and variants that could be polished up or thrown into the games without having to frankensprite things together to look "right". Would also be cool to see it done with something like any of the 2D fighting games (Mortal Kombat, Street Fighter, King of Fighters, etc) just to see what sort or crazy shit it would spit out.
>>1063010 There's a few. It's doable, it mostly works, but you need an extension to get proper results and its generally not worth it because you'll only ever get a single, fixed, image without concern for how it would function as a multi-posed entity.
Made some Lains. >>1062724 I genned some images for your request, but the loras bleed a lot into one another so I still need to pick the better images, fix things and do some editing. I only use this thing on weekends, so don't expect it anytime soon, but I'll get it done. Using Illustrious sure feels a lot more simple than using Pony now. >>1062881 That doesn't sound too bad. I thought it would take something like 15 minutes since I kept reading about how resource intensive Flux is compared to XL. >I use a FLUX merge that requires little steps Neat. Can you share a link?
As promised, a double feature First up is a port of my model for making the Asticassia School of Technology uniform for Illustrious. The base model sorta knows this one since it's a trained on a dump a bit newer than PDXL's training is based on, but the number of undistinguished variants in that dataset confuse it and it makes everyone into the show's main character as a side effect. https://civitai.com/models/1156360?modelVersionId=1300571 The more daring is an experiment I made with extremely limited dataset (literally just pics from 20 seconds of footage+one still) because I was curious just how limited a dataset I could scrap by with for a clothing LoRA if flip augmentation was enabled. Came out better than I expected, though I've yet to solve the lighting that piggybacks onto it (if I can find something to add to the data that stops it from bleeding in I'll port it to PDXL). https://civitai.com/models/1153595?modelVersionId=1297564
>>1063023 Also if anyone has second and fourth image in the sequence of 7 shown her it would be helpful for further iteration and PDXL version. I, obviously, have never actually played the ero mahjong game the training data is from (there's more ero mahjong games than people outside of Asia who know how to play mahjong) and just got the cutscene+third still off a Booru.
>>1062949 In any case, thanks.
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>>1060702 >>1063110 >>1060377 I didn't get sidetracked this time & delivered. Art style used (artist:hews:0.7) in prompt. Had to clear some noise from template PNG image because PNG + noise = massive file, especially at 4K resolution. Should be able to layer any game cover underneath the PNG as long as it's close to that aspect ratio.
>>1063212 Again, thanks.
>>1063212 I like how AI does angry expressions on chicks.
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>>1063017 >Can you share a link? sure, here's the one I mostly use https://civitai.com/models/645943/flux-unchained-by-scg but there's also this one which is 4 steps (though the outputs are much lower prompt adherence quality) https://civitai.com/models/630820/flux-fusion-v2-4-steps-gguf-nf4-fp8fp16
>>1063288 It really depends on model and checkpoint. Sometimes its hideous and you need to play with lowering strength or you get something hideous. It's why smug is my favorite emotion to call: It always comes out near perfect.
An Illustrious retrain of Misaki, from the best card game simulator video game ever made (Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus). https://civitai.com/models/1163485/il-misaki-yu-gi-oh-5ds-over-the-nexus?modelVersionId=1308826
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Used (artist:minaba_hideo) in prompt for art style. >>1063288 Depends on model & style. One of my favorites is the Viv in OP: >>1060375 Her angry eyes are great & she is pouting her lips slightly with her frown. Liked how expressions came out in this too: >>1062465 >>1063314 Yeah, smug works well. I probably use (half-closed eyes) too often personally.
>>1061010 very cool
>>1062981 We'll soon be able to swap in Ryan to claim his rightful role as the black panther
>>1063511 I was impressed with how well the body came out, but it just toally doesn't get the head at all. I'd need a bunch (at least 7) screenshots where the head is clearly and plainly in view before I revisit it again.
>>1063400 she getting ready to play yugioh or duel masters with that duel disk god damn
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Saw a Donte model as was obligated to make this.
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https://civitai.com/models/1163570?modelVersionId=1308926 Gotcha Force's Usagi ported to Illustrious. Actually have next 3 LoRAs (other Gotcha Force girls+1 more) already trained and scheduled for post.
>>1062668 >"natural language" sounds good till you realize it means you have no idea what Flux actually recognizes (unlike booru tags where it's a clean "highly used tag" "seldom used tag" and "non-tag") >when you do know what it actually responds it, it becomes tags but with extra steps (", the atmosphere is..." to every prompt) >the seemingly higher ceiling of natural language evaporates once you realize that you've got a finite character limit on character count in prompts and "natural language" eats up so much more of it Damn this is terrible. I really like the realistic stuff it can do, but this makes me not want to use it.
Is there a booru for AI furshit that doesn't have completely retarded moderation (e6ai)?
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>>1063995 Renamom! :3
>>1060376 Anton Chigurh (No country for old men) having a firefight with Judge Holden of Texas (Blood Meridian) and Jeffrey Epstein. Good Luck.
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>>1063801 https://civitai.com/models/1163680/il-mana-umihara-gotcha-force?modelVersionId=1309051 Mana. Colors fucked up due to Civitai issue but the LoRA (and one for Usagi) are fine.
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>>1063995 The only other AI booru I know of is aibooru.onllne, but their focus is on anime. You can still post furslop there.
What would you consider best practice when embedding metadata in files that you've inpainted, upscaled, or otherwise modified? Would it be better to copy the original prompt that made the base image onto the final edit, or just keep whatever your final inpaint/upscale embeds without editing it? I'm leaning toward copying the base image's metadata onto the final result so that it's at least theoretically possible for someone else to generate the unedited version, since just dumping the parameters attached to an inpainted upscale into your generator without the edited init image would give something wildly different, especially if the seed was changed. In the end it doesn't really matter but it's triggering my autism and I'd appreciate some thoughts on it
Forgot to mention Orochi/Rin is up https://civitai.com/models/1163780?modelVersionId=1309162 >>1060376 Usagi, Mana, and Rin playing some kind of game together.
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Illustrious port for Karin. I need to replay the GCN game sometime to get TD for Marcia. https://civitai.com/models/1163907?modelVersionId=1309308
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>>1064879 Oh deer.
>>1064879 Finally a Disney live action remake that looks worthwhile
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>>1062668 Ami, Nokia and Yuuko sharing some friendly hugs. Note that none of these gens actually have Ami with her hand on Nokia's or Yuuko's waist, because those were a total mess and required some heavy editing to look decent so it wasn't really worth it. Unfortunately the loras collide and bleed a lot which ends up messing up their clothes, colors and a bunch of other things most of the time. Hope you like these. >>1063310 Thanks. I'll have to check these out later. Might as well share some Flux loras I'd like to try: https://civitai.com/models/709157/deus-ex-style-flux (Deus Ex) https://civitai.com/models/768707/silent-hill-ps1-in-game-style (Silent Hill) https://civitai.com/models/765791/jet-set-radio-style-flux (Jet Set Radio)
>>1065146 Nice.
>>1065027 Wow, that's great. Could you do one where she's completely naked?
>>1065146 Damn nice. The cyber sluts need more art. Specially Rina and her delicious spats. >>1065146 What do you guys think about AI and the future of manga? https://inv.nadeko.net/watch?v=8D4kNb81VIE https://inv.nadeko.net/watch?v=FgQNZNCoaHo
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https://civitai.com/models/1182979?modelVersionId=1331385 Mia port as part of Code Fairy series >>1060376 Alma and Mia in Gundam X style doing yuri things.
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>>1060376 Requesting huge tittied Vivian lactating large amounts of milk. Similar to pic related
>>1060376 >>1065841 Seconding this but unfortunately expanding to include any weird shit; aliens, mecha, those ten-arm boss monsters from Bloodborne. The milk must flow.
>>1065846 >those ten-arm boss monsters from Bloodborne. Amygdala or the Wet Nurse?
Because you know more about this stuff. What's the deal with the new chinese AI and Nvidia?
>>1065850 both >>1065855 From what I understand, investors were very clueless about how LLMs worked and now realize local LLMs exist. None of this is new, people have been doing this with Tavern and Kobold for ages, but techbros had no idea what those are. It's a panic sell as they finally get you don't need insane hardware to train and run a chatbot.
>>1065859 What about images and video? The only thing I'm wary off is about it being chinese.
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>>1065860 It is censored to a degree, if you ask it about Taiwan it'll get all jingoistic on you. However, you can run it locally and offline. As far I'm aware the local versions can't "phone home", the models are also open source if you're really worried. I don't know a lot about their multimodal model Janus-Pro, it's very new. I think it launched just yesterday. Here are some images from it, they look nice enough.
>>1060376 Requesting Dreamcast/Magazine render of Mark
So, how can you make the same character use different poses? do you need a trained model for each character? is there a tip to use references? Using Krita with stable diffusion.
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>>1065882 Trained LoRA for character (unless model already knows character) MistoLine ControlNet for poses (use drawings or photos for poses) Regional Prompter for multiple characters (different prompts for areas of an image)
>>1065863 How's the image quality of this new chinese AI compare to other AI?
>>1065886 I see. I just wanted to make one character reference for multiple poses for TTRPG purposes.
>>1065887 I'd argue it's worse in some ways, but apparently the big deal is how performant it is. It's based on DeepSeek-R1 which is reportedly much lighter.
>>1065882 >>1065890 Getting an original character to appear consistent between generations is kinda a mess. You need to either have the character built in (only the most popular characters like Miku, Touhous and Evas will count for this) or train a character LoRA. Both of which are non-viable for making an original character, and that's even before getting into contamination from other LoRAs. Here's one creator's (fairly detailed) prompt with five different style LoRAs (the contamination is particularly bad here due to the brute force method of style creation the author uses, but the point still stands). Consistent posing is pretty easy with ControlNet. You can freely pose the resulting characters with some skeletons. >is there a tip to use references? As in reference images? That's image to image or (if you've got 20+ consistent but non-identical ones) training a LoRA.
