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Fallout Anonymous 02/06/2025 (Thu) 13:20:55 Id: 8937c0 No. 1068576
You ever had a second playthrough change your opinion on a game? I just did. I realized 2 days ago I had never done a retard run of fallout 1, so I did. Fallout 1 is still an amazing game but all my other playthroughs had a tough beginning but easier endgame. This retard with a knife though was easily cutting through rad scorpions and raiders like it was nothing. It wasn't until later when I tried to fight supermutants that the problems started. Even then the knife wasn't really the problem, it was more about me getting 1 shot by gatling guns. It did make me wonder about a lot of things. I do not think it is possible to beat the game 1st time as a retard. I have no idea how you would know without meta knowledge that the cathedral is where the master lives. It was also this playthrough that I found out that drugs can stack. You can take multiple mentats and just be a normal person until the drugs wear out. That does kinda go against the spirit of the playthrough but it did allow me to speak to Harold properly. You can also just take 2 rad-x and be immune to radiation. Would have been great to know before I lost an hour of progress to instant death radiation. I am also amazed by how much dialogue they wrote for the low intelligence players. Some of it I assume was intended for players who were using drugs and got their intelligence lowered. Even then though I was seeing unique dialogue even up to the final boss. I was expecting a bit more of a speech from a man who just lost everything to a fucking idiot with a sledge and a rocket launcher but having anything is already good. Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does.
>>1068748 NV didn't have the DR/DT system, which is a major part of why the combat fucked sucked on the higher difficulties. Animals with big single hits were way more terrifying than almost every gun in the game. You could have 10 NCR Rangers shooting at you and you'd just outheal the damage with food and the occasional stim. Meanwhile, the more dangerous wildlife would 1 or 2 shot your ass. Go back and play FO1/2, with upgraded Power Armour and a defensive build, you were able to easily face tank deathclaws. Meanwhile NV deathclaws just fucking 1 shot you.
>>1068990 If you do an endurance build in NV you can also tank Deathclaw hits. In both it and 1/2 Deathclaws are a heavier threat than gun clad humans. In NV it's way easier to deal with them since you can snipe. Most wildlife in both games are barely a threat outside of Cazadores in NV and Wanamingos in 2.
>>1068990 Also you're wrong, the system is in NV but it's much more streamlined. https://fallout.fandom.com/wiki/Damage_Threshold
>>1068990 This isn't exactly correct, but I want to note even boss deathclaws are easy to meme on with the Fat Man. It can do an unbelievable amount of damage. With perks and ammo, even the base Fat Man can do almost 3000DMG per attack. The highest variant of deathclaws cap out at 1000HP. I never see anybody run the Fan Man for some reason, it's a "fuck you, I win" device.
>>1069002 Explosive runs are rare since early ones are all throwables.
>>1069002 You know, now that you mention it I have no idea why I never use the fat man. I think I have used it like once but I couldn't tell you where the fat man is supposed to be. Mini nukes are also rare so that might have something to do with it. I think I did do 1 explosive focused character when new vegas launched on ps3 but that run never got finished.
>>1068998 Nah you gotta use drugs to get DR in NV. There's no significant source of it outside of drugs, with one of the drugs being locked behind one of the DLCs. >>1069002 Fat Man requires fat amounts of space to fire. I did do an explosive run with the self-crippling perk; the dmg I was doing was absurd.
I can't find a good answer on google. Does anyone here know how fallouts damage works? Specifically I want to know why supermutants will vary between doing 5-10 damage and critting me for 250 damage. I do not get it. Like something has to be wrong here right? I saw on the wiki that different ammo types dont do anything but I couldn't find a good answer to my question.
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I like the female combat armour sprite.
>