>>1065906 Does this video explain ControlNet well? https://www.youtube.com/watch?v=0vkZ9wvcZag
>>1065906 I was trying to make different poses for this character, but instead I can just lightly change his clothes. I guess I'll have to redo the promts and edit the result each time I want to do something new.
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>>1065841 >>1060377 Somewhat taxing on Vivian. Regardless, the A.I. genie granted your wish for excessive gamer girl milk.
>>1065955 It's even better than I thought it would be.
>>1060437 So THAT's what happens when you get kidnapped by a cave monster in dwarf fortress
>>1065906 >Original Pokémon >Fairly OddParents >Winx (why the fuck do I even remember the name of the show, never mind the art style; I never saw it) >no clue at all >Toriyama It's amazing what these models have been able to accomplish in just the last 10 years by stealing everyone's data online.
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More redheads. (artist:hews) in prompt + CFG Scale Boost: https://civitai.com/models/99619?modelVersionId=947620 Model knows Lina, but doesn't have knowledge to generate her accessories. Wants to make pauldrons for example, but fails every time so I have to put that in the negative prompt. It's good enough to gen her in other outfits without using a LoRA though.
>>1066033 Those models are literally just mass screencaps of the original source material, not online pictures.
>>1066039 >mass screencaps >not online pictures. Your point is correct, but I think you're expressing it wrong. And besides, he said stealing data, not the art itself, so he's not exactly claiming the AI is plagiarizing in the same way most retards do. The AI does indeed use a ton of data.
Other two Code Fairy girls ported. https://civitai.com/models/1185789/il-helena-hegel-gundam-code-fairy-code-fairy https://civitai.com/models/1188822?modelVersionId=1338294 >>1066041 >>1066033 The base model is almost certainly covered under fair use. Research and teaching are, explicitly, exempted and it never says it has to be teaching humans. It's a clear yes on the amount/substantiality test (nothing is stored or reproduced and it would be physically impossible for it to be otherwise, since it would require cramming hundreds of millions of images into less than 10 GB), and the effect of the use upon the potential market for or value of the copyrighted work ("the market is more crowded" is not a real impact for this, otherwise nothing would pass it) and even arguable on the nature of the work when related to what the model actually uses (the fundamental characteristics of a style or object is non-fiction, especially in the mass of angles and shapes models actually use). Hyper specific LoRAs trained on a single source or copyright protected subject would have a harder time (I release all of mine as non-commercial novelties)
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Forgot pics.
>>1066033 >>1066039 >>1066044 I'd like to note the copyright status on most AI models is unclear, but likely very illegal. Researchers seemed to know this to some extent because many training databases didn't directly give you the images, they gave you millions of hyperlinks to download yourself with a batch file. There are a lot of lawsuits going on, mostly involving OpenAI, and I don't foresee them going in their favor. Understand that regardless of your personal feelings or views on the law, courts usually side with IP holders. American courts especially. Copyright and IP are dogmatically protected.
>>1066033 >no clue at all Looks like Bleach but I can't place where on Kubo's style development it actually stands.
>>1066087 No, they don't give you the images because distributing images in whole you don't own is definitely illegal, but linking to publicly hosted images on the internet isn't. >There are a lot of lawsuits going on, mostly involving OpenAI, and I don't foresee them going in their favor The one lawsuit over this I'm aware of was tossed out because the people bringing the suit had no idea what they were talking about and the judge, surprisingly, had the basic technical competence to understand that the size of the models is insufficient to actually be distributing the data
>>1066087 >>1066148 Whether the training of AI models is made illegal or not, the output of AI models (especially existing ones) will be copyrightable in some manner in a way that benefits corps. It just saves too much money for it to be outright made as a derivative of the scanned works and thus copyright infringement. I don't think its likely the models themselves will be made illegal for similar reasons. Too much money for, not enough against. Is there even (ongoing) cases regarding the models themselves?
>>1066162 What everyone misses over the one ruling is it wasn't about the copyright eligibility of AI images, it was about if the computer could hold the copyright, which is a straightforward "no" in law.
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Coming right on the heels of West Taiwan destroying the AI market: https://archive.ph/w3SqL >Dreamcast's Ad Campaign Finally Comes True In 2025 – The Console Really Is "Thinking" <This was, of course, complete marketing nonsense, but hackers have actually made it more convincing by porting over the llama2.c 'Large Language Model' to the console. <"Thanks to sauce's llama2.c LLM port, your Sega Dreamcast can now become an AI-driven sentient being which can generate responses to user prompts," says @falco_girgis. "As it turns out, the SH4 can actually do a decent amount to HW accelerate the core matrix routines, despite them being a bajillion-by-a-bajillion elements, rather than the typical 4x4 affine matrices seen in computer graphics."
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Ruins of Angkor Wat. Combine it with random background stuff to get a fantasy asthetic https://civitai.com/models/1189605?modelVersionId=1339254 >>1060376 A smiling Akari slaps Kaori's ass. Kaori looks back at her surprised and horrified. Outdoors on a snowy, overcast, mountain. https://civitai.com/models/177434/akari-hayami-wave-race1080 https://civitai.com/models/1197088?modelVersionId=1347902
What AI do you recomend to make video from images? If possible something you don't have to sign in nor install but I'm already asking too much.
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>>1066348 video is way too early into it's lifecycle to be like img2img or txt2img, the only way to get exactly what are you asking for are hugginface spaces but running video AI models is pretty expensive and resource consuming so you might be able to generate 1 video before they ask you to create an account. https://huggingface.co/spaces/RageshAntony/HunyuanVideo https://huggingface.co/spaces/THUDM/CogVideoX-5B-Space https://huggingface.co/spaces/Lightricks/LTX-Video-Playground they also might have some restrictions, take that into consideration if you wanted to make nsfw stuff. hailuoai is apparently the best but you need an account and pay for priority.
>>1066474 >77.58 KB 1024x1024 image.webp) I would motorboat the top right off those knockers. Come to Daddy miss Luigi.
>>1066474 I guess I'll have to wait more to animate my stuff, or fall into the trap and sign up into some AI video service.
DeepSeek-R1 is now live and open source, can I set DeepSeek-R1 up locally? What guide should I follow to set DeepSeek-R1 up locally?
>>1066495 What's DeepSeek-R1?
>>1066519 DeepSeek is an LLM (Large Language Model) used for chatbots. It's supposedly revolutionary because it compartmentalizes & distills things in a way that makes it faster & more lightweight than traditional LLMs. >>1066495 Personally, I'll wait until it's uncensored before I bother with it.
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Deepseek also released an image model called "Janus" haven't really tried it locally nor seen any results but it's apparently better than SDXL and DALL-E 3, have you guys tried Janus? >>1066495 sure, there's distillations for it to be able to run on something as little as a laptop with 6- 8vram not sure how that works as I have never been interested on text AI. >>1066523 so anti-china stuff is hard trained into it? >>1066490 maybe it's for the best, as of now the video part of this tech is still pretty resource hungry and it hasn't had it's own "Stable Diffusion" moment yet.
>>1066549 deepseek is open source so any kind of rails can technically be removed if you run it locally, I think the same applies to janus I tried janus on huggingface and I wouldn't say it's on par with dall-e3, perhaps only by virtue of not having as extensive a data set of scraped images as dall-e3
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https://civitai.com/models/1193910/il-toris-summon-night-2-2 Toris from Summon Night 2. Going to be doing Summon Night stuff till the 8th, so if you've got a problem with that, just take it easy! >>1060376 Toris (LoRA linked in Toris's recommended resources. Both have Pony versions if you prefer) making a pinky swear with Hasaha on a moonlit night.
>>1066599 She looks good. Japanese school girl, but a little futuristic without going into cyberpunk territory.
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https://civitai.com/models/1194182/il-amer-summon-night-2-2 Another girl from Toris's game. >>1066694 She's actually from a fantasy series. It has limited packets of higher tech around due to the horrific mess that (often one way) summoning magic causes in the series (the first game in the series is actually isekai from before that had a name).
>>1063212 What do you use to clean noise? It's becoming a pain in the ass with inpaiting that the images get noisier and noisier.
>>1067010 Surface Blur in Photoshop can clean off general noise, but can also wipe out details that may need to be added back in using a mask of the original image. It's a quick way of doing it that isn't perfect & may even cause lines to lose smoothness, but for a 2D style image it's a relatively low-effort fix. I've had the opposite problem with inpainting noise when I use a LoRA that introduces noise as part of the art style. In those cases, if you inpaint anything on the upscaled image, that area winds up with finer noise grain & you have inpaint everything else or it won't match.
I've gone and converted+scheduled my next 7 days of LoRA (max Civitai will accept scheduled posts for), which means I'm actually in site of finishing (last conversion should up up on 18th barring some new setback/obstacle). Decided to clean a dataset I had laying around for my next original (I've actually got a list of 28 things I'd like to try. Some I've actually got preliminary and uncleaned, untagged datasets for, some of which are just vague maybes). Anyone have any non-synthetic Vivans with well drawn ribbons that aren't in pic-related? I'm going to support both clover and ribbon versions.
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>>1067070 There are many Vivians on our drawfag booru: https://ourobooru.booru.org/index.php?page=post&s=list&tags=vivian_james The ribbon is drawn in various ways so I'm not sure how you narrow that down to a consistent shape.
Another Summon Night girl converted to Illustrious. https://civitai.com/models/1202765 >>1067110 Got mine from there. Got a few more on a double check though. >>1060376 Requesting Frank Castle https://civitai.com/models/1041262/frank-castle-the-punisher-2005-from-video-game-lora?modelVersionId=1360249 giving Katie Power https://civitai.com/models/1115466/il-katherine-katie-margaret-power-energizer-power-pack-earth-5631 a nice piggyback ride
>>1066994 Neat, I might be confusing it with the Summon Sword series maybe.
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>>1067254 Summon Night: Swordcraft Story is a spinoff series. Next 6 are from it. Would be 7 if I could get more pics of the girl on the right.
>>1067141 Why does even the ✡Fandom✡ wiki for this franchise have only a single image reference to this character and literally nothing else? I love (her?) outfit. The colors are great and the design speaks to me. We need more herringbone dresses in the world.
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>>1067299 Given how Summon Night 3 was never released outside of Japanese, I'm surprised there's anything at all.
>>1067124 >>1067122 Those are good anon even if i like women to be the ones being carried instead
>>1067122 Sorry for double post but what prompt you usedf for the first pic? That lovecraftian design is amazing
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Another redhead, but also just brown girls I guess. Prompt tags for the style: (artist:barbarian_tk:0.9), (artist:mika_pikazo:0.6), <lora:cfg_scale_boost:0.7>, CFG Scale Boost linked here already: >>1066035
>>1067339 >>1067340 Glad you like them. >i like women to be the ones being carried instead Well, that was my original intention, but instead I got the doll carrying the hunter and looking pretty proud of it as well. It gave me a good laugh, so I had to post that one. Nothing a quick prompt can't fix though. >first pic Prompt: movie poster, sharpie art, simple background, eye background, eldritch, abstract, horror, tentacles, bloodborne, bloodborne hunter, tricorne, pants, standing, from below, saw cleaver, flintlock pistol Negative prompt: deformed, mutated, ugly, disfigured, long body, lowres, bad anatomy, (bad hands, missing fingers, extra digit, fewer digits:1.2), cropped, very displeasing, (worst quality, bad quality:1.2), bad anatomy, sketch, jpeg artifacts, signature, watermark, username, simple background, And a catbox of the upscaled version with the full metadata: https://files.catbox.moe/gpt91u.jpg The model is "Better Days": https://civitai.com/models/623891 Note that I had to edit the text manually a bit. Everything else was left unchanged though.
First of many Swordcraft Story models, featuring the first game's heroine Pratty (who kisses other girls all the time). https://civitai.com/models/1202823
>>1067351 >>1067352 Will there be an uncensored version of Ed?
>>1067466 Naw, I'm done with that one. I generated plenty of Ed lewds when I was still using a Pony checkpoint: >>>/ais/5221 >>>/ais/5223 >>>/ais/5251 >>>/ais/4953 >>>/ais/4983
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>>1067122 >>1067419 Tried this on Better Days checkpoint: (sharpie art, hatching /(texture/):1.4), Looks neat.
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Do you like ninjas?
People talking about brown tomboys? Here's Swordcraft Story 's Razzy https://civitai.com/models/1203339
>>1067567 Can you do them naked?
>>1067737 But anon, how will you know they're ninjas if they're naked?
>>1067745 They can be holding ninja weapons. They can wear throwing stars on their nipples, and hold sais between their buttcheeks.
>>1067745 Isn't there a anime that some ninja girl kill someone with her pussy? I forgot the the name
>>1067891 Ninja Scroll had a lady ninja who's body was poison so if you fucked her it would kill you.
Today's LoRA is Swordcraft Story's cute tomboyish, siscon, onee-sama Sanary, https://civitai.com/models/1206841?modelVersionId=1359102 Non-Swordcraft Story LoRAs resume Saturday (or early Sunday on other side of Atlantic)
>>1060375 My PC is shit so i'm thinking of getting a cloud instance to generate stuff, do anons recommend any of the sites in the rentry in specific?
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>>1068254 for now your best option is using a website like Tensor.art or Civitai, both are credit based but they are pretty easy to get, here's my recommendation if you want to get the most out of your credits, >Use TensorArt: https://tensor.art?source_id=njexo13lkke1pvAuan318BEk >You get 50 credits that refresh each day at 5am >Select the checkpoint FLUX Fusion V2 >set steps to 4 as well as CFG to 4 >average prompt will cost 0.4 credits no matter the size of the image Use website on PC as it's the most intuitive version of the tool. Clould stuff has been a bit of a complicated thing since 2023, google realized a bunch of people were using the generous free tier of colab for multiple AI models that included webUIs so they limited that, now you have to pay for units and since then the cloud Stable Diffusion scene pretty much died
>>1068286 I asked because i wanted to use this one >>1067419 but seems like there is no option to do it on Civitai so i might just try something else instead.
>>1068290 pretty weird, I have seen completely new models being usable on the online generator day 1 on civitai and this is a pretty popular anime model. I guess you could try downloading the model and then hosting it on Tensor, a bit unethical and not sure how long it would take the checkpoint to be ready on Tensor as I have seen newly added models take from a few hours to a few days but If you really want to try out that model without spending any money, it's probably the best way to it.
>>1068305 I wouldn't mind spending a bit of money if necessary, but a few days is not a big deal, i can just test others while i wait.
>>1068305 Civitai allows any LoRA (or variant) of supported base models to be used for on-site generation, but only subscribers can enable checkpoints (probably because they're comparatively huge and relatively easy to hide bad stuff in). >>1068286 I'm interested in knowing other model hosts for my many models if anyone has any requests. Won't actively use them, I don't want to have a single point of failure for distribution (and while I enabled permission to use on other sites to avoid any Planet Elder Scrolls/Neverwinter situation, I might as well be the one to earn any credits my models make).
https://civitai.com/models/1207025/il-rifmonica-rif-summon-night-swordcraft-story-3 Swordcraft Story LoRAs are over. Now Swordcraft Story 3 LoRAs, starting with the heroine Rifmonica (Rif). Translation never ever.
>>1060376 Slightly different request to a lot of the ones here. 3DPD warning. Try img2img-ing these into other characters or species. I have no absolute suggestions, but I was thinking Xenomorphs, robutts, Draenei, Warframes, maybe R63'd Doom demons. My only real request is to not go for random anime babes, no disrespect but there's so much generic AI anime art and I'd enjoy seeing a different flavor of slop. I had Pyro in mind for #3 I've tried experimenting with im2img myself in the past, but I've never got it to produce what I want. But that was over a year ago and a lot of you have more experience. Even if they come out fucked up, I'd like to see the result. I like #1 so much goddamn
>>1068593 I want night elfs and bloof elfs as long there is a change in the face style i find them ugly most of the time >Second pic If face was better it would be quite good
>>1068629 >If face was better it would be quite good I'm amused how you're talking about her like she's a drawing. Assuming it's tweaked right, img2img shouldn't copy the face exactly or even at all.
>>1068660 It's just that i don't like it,there isn't a deeper meaning in that comment.
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>>1068856 What's the style of that 3rd one?
>>1068856 Big foreheads are a gift of God
Last Swordcraft Story girl (at least till I get more pics of Lynn), the Summon Beast Rufeel. https://civitai.com/models/1208231 Also a preview of coming attractions...
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>>1068966 Gundam X >>1061856 I put way too much work into it (nearly 1k images, all hand tagged), so I show it off in most of my other LoRA galleries. Also Gundam X is a good series (it's even officially on Tubi for free now, so if you're in NA you don't have an excuse to not watch it)
>>1069208 It has been free to watch downloaded from irc for several decades as well you know.
>>1069210 Yes, but now even normalfags don't have an excuse to not watch it.
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>>1060377 >>1068905 >>1068971 >Porn when? Now. Some variation, but got the general look. Sketchy Valentine Style (used at 0.8 weight): https://civitai.com/models/1209865 >>1069203 >>1069208 Sometimes they "just work" while other times the stripes on Vivian's hoodie are a pain in the ass to get looking right. Didn't know if an Illustirous LoRA + checkpoint would be any better at that than the Pony one was. Same issue getting stripes to land consistently in the same place on socks. The AI just draws stripes however it wants.
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>>1067352 More Edward W. W. Denslow: https://civitai.com/models/1183830 Vixon's Illustrious Styles - Oil Painting: https://civitai.com/models/1112934
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I tried to make some reaction pics.
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Teach your waifu (etc. al) how to properly hold a sword. https://civitai.com/models/1208468/il-sword-stance-alber-fools-guard-porta-di-ferro-gedan >>1069580 Did you use my LoRA for the first one, or is just using the base model to generate a confused looking anime girl with interrogation marks by her head? (I'm surprised both versions were as popular as they were with how well base Pony and base Illustrious do it, but I do count my model's popularity relative to models of obscure characters from old properties I was interested in)
>>1069583 I used two art style LoRas with betterDaysIllustriousXL. Alkemanubis (at 0.6) and 1990sPCstyle (at 0.3) The rest I got from prompting.
>>1069584 >Alkemanubis Recognized most prominently in 5th image by the shading, round face, rounded fingers & ear shape. >>1069580 (artist:alkemanubis) works natively in BetterDays btw. Doesn't need a LoRA. I used Alkemanubis artist tag in second image, with oil painting LoRA being the greater influence: >>1069437 Can still see Alke influence in the way the hair is shaded & maybe the shirt. When I was still using Pony I often mixed Alke with 1940s pinup art style since that went well together. Mixing Alke with 1990sPCstyle looks pretty neat too. I ought to test more danbooru artist tags sometime as I might find more gems like rariatto_(ganguri) or hews, two styles that BetterDays knows by default.
>>1069591 Yeah, I tried including left-handed in prompt, but it didn't work. I decided I'd claim it's the Wii version instead of waste the effort hoping it works.
Slight crosspost from >>1069621 but what does it take to pull off pics related in regards to both style and looking as close to a (fake) screenshot from a pre-aughts anime as possible?
I'm super late, but as anyone seen this? https://archive.ph/HH7BP
>>1069639 What an unfortunate way to go out. I would praise his principles if it wasn't for the fact that he basically demonstrates that monetization of some form is a necessary evil for future success in almost any field. What's the point of "proving" you didn't need a paywall to provide cutting edge technology when you end up losing it all because you didn't have the resources to fight for it in the long-term? He could have at least done something like a crowdfunding thing for a legal fund which wouldn't have monetized his project, and shouldn't have compromised his principles in theory. Good on him for what he did, and he no doubt contributed to AI's future in a positive and significant way. But he could have had and done so much more if he just took a smarter approach to things. Hopefully he decides to understand that adapting is an important part of life too.
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>>1069639 >Then, in the middle of 2022, things started to go wrong. I received multiple complaints of copyright violations, and I received a cease-and-desist letter. I dismissed it as unimportant and chose to disregard it A true AI developer lmao
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A couple more reaction pics because making these is fun as fuck.
>>1069639 Not reading all that shit, qrd?
>>1069691 Read it, you ADHD faggot. It takes less than two minutes. The ponyfucker algorithm voice guy shut down his website for good. That's all.
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>>1069639 >didn't even open source his shit without model data Pathetic >>1069630 >Anyone ever took that to its limits? Ideally, I wish to generate nude filters and/or style accurate images complete with film grain. In other words, fake screenshots. I know it's possible judging by pics related but fuck me if I can pull it off. I barely dipped my toes with NovelAI and it seems to have the Pokemon anime (classic) almost to a T, but little else. I suspect anything much more specific requires spending God knows how many hours or days training or however it works. Film grain is already done for realistic: There's not just existing tools for it, but they've developed far enough to imitate very specific camera and film combinations. Grain on the photographed celluloid of anime is a bit trickier. Since SD and SD based models (XL, Pony, Illustrious) learn off edge cutoffs and the "depth" they create more than raw color it doesn’t learn fine texture or complex, specific, patterns like this even when its present in all training data. Normally this is actually a good thing, since it means you can feed it some really horrific jpeged sub 240p crap from a Saturn disc and get it to understand the character with minimal to no artifacts (pics related being the kind of training data I had to use for most of the LoRA and the output of finished character model. Notice how it can't figure out the squiggly line on the dress, or the jacket pockets too well with the limited data I had to work it.). Still, I know it’s possible to teach very specific color hues (and not come out with a flat colored mess) and patterns (e.g. on clothing) so I’d imagine it’s possible if you really want it specifically and are willing to teach it specifically, and I'm absolutely sure you could make some kind of bespoke model to add grain artifacts, but it’s beyond my ability. >Anyone ever took that to its limits? With proper tools (i.e., local generation with fully featured generator) the limits are, like most* art, infinite or effectively so. The question ultimately comes down to how much you’re willing to spend on perfecting an individual image. Just getting a pretty good facsimile of a style isn’t hard if you have data in good quality. For a style that can generate essentially everything well, you need a hundred something “distinct” images (ideally selected to avoid QUALITY), more is better, of varied subjects. Styles with “locked” framing and/or subject (such as video game portraits, which only need to show human heads) can get away with considerably fewer images, but will be pretty bad outside that focus. With those images, you just need to tag them and apply as many valid booru tags as possible (with absurdly high images, like every few seconds of an anime, you can brute force it and let a machine tag it, though this can cause some artifacts). The actual training for the LoRA is only going to be sub 2 hours for all but the largest shenanigans (at least, for online generation with rented/provided trainer. Civitai basically lets you get one for "free" every other day if you do some basic engagement on site. There's a few extra features with local training, but .). Flux can apparently learn styles pretty well and flexibly from less than a dozen images, but it both has a shit license and lacks the fine control tools of the SD family. *Some mediums have very specific limitations that give them humanly appreciable finality. For example the original GameBoy could “only” produce 92,160 possible different images with its 160 by 144 resolution and 4 “colors”.
Forgot to mention there's also the fact that a lot of styles have already been trained by other people are free to use.
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>>1067488 Nice. You can get some pretty cool stuff with "sharpie art". >>1068425 >I'm interested in knowing other model hosts Have you tried Huggingface? Other than Civitai and Tensor.art I can't think of anything else. >>1069630 Give Animagine a try. It's a fun model with lots of styles and a new version just came out recently: https://civitai.com/models/1188071/animagine-xl-40 You can get anime screenshots very easily, either modern or older. Try anime screencap, 90s/80s anime screencap, retro anime screenshot, film grain, vhs artifacts, and see for yourself. For more specific styles you are going to need a lora though.
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James Bond (the obscure 1957 newspaper comic version), now for Illustrious. https://civitai.com/models/1215750/il-james-bond-daily-express-comics?modelVersionId=1369477 Works a lot better than Pony original, which I'm not sure how much is due to the base model and how much is due to some tagging changes. Either way, I really only made it because I was kinda curious how he'd look in different artstyles (especially realistic). >>1069822 Oh, I always thought of Huggingfaces as more on the R&D side of AI dev. Didn't know it would host my random grabbag of LoRAs.
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Tested more artist tags, but didn't keep much or clean up anything. Difficult to find unique styles that I like, but I tried blended some cartoony ones together. I miss some style LoRAs I'd enjoyed on Pony & need to seek out equivalent ones for Illustrious if they exist.
>>1069830 If it helps, I've got an extensive running list of styles based on "published" works (so no random internet artists, no generic amalgams of genre/era, no on Civitai for Illustrious. I think it's mostly complete since I went through the entire style list, sorted by Illustrious, when I made it and kept it up to date. https://civitai.com/collections/6968648 Also have same list for Pony. It's less complete but still extensive. https://civitai.com/collections/2367399
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>>1069839 will you publish these styles on tensor.art?
>>1070001 They're not my work. That's just a list of works I found that met a criteria.
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>>1070004 oh I see, thanks for the list, I guess i'll have to use the civitai generator
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>>1069839 I was moreso looking for artist tags that work on my checkpoint, but got some LoRAs from your list anyway, thanks. https://civitai.com/models/1056884/cartoon-style-from-what-about-mimi-for-illustrious https://civitai.com/models/1090983/flcl-characters-and-style-illustrious
Training a new LoRA because my remaining cold gives me nothing better to do today. Found this pic (only 3rd epoch) amusing and fairly on-model for the general design. Anyone know who the character is?
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>>1070045 Sally from Mortimer and the Riddles of the Medallion
>>1070087 >You got it! Yeah... >Now I am complete! Yeah! I was worried I had picked too obscure a girl. It seems to have come out pretty good now that it trained. I've got 10 days of LoRAs now and working on an 11th.
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>>1069580 >>1069675 >>1070086 Cute. Can't find all the cartoony LoRAs I had on Pony for Illustrious, but I'm grabbing some cartoony styles to rebuild my collection. https://civitai.com/models/1227157/rubberhose-style-illustrious-by-leaf v-tan is impossible to get entirely right. Danbooru tags do nothing & prompting only goes so far. So I had to edit & inpaint a lot. Also noticed some style LoRAs like FLCL refuse to make stripes correctly on a hoodie. Some styles can still do the stripes, but not green & purple stripes, so I have to modify in photoshop to get the colors. Some things require too many edits & become very time consuming.
>>1070157 Very cute
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>>1070201 I wonder if it can be inpainted so that the strings form a six-pointed star.
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Forgot to mention my new LoRA for the day is out. Tara Grimface from FromSoftware's Lost Kingdoms 2. https://civitai.com/models/1217651/il-tara-grimface-lost-kingdoms-2-2 I originally made this to see if Pony could handle primarily 3D training data (25/30 images are just 3D pics). Now that I know Illustrious can handle it too, and have a 10 day buffer, there's some things I wanted to try... >>1070157 >Also noticed some style LoRAs like FLCL refuse to make stripes correctly on a hoodie. I learned from working on Misa that "hood" is a tag that can hold adjectives. You try that?
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I wanted to try working on Onirism's Carol, because the only model for her is a pretty bad Pony one. Anyone have some favorite costumes I should try to include? I'm already going with >default Pyjama >asocial bunny (first change of clothes most players get) >hoodie (devs use it a lot, including Steam banner) >hikari no saiten outfit Anything else I should try? Want at least five outfits with minimal overlap in part names (hoodie is actually a hooded coat).
>>1070220 I use adjectives on "hoodie" which are likely recognized the same as "hood". >>1070231 Haven't played Onirism in so long I can't remember my favorite outfit, but I vaguely recall it being very "French" possibly with a beret.
>>1070231 >>1070321 Found a screenshot of the very "French" outfit. I guess I didn't use the beret because I preferred her hair being down. There's a lot of good outfits though. Hope the AI can get the curls at the end of her ponytail right.
>want to generate text <install ollama <download model <type ollama "model name" into terminal >want to generate audio and images <install 6238248 python dependencies <research the 400 errors it spits out <downgrade python versions <use a virtual python environment <install some weird proprietary graphics drivers <still doesn't work <OS is now bloated with 8,000 retarded python dependencies
>>1070231 Skater/hip-hop outfit should definitely be included. Also punk Carol.
>>1070352 Can you even get the punk one yet? Current tag plans Main >Carol_CTO, freckles, brown hair, asymmetrical bangs, long bangs, bangs between eyes, very long hair, ponytail, ponytail holder <hair down Tags for pyjamas >CTO_def, pajamas, pink pajamas, polkadot print, collared shirt, print collar, rabbit print, button-up shirt, white buttons, sleeve cuffs, pajama shorts, pink shorts, slippers Tags for asocial bunny >CTO_ASB, hoodie, black hoodie, rabbit print, white skirt, kneehighs, black socks, converse, black footwear, print shoes, star (symbol) Tags for "Hoodie" >CTO_sec, pendant, hooded coat, pink coat, open coat, yellow shirt, skull print, sneakers, pink footwear <print coat, star (symbol) (for back) French connection >beret, black headwear, ascot, red ascot, striped shirt, long sleeves, off-shoulder shirt, overall skirt, striped pantyhose, mary janes, black footwear,
>>1070352 Gothic loli would also be super nice.
>>1070357 >Can you even get the punk one yet? There's no legit way to obtain it yet but it's already in the game. You can add it to your save file by opening it in notepad, finding the "outfits" and "outfitsSaved" section and adding CAROL_Heavymetal1 to both lists. Also nice, which checkpoint are you planning on using for training? I'd kill for a good Carol model for Illustrious, but from what I've seen it's not as good as Pony at making 3D stuff.
>>1070372 Illustrious first, then throw it into the trainer again for Pony after I'm sure there's no easy fixes I can make after seeing the output. >Illustrious, but from what I've seen it's not as good as Pony at making 3D stuff. I don't know about polygonal output, but as pic related as data for >>1070220 shows, you can get pretty good 2D output even if your LoRA was built on supermajority 3D data. Whenever I see 3D based models that don't work, it always turns out that they weren't tagged 3D in training. What Illustrious doesn't seem to like compared to Pony is pure realistic training data (even when tagged). You can load >>1069583 without calling the stance and see a huge shift in style (especially in the backgrounds). I also just can't get my Oval Office LoRA to produce a cartoon background. My Mad Max 2 jacket, where there was still plenty of illustrated examples, doesn't seem to have the issue, nor does my Angkor Wat LoRA (also pure photo). I'll know for sure when I train the rifle shooting LoRA I'm working on (just needs tagging and maybe basic cropping).
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>>1070231 Carol has lots of costumes to choose from. Vid related doesn't cover all of them (but there are also costumes that are only unlocked with a mod as well). You can just pause at any costume you like.
>>1070388 Yeah, but adding all of them is logistically impossible. Was going to settle for a few big ones.
>>1070390 I might suggest using one of these then. >>1053131
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Many posts over the years asking "Where's Saria?" after certain parts of the game had me thinking what it'd really be like if you could just stumble upon her innawoods whenever. (artist:rariatto_/(ganguri/):0.5), (artist:gerph:0.5),
>>1070328 >Hope the AI can get the curls at the end of her ponytail right. It turns out I can be pretty confident of that, since >>1070091 has the same feature without me even trying or realizing it's a thing.
People liked the Pony version, so here's the Illustrious version of the Headbone Style. Works uncannily well, though you need to weight monochrome background. https://civitai.com/models/1221127?modelVersionId=1375722 I need to retrain the Pony version at some point since it was made before I knew what things like an epoch were.
Since we're making reaction images I've brewed some strong ones.
>>1070489 Checkpoint seems to influence it. I don't know a good option for maximum compatibility with weird styles like this. The original was very checkpoint dependent.
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>>1070498 Nice, what art style is that?
>>1070328 that French Touch outfit screenshot is outdated. This is how the current one looks like.
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>>1070760 oops, missing finger.
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Virginia Maxwell & Maya Schrodinger from Wild Arms 3. Be glad Soyny doesn't remember they had a lesbian lead decades ago (last pic is official art). https://civitai.com/models/1239364
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>>1070399 Another Zelda lewd. Art style: (artist:incase, artist:alex_ahad:0.5), flat colors, anime_coloring, anime_source, >>1070760 Cute pics. I have a list of expression/pose tags, but what tag made a squiggly mouth for Rosalina? Dunno how much of it is necessary, but I used this stuff in the prompt on BetterDays checkpoint: (artist:rariatto_/(ganguri/), artist:gerph:0.4), (chibi:0.5), thick lines, simplistic, cartoon, flat colors, hard shading, big eyes, >>1070763 Old version lacked a lot of newer content. Didn't know they updated that outfit.
>>1071137 >what tag made a squiggly mouth for Rosalina? "wavy mouth", works well when combined with "nervous", "embarrassed" or in that pic "tearing up".
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>>1071191 >>1071194 I yearn for the loli buttsex
>>1071196 What model, loras, etc. are you using?
Think this may be an indication of Goolag using Deepseek for their own AI framework: https://archive.ph/8N34z >Senkaku Islands Referred to as Diaoyu Islands in Subtitles of NHK Report; Japanese Broadcaster Says AI System Responsible <An English language news report referencing the Senkaku Islands were referred to as the Diaoyu Islands in Chinese subtitles, NHK announced on Wednesday. <The report, which was related to the Japan-U.S. summit talks, used the Chinese name for the Okinawa Prefecture islets on Monday. According to NHK, when the broadcast reported on China’s reaction, an employee noticed that some of the Chinese subtitles showed “Diaoyu Islands in Okinawa Prefecture” and “Japan controls the Diaoyu Islands.” <According to the broadcaster, the error was caused by an instant automatic translation system that uses Google’s artificial intelligence. The public broadcaster terminated its multilingual subtitling service in nine languages, including Chinese, on Monday.
>>1071242 How does this implicate use of Deepseek instead of just feeding from same shitty data?
>>1071255 Because no other place aside from West Taiwan refers to the Senkaku Islands as the Diaoyu Islands. Even Taiwan's has a different name for the islands, the Tiaoyutai Islands.
>>1071256 Yes, but what indicates they were eating CCP shit from Deepseek instead of eating CCP shit from whatever training data they both used?
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>>1071195 Doesn't sound gentle. https://civitai.com/models/1076117/disney-silver-age-style-il (artist:incase, artist:alex_ahad:0.4), <lora:Disney_Silver_Age_Style:0.8>, disneysilverage, flat colors, cartoon,
Accidentally launched two LoRAs Ellie (Elie?) from the third game in the Lunar series (yes, there was such a game). I hope the master files for the FMVs still exist, so we can get a proper remaster of this game someday. Previously highlighted in >>1069754 https://civitai.com/models/1221323/il-elie-ellie-lunar-magic-school And classic meme "Yuri Shall Conquer the Earth!". Unfortunately not as stable as Pony version even if it mimics the style better. https://civitai.com/models/1225755?modelVersionId=1381235 Since tomorrow is empty because of my scheduling fuck up, I guess I bring something ahead and replace that with a new LoRA I just made (not Carol. Did something that was much quicker to make to judge my own performance for something relatively simple instead of the trouble cases I find myself driven toward and keep my buffer going.)
Does anyone have some slick looking comfyui workflows to share? >>1070086 Uhm, prompt for the last one, please? Also BUILT FOR BBC translator note: BBC stands for boing-boing caress, boom boom cuddles, bada bong clasps.
>>1071380 >Uhm, prompt for the last one, please? 1girl, solo, reaction, tomboy, (makoto \(street fighter\):1.2), yellow choker, fluffy hair, big hair, yellow scarf, karate gi, (no undershirt:1.1), (raised eyebrow:1.2), close-up, cleavage, doubtful, red gloves, fingerless gloves, clothes grab, simple background, abstract background, <lora:dcau234-illu3_r1:0.4> dcaustyle, <lora:Fatal_Fury_-_Wild_Ambition:0.6> outline, traditional media, BREAK HDR, 8K, masterpiece, best quality, amazing quality, very aesthetic, high resolution, ultra-detailed, absurdres, IllustriousQual Negative prompt: heart-shaped pupils,, deformed, mutated, ugly, disfigured, long body, lowres, bad anatomy, (bad hands, missing fingers, extra digit, fewer digits:1.2), cropped, very displeasing, (worst quality, bad quality:1.2), bad anatomy, jpeg artifacts, signature, watermark, username, Illust_Neg-neg The LoRas are these: https://civitai.com/models/1208661/fatal-fury-wild-ambition-art-style https://civitai.com/models/398465/dcau-style-dc-animated-justice-leagueunlimited
>>1071290 anon clearly said butt, that's vag, AI's these days...
>>1060437 >>1065867 >milky monster mommies
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Someone spoonfeed me on how to refine then upscale a picture. Do I just get an upscaler model for anime or do I first do a second refine/upscale pass using the IllustriousXL model again, idk anything, and there's too much random noise when I try to google what to do. I'm getting some workflows and there is a lot of missing nodes so I guess it's time to install that plugin manager.
That reminds me: Are there any more redraws (not just edits) of Loss out there? A set of four LoRAs for making anything into loss was something I've wanted to do, but I've come up short on training data. I'd like at least 10 more.
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>>1071587 For me, refining and upscaling is 90% of the process of making a pic so I would be very long and difficult to explain. It's the kind of thing that you'd want a video tutorial for, instead of just an explanation. It also depends on what you're using to generate your pics. For example I'm using Forge and I installed an extension script to do my basic upscaling. My settings are on pic 4 (that's the Img2Img tab btw), the sampler I have set is Euler a. The extension can be found here: https://github.com/Coyote-A/ultimate-upscale-for-automatic1111 That will generate my basic upscale, then I will further refine the pic with inpainting. Sometimes I will upscale the whole pic to 2x again with a lower denoising strength (0.15 - 0.17) and then pick and choose which parts of the pic to keep, using a soft eraser in Krita to delete the unwanted parts.
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>>1071622 I see, ended up trying out this workflow: https://civitai.com/models/741620?modelVersionId=1172039 Which coincidentally uses Ultimate SD upscale, impressed I can do these with my laptop chip with only 4gb of vram. Now my only other noob question is how controlnet models work, do they work for any checkpoint or I have to get one specialized for illustrious? I don't know which one to get and "controlnet-union-sdxl-1.0" probably doesn't work with my checkpoint.
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Technically, if you look up Ashley's skirt during the campaign she NWF'd Leon first. (artist:incase, artist:alex_ahad:0.4), <lora:Disney_Silver_Age_Style:0.8>, disneysilverage, flat colors, cartoon, >>1071689 Might play with it tomorrow. Using only character tags has been working okay-ish, but it took extra efforts to add the ribbon. On a related note, I can't get any tags to generate v-tan well so that'd be handy, but you prob got at least 20 obscure characters in a queue already.
>>1071705 >but you prob got at least 20 obscure characters in a queue already. Well, I'm "only" at 22 with a mix of concepts (a few of which I'm not even sure would work), styles, and characters (25 given >>1071598 will be done as a set for 4 when I get to it). I'm trying to set a personal best of 60 days straight (even if most of them are conversions. Anyone who wants a 2.0 of one of my pony models with the changes I made for Illustrious should tell me what they want.) One thing I'm doing (got most training data for) has a fixed date of early next month due to it being a major anniversary I'm sure even normalfag media will note, and another is reserved for when Civitai has that world morph LoRA contest they said they'd be doing again. I'm not even sure who v-tan is (the mascot that comes to mind is pic related).
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>>1071706 Yeah, that guy. Vivian's dad. He's changed a bit. I think his earliest form was an offshoot of "rage guy" given the round head & being full of rage. Getting a character with no ears or nose to generate properly may be a bit challenging.
>>1071708 Ah, I only ever knew him as "Punished /v/". I couldn't get Venom!Katie to not put ears on. No nose is likely not an issue given no nose is an actual tag and plenty of characters use it (e.g., Krillin), but the ears may prove an issue. I welcome anyone who wants to try to read my guide on LoRA making https://civitai.com/articles/8370/nanashianons-cool-lora-training-guide-for-attractive-people
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>>1070347 Tried out Ollama with deepseek, it's cool that it still runs offline when I turned off the networking. Even cooler that it got some trivia questions I threw at it correctly with the exception of one. It has a strange way of thinking. Posting my excerpts. Greentexts are its <think> actions before giving out the response, which will be put in pink text Question 1: What color is Sonic the Hedgehog? >Okay, so the user just asked me about the color of Sonic the Hedgehog. I remember that Sonic has a distinctive appearance, but I'm not exactly sure if he's blue or red. Let me think this through step by step. >First, I know Sonic the Hedgehog is one of the main characters from the Sonic the Legacy series. He's known for his speed and his unique features. I've seen many images of him in various media, like games and anime adaptations. From what I recall, he usually has a red color scheme in most official visuals. >Wait, but I'm not 100% sure if that's always the case. Some versions or adaptations might use different colors to represent different characters or themes. For example, Tails is yellow, Knuckles is pink, and Amy is green. So, Sonic himself should have a color that stands out against these others. >In most cases, I think he's blue because it contrasts well with the red of Tails and the pink of Knuckles. The blue also makes him look more hedgehog-like, which aligns with his name. Additionally, in many official art styles, Sonic has a sleek, almost metallic appearance that often comes in shades like dark blue or cyan. >But I'm not entirely certain if there's any variation where he might be red instead of blue. Maybe in some promotional materials or specific game versions? To be thorough, I should consider different aspects: >1. Official Visuals: Most official depictions of Sonic show him as blue. >2. Promotional Art: Some promotional images might vary slightly, but they often stick to the standard blue color. >3. Adaptations: In anime or movie versions, Sonic is still depicted in a similar blue tone. >Given this, it's reasonable to conclude that Sonic the Hedgehog is typically perceived as blue in official and widely circulated depictions. >So, putting it all together, I can confidently say that Sonic the Hedgehog is usually blue based on his standard appearances across various media. <Based on my knowledge of Sonic the Hedgehog's appearances across various media, including games, anime adaptations, and promotional art, he is typically depicted in a dark blue color scheme. This color choice helps him stand out against other characters like Tails (red), Knuckles (pink), and Amy (green). The blue tone also evokes a hedgehog-like appearance, enhancing his iconic status. <Answer: Sonic the Hedgehog is usually perceived as having a dark blue color in official and widely circulated depictions. Question 2 was asking what Sega's last video game console was before they stopped making them in 2001 and it answered PSX (PlayStation Express.) Nothing too interesting to post as it was being stupid. Question 3: Before the Sega Dreamcast, there was a console SEGA made to compete with the Sony PlayStation 1 & Nintendo 64. It was named after one of the planets of the Solar System, what planet was it? >Okay, so I need to answer the user's question about a previous SEGA console before the Dreamcast that competes with the Sony PlayStation 1 and Nintendo 64. The hint is that it was named after a planet in the solar system. >First, I remember that SEGA had a console line called the Sega Saturn. It was released in 2001, just like the PSX from SEGA and the PlayStation 1 from Sony. Both the Saturn and PSX were successors to the Sega Genesis, which was one of their earlier games. >But wait, wasn't there also a console called the Sega Dreamcast? The user mentioned that it was before the Dreamcast, so maybe I'm confusing the names. Let me think again. >No, actually, the Sega Saturn came after the Dreamcast but still served as competition against Sony's PlayStation 1 and Nintendo 64. Since the Saturn is named after a planet in the solar system, specifically Saturn itself, that must be the answer. <The console SEGA made before the Sega Dreamcast to compete with the Sony PlayStation 1 and Nintendo 64 was the Sega Saturn. It was released in 2001 alongside the PSX (PlayStation Express) from SEGA and the PlayStation 1 from Sony Interactive Entertainment. <But wait, the user mentioned that it was before the Sega Dreamcast, so I might have been confused earlier. Actually, the Sega Saturn came after the Dreamcast but still served as competition against Sony's PlayStation 1 and Nintendo 64. The Saturn is indeed named after a planet in the solar system: Saturn itself. <So, to correct myself, the answer is Saturn!
>>1071689 Testing this. 1. Tags: vivian_james, 4chan 2. LoRA 3. LoRA + Tags Tags for Art Style: (artist:rariatto_/(ganguri/), artist:gerph:0.5), BetterDays checkpoint
1. Tags: vivian_james, 4chan 2. LoRA 3. LoRA + Tags Tags for Art Style: (artist:incase, artist:alex_ahad:0.5), <lora:Disney_Silver_Age_Style:0.8>, disneysilverage, Disney Silver Age LoRA + BetterDays checkpoint Impressions so far: Seems the LoRA makes her thicker. I have slender legs in prompt, but also thick ass so it could be a struggle between those tags, but at least in these test examples so far when the LoRA is active on it's own without the natively-known vivian_james tag, Vivian's legs get thicker. So it appears that the Vivian the model knows is skinnier than the Vivian the LoRA knows. The green ribbon is very hit & miss. Could be the shit I'm mixing with it, but it often draws only one loop - half of the overall ribbon, or has part of the ribbon disappear behind her head or hairband instead of connecting with the center knot. Weird behaviors with the ribbon. Triggering the ribbon also has an unfortunate side effect of the A.I. wanting to mess with the strings on her hoodie. On the upside. The stripes are perhaps more consistent. Unsure, but seems like using the native tags for the character + the LoRA at the same time might help things since it is combining the native knowledge in the model with the additional training data in the LoRA. Like you're telling the model "Do this, but also do this MORE." & with enough training data, surely it'll have more success. I've done this before with American McGee's Alice while trying to get her outfit: used natively-known character tag in combination with extra data from a LoRA.
>>1071808 To be a true test, you'd want to test just the LoRA without the native knowledge.
>>1070231 I realize how bad the compression is on those shots. Was playing with deliberately killing quality to better immitate an old video game's style. Don't know what that got saved as default. Have replaced all those pics. Got the other outfits tagged except Asocial Kitty (which required a lot of work to get shots without the hair clipping into the hoodie) and Hikari no Saiten. The more I look at Hikari no Saiten and the tag nightmare it is, the more I want to just cut it it and replace it with something that has the twintails.
#1 is supposed to be N64 Ocarina of Time style, but that LoRA is rather loose with texture quality & poly count. Still neat looking. https://civitai.com/models/573101/low-poly-zelda-64-ocarina-of-time-style-characters-nintendo-n64-style #2 had to use a food LoRA along with the style LoRA, because it refused to put food into my abstract background. https://civitai.com/models/1173959/ka-marukogedago-or-style-lora https://civitai.com/models/823308/happy-to-serve-or-shokugeki-no-soma Was thinking of that Goofy movie where Max Goof had the nightmare of becoming his father, except for Vivian she's awkwardly dropping spaghetti like /v/ does. >>1071816 That's what #2 test is. #1 is using model's native knowledge only (with tags) & #3 is both. >>1071804 These are spoilered now? Same pose as the 3 unspoilered pics in the next post: >>1071808 There are more risqué images ITT if you want a promotion. Fully-covered cameltoe may get you demoted instead lol.
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This blend is good. Enough western influence to be a bit different. Well-drawn cartoons. (artist:incase, artist:alex_ahad:0.5), <lora:Disney_Silver_Age_Style:0.8>, disneysilverage, flat colors, cartoon, (hatching /(texture/):1.2), Disney Silver Age Style: https://civitai.com/models/1076117 I like a lot of "anime" styles, but there are so many eastern influences that I start looking for western influences too.
Carol is in training, with first epoch back (better than I was expecting, and first epoch is normally shit even with good data). Dropped the Japanese outfit for the winter clothes with skirt and twintails. Now I've got another big project, featuring a brat with 13 costumes, to start. Already got all her episodes in best quality they'll ever have.
A few things I'll need to give extra data/tagging with a V2, but I'm overall pretty happy with how this turned out. Releases next weekend.
>>1071991 >>1072048 These are pretty good Carols.
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>>1071290 >>1071705 >>1071973 Another gen using the Disney Silver Age LoRA. I tried blending a few different artist tags with it & optionaltypo seemed good. (artist:optionaltypo:0.5), <lora:Disney_Silver_Age_Style:0.8>, disneysilverage, flat colors, cartoon, no shading, (hatching /(texture/):1.2), Rarely I've made folders for styles I like a lot, but this disney style will likely warrant its own folder. Backgrounds can be so-so, but characters are drawn so pleasingly IMO, at least with the other influences I'm blending with it.
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https://civitai.com/models/1233719/il-atsuko-inspector-gadget Atsuko from Inspector Gadget. Just a couple more days of conversions till we're into my originals. Also forgot to mention yesterday's Arcanum portrait style. Doesn't really work too well on checkpoints I tried but I'm sure one does well. https://civitai.com/models/1229006/il-arcanum-of-steamworks-and-magick-obscura-portraits-style
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Training a style LoRA, are 106 images too much? will it be over trained?
>>1072277 >Snake That reminds me, years ago I saw an early model that had been trained on the artwork of Shinkawa Youji and was able to make some pretty impressive "what if" variants for other video game franchises. I've always loved his work. The sharp lines, the watercolors, and the suggestion of faces rather than their definition. I wonder if a modern backend could do even more of them.
>>1072283 Image requirements for styles is underdocumented (and it likely varies by the style type), but as long as your training images are mostly unique, the point of "too much" for a style is likely past 1K (if it even exists). If anything, over 100 images is recommended for styles.
>>1072284 There's Shinkawa Youji models for Illustrious and Flux, so you can just try it.
Just started training another obscure girl I'm certain virtually no one in the west as heard of and even the relatively few in Japan who have heard of it only know it by its strange reputation that actually experiencing it firsthand. This is totally going to get downloaded by loads of people!
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It kept making his hair too long & struggled to make his shoes right. I went with an upper body shot regardless.
Discovered (bright green grid wall, bright green grid floor, black background) produces a type of background I wanted, but too inconsistent. Stays on the eventually list for LoRAs I want to do if nobody else does. >>1072335 With how most training data is framed, how poor/broad tagging is for footwear, and being the place where artists tend to deviate the most, shoes being wrong for a character is a surprisingly universal issue. It's so common I actually wrote an article analyzing it. https://civitai.com/articles/9717/using-shoes-to-determine-needed-number-of-images-for-a-lora >>1072292 Should clarify this is not the big project I'm working on. Just something I had the training data for and had a spare hour and a half to clear+tag (I wasn't focused on it at all, so that was way more than it would actually take). Came out nicely, though I think that her default outfit is so generic that even if you knew the source material you might not immediately recognize her.
>>1072048 That looks really nice. Just out of curiosity, how many pictures do you have in your dataset for each outfit, more or less?
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>>1072397 >9 (winter, mainly there to get hair style) >9 (asocial kitty. Couldn't get many pics of this without clipping issues) >11 (French) >12 (Pyjama) >13 (Hoodie, benefited from a few promotional shots that were higher quality than I could do with just in-game controls. Pics related.) >22 (Skater, got most 2D art too, still can't get skull non-generic despite appearing it a lot of those) Numbers were mainly because of what I could capture while remaining unique by taking different angles I could describe in tags. Skater got some gun poses, but the sheer amount of her body that guns cover make it impractical for other costumes, but I decided I'd treat it as the primary costume due to 2D art). Doing the research for the article linked in >>1072364 taught me that basic, heavily tagged, outfit parts can do with that few and it's really the face and body that need 20+ to get right. So far that seems accurate, with the main parts I see giving trouble being >I need to specify low ponytail to get accurate ponytail despite not tagging in training (but works fine if I do) >skater's necklace (despite being visible in a lot of pictures, it's too small a detail in most to be well trained) >skater and hoodie's skull (becomes random generic skull) >bunny print on pyjama collar (never expected that one to work well) >coloring of French Touch's hose likes to stray into red more than I'd like >bunbun's button eyes and patches Some of these I think can be fixed with a bit more data/tags focusing on them, all relatively minor
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The final character conversion (unless I missed something) to Illustrious: Rena, the lesbomancer FeMC from Metal Max 2 Reloaded. https://civitai.com/models/1236552/il-rena-metal-max-2-reloaded-2
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>>1072254 >>1072275 >>1072418 >>1072554 This are all fucking great.
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OK, got the screencaps for that big project, got them sorted and a large chunk cleaned. Question: How the hell do I tag this outfit? So far I've got >CAV_SW, antennae, green skin, headband, green hair, center-flap bangs, colored skin, high collar, red lips, sleeveless bodysuit, purple bodysuit, belt, fingerless gloves, gold gloves, boots, high heels, gold footwear, The back of the hair and and collar collar are weird.
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>>1072556 Thanks. I like this art style a lot. >>1072632 I can't think of any important tags you don't already have. I'd use "big eyes" but that's probably not necessary. I often have to put "blunt bangs" in the negative prompt since the AI wants to do that a lot.
>>1072634 That's one fine looking Vita, AI has come a long way in a short time
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>>1072634 >Thanks. I like this art style a lot. It's great. I encourage you to do more because i will save everything you post here or on /h/. Thanks, anon.
>>1072436 Those are some cute Chens
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https://civitai.com/models/1236928/il-fallout-talking-head-style?modelVersionId=1393991 Fallout 1/2 Talking Head style for Illustrious. My last conversion, so totally new LoRAs start tomorrow.
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Speaking of mugshots. I didn't get any new big images done because I was generating character thumbnails, Been using the styles drop-down in reForge Stable Diffusion WebUI for character prompts, but it was getting very cluttered. If I edited the CSV file it uses in another application it stops recognizing the file & wipes everything so I couldn't even alphabetize it. I finally had enough & searched the extensions page for something better. I found the Stylez extension does what I'm after & could import all the junk I already had in the existing styles drop-down menu. Not only does it alphabetize, but also uses separate folders for categories, can use thumbnails & it has a search function. So I had 30 character prompts that are mostly recognized by the BetterDays checkpoint with a few exceptions. Now in the WebUI I have these 30 character thumbnails I can click on to insert prompts for these characters which is nicer than the cluttered drop-down I was using before. I think I used (artist:gerph:0.5) & flat colors tags for the art style. Prompted to do a simple gray background, but the AI has some wildly different ideas about what that means between gens. I was considering zipping all the JSON files & thumbnails for these character prompts to share here, but I don't think my prompts are good enough on all of them. Some still need work. I dunno if anyone else uses that extension. It's not made for ComfyUI AFAIK so only works on A111 & its derivatives like reForge.
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>>1072639 It's fun to mess with when I have the time.
>>1072931 How are these such high quality?
>>1072933 im also wondering this, >>1072931 do you upscale them after genning them? do you natively gen them as jpg at that res?
>>1072933 Time, effort, photoshop, inpainting, fixing a lot of minor things. Styles with complex shading are harder to clean up. That Disney animation style is simpler, with no shading & some sketchy bits / hatching here & there, so it can be a little rough & still look good, but I still try to clean it up a lot. >>1072939 These are far from native gens. I do a lot with them & it takes a while. I've mentioned in past threads, after final upscale I crop a portion, usually the face, & inpaint to make it as clean as possible, then place that cropped portion back into the full image. With a better GPU I wouldn't need to do it that way, but regardless, faces usually have thinner / cleaner lines because I've done that. I don't always do it. Sometimes inpainting the 1st upscale is enough. I do 2 upscales. 1st is hi-res upscale in TXT2IMG, then a ton of inpainting, then the 2nd final upscale in IMG2IMG tab using SD Upscale. May alternatively do a regular upscale in Extras tab when SD Upscale is doing stupid shit & I don't feel like taking the time to combine its successes to mitigate its failures as each tiled upscale is time-consuming. I fine-tune a lot in Photoshop. Fuck with color balance, vibrance / saturation, curves, apply minor sharpening & soft overlay filters to doll them up. I add grain & a subtle halftone pattern to dither gradients & obscure artifacts. Very minor chromatic aberration, not overkill. I tweak skintones, but my display is not a good representation of what other people are seeing so hopefully skintones look decent. Could go into specific photoshop actions I use, but dunno how many people use it for this & I've heard actions are fickle about PS versions anyway.
First new LoRA in a while: Amy Rose outfit. Was once curious if this could be done with tags or a general Amy LoRA alone due to seeing something else I don't remember. It was not so it went on my maybe list. Had some free time so I decided to crank it out. Vivan was actually going to be today, but I brought her forward to account for >>1071307 so the then newest work was slotted into her former place. I'm curious how popular this will be since it's from media the average person will actually recognize. https://civitai.com/models/1251451/il-amy-rose-outfit Big project wound up with over 200 images, over half of which are now tagged (it's easier to tag characters than styles due to consistency in tags. Just copy-paste a list of outfit tags, clear the non-applicable, and add a few for the background/poses.). Hope I can throw it into training tomorrow and have it release on 25th.
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Amy Rose? Artstyle is "Myriad - Illus x Niji" https://civitai.com/models/1226171
>>1072957 >Time, effort, photoshop, inpainting, fixing a lot of minor things. Sounds like a job, you should find a way to make bank out of that.
>>1073059 >pics sorry to say amy, but sonic's only into human woman
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>>1073059 Nice that there's no character overlap so a simple crop can get you this reaction image.
>fly the slimey skies! Sally form Mortimer and the Riddles of the Medallion. I wonder if anyone here has played it. https://civitai.com/models/1239537/il-sally-mortimer-and-the-riddles-of-the-medallion?modelVersionId=1396980
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>>1073129 It does seem to be the most consistent part of his tastes over the years.
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A drunk Vivian for Saint Patrick's Day which is next month on the 17th.
>>1073243 Needs more purple.
>>1073251 >>1073243 Agreed. Off the top of my head the hat could be striped with alternating green and purple sections since it's already segmented. The part with the ribbon on it should be purple for contrast. Her shirt could have purple buttons. And the skirt could be green and purple tartan.
>>1073243 I want to impregnate that drunk Vivian.
>>1073251 >>1073255 Did full green outfit for Saint Patricks. Was also going to gen a green tophat (like leprechauns wear), but that wasn't working so went with a paddy cap. Goal was to go really irish with it & also have her thick ass spilling over the edge of the table. AI wouldn't cooperate enough to add more, but I think what I managed is adequate. >>1073261 Same.
>>1073263 Its good but it doesn't feel like Vivian without at least a little purple somewhere on her outfit imo, even if it is st patrick's day
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I am a epic noob to this and I've been trying to figure this out all night. I am on a fresh install of the Automatic1111 webui and got a bunch of stuff from Civit. So I'm off to the races, right? Well I try to make shit and it ranges from pretty alright with noticeable fuckups to monstrous blobs. I've read a bunch of stuff from the pastebin and such and I'm fairly confident I've not fucked up installing or anything. If I copy the generation data and such from a picture on Civit I can sometimes get it to a workable state, or flat out copy the picture using the seed. But other times some stuff doesn't work out. I'm trying Pony or Illustrious, with and without LoRAs, high and low Guidance, whatever... I am not expecting stuff like 2fee5a's things because he said he spends a lot of time editing stuff, but I don't know how to just get to a state where I get a mostly normal picture. What's like, a good "blank slate" model and settings that won't fuck shit up? Or am I being too picky, and is this just how it is?
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>>1073251 >>1073269 >>1073255 I did the slow quick edit of making darker greens purple. Also did the even more slow quick edit of striping the hat which started to remind me of a train conductor's hat. After seeing purple versions, I still prefer full green for the holiday theme. IMO Viv doesn't require purple to be Viv. In lewds she's naked with no purple in sight. She usually, but not always, includes purple in my gens. For example, I like her in the Anonymous-style outfit: >>1070038 TL;DR Dressing & undressing Vivian is fun. I'll post the PSG-style cops again because it's neat & another anon made a nice logo for it. >>1073290 I'm not on that PC right now to look at my settings, but I can at least tell you even if you're going full autism with inpainting, upscaling & edits - the more complex an art style the more difficult it is to get it looking good. Realism is the hardest as the mind knows perfectly what "real" things look like. If you go in a more cartoony or sketchy direction there's more room for the mind to fill in the blanks so "looking decent" is far less strict.
>>1073298 If anyone can figure out what the typefaces are for the new P&S title card, I can do another one using that format, too.
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>>1073290 Here's an long post detailing my methodology. It's good to have a starter prompt ready to go with a handful of tags that you know improve the output then just add to it. I've made an effort to show what I'm using & how I used it. Prompt: best anatomy, detailed eyes, large pupils, detailed pupils, thick eyelashes, shiny skin, detailed background, chiaroscuro lighting, incredible lighting, detailed shadows, vintage dining room, glossy wooden table, dark green wall, teapot, carrot on plate, steaming tea, 1girl, teen, skinny, medium breasts, pale skin, green eyes, very long hair, straight hair, swept bangs, long sidelocks, black hair, bunny girl, (anthro:0.6), freckles, freckles on shoulders, freckles on breasts, human nose, small nose, long black rabbit ears, strapless white dress, frilly dress, baggy clothing, bare shoulders, half-closed eyes, closed smile, soft blush, one eyebrow raised, looking at viewer, sitting at table, one hand lifting tea cup, drinking tea, elegant, beautiful, (traditional media, oil painting, classic media), Negative prompt: IL_Neg, body paint, watermark, heart pupils, (small head), (2girls, group, multiple_girls), depth of field, out of focus, blurry, cuffs, (double ears, human ears:1.5), (hairband, white rabbit ears), tea on plate, When making bunny girls I often struggle to remove human ears on this model. I had (anthro:0.6) in prompt to see if that helped & (double ears, human ears:1.5) in negative. I believe the nose is more red because anthro is in prompt although it's at a lower weight. Steps: 35, Sampler: Euler a, Schedule type: Align Your Steps, CFG scale: 4, Seed: 1550528052, Size: 1024x1024, Model hash: 05369ba2dd, Model: Better_Days_Illustrious_XL_V01, VAE hash: 235745af8d, VAE: sdxl-vae-fp16-fix.safetensors, Denoising strength: 0.4, Clip skip: 2, Hires schedule type: Align Your Steps, Hires upscale: 2, Hires steps: 15, Hires upscaler: ANIME_4x_IllustrationJaNai_V1_135k, I use hires upscaler at a denoise of 0.3 - 0.4 typically. With a simpler style it can potentially go higher, with more realism it generally has to go lower. I don't always use IL_Neg embedding in negative prompt, but it can help anatomy issues. Checkpoint: https://civitai.com/models/623891?modelVersionId=1143094 VAE: https://civitai.com/models/140686 Upscaler: https://openmodeldb.info/models/4x-IllustrationJaNai-V1-ESRGAN IL_Neg embedding: https://civitai.com/models/993446/illustrious-embeddings Embedding link 404s. Tried alternative, but civit.ai is 404ing that too. I'll just upload the embedding I used: https://d.uguu.se/jwJDBglB.safetensors Note: Embedding didn't work for me unless I included --disable-safe-unpickle in launch settings. Inpainting: Masked content: original, Mask blur: 15, Inpaint area: Only masked, Soft inpainting enabled, 35 steps, CFG: 4, Seed: random. <Face - 0.48 denoising strength <Cup+Steam - 0.45 denoising strength Avoided inpainting hands since it kept fucking them up, Sometimes it decides to be a bitch about that. Face & steam benefited from inpainting. Other areas didn't benefit much so I didn't bother. Didn't want to make this one look like it took a stupid amount of effort. Photoshop: >Filter - Blur - Surface Blur: Radius 3 Threshold 4 Loses detail, but unfortunately necessary. Inpainted areas have noticeably different grain that must be cleared first. Not needed in all cases. Could inpaint all the thick grain away or else prompt it away. But in this case, I have to wipe the grain in PS & reintroduce it to make it evenly grained. >Duplicate layer >Filter - Sharpen 40% - Sharpen filter on the duplicate layer, set layer to 40% Opacity, merge with original layer >Action: "grain" 1 - slight at 40% Fill, merge with the layer below This re-introduces grain evenly across the image. Dithers gradients, hides artifacts, film grain is useful. <!! Kept this current layer for later. Continued on duplicate layer. >Duplicate layer >Action: Vibrant glow 15% Opacity >Action: Sunglow 2 15% Fill >Image - Adjustments - Color Balance: Shadows -3 -2 +3, Midtones +4 -1 +7, Highlights -4 +6 +3 (color tweaking) >Image - Adjustments - Vibrance: -15 +5 (makes skintones paler) >Curves: input output, 0 3, 82 77, 181 179, 255 250 (brightened areas that became too dark) <!! All these changes are merged with the layer from earlier at 60% Fill >Duplicated layer, named new layer FX (Action only applies to layer named FX) >Action: CA Diagonal 1PX >Action: Fade Edges (only affects layer named "Final effect", I fade edges of this layer to avoid lines on the edges) >Action: Hallftone Overlay 1 I sometimes increase the scale of grain or halftone if they appear "too fine" for the resolution. Vibrant glow & Sunglow 2 are from "Kubota Artistic Pak I" found online. Other actions I either created or don't remember where I found 'em. Could've done more Photoshop, but the section is too long already. I'm using Photoshop CC 2019. Heard actions can be fickle about versions so my actions may not work for you. Photoshop Actions: https://f.uguu.se/tvSHcswC.7z (the Styles are also necessary for some actions) The simpler answer is use a model that easily generates good outputs with low effort & work from there. If you get something like the base NoobAI XL model you'll be tard-wrangling it for ages to get anything good. BetterDays by contrast "just werks" with a decent default style so you have a good starting point to work with. Artist tags, style tags & LoRAs can take you the rest of the way.
Tried out trying to make >>1069826 in a realistic style. I have no idea what I'm doing when it comes to making realistic people and the artifacts from the art style of the training data likely make it a poor choice for realistic images.
Following Sally, here is Sarah Anderson, a significantly less (but still fairly) obscure 90s Lucasarts girl. Unfortunately I've yet to find a checkpoint other than base Illustrious 0.1 that doesn't hallucinate a bunch of detail on her boots and collar area. https://civitai.com/models/1240241/il-sarah-anderson-lucasarts-outlaws?modelVersionId=1397800 Also I released a model early on tensor art because it needed a lot of testing/gallery population before prime release due to combining both a 3D option (I have no idea what makes good 3D in Illustrious so that's a lot of trial and error) and a double digit number of costumes. Might as well blow the 50 credits that expire at the end of the day on that rather than buzz which carries over https://tensor.art/models/832724507480311865
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>>1073496 Open source voice cloning? Interesting.
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Still can't do Dunmer voice. Hybrid is actually worse.
>>1073496 So the idea I mention in the previous thread is now possible: >>>/ais/5110 Only took a few minutes gathering audio for it, getting a decent output & throwing it together in Audacity. Found ffmpeg script to combine image with audio, but still had to cut the end off in xmedia recode as it went silent after 13 seconds. Wouldn't mind a local install if there were a nice WebUI & it's not hard to get working. Crazy times we're living in.


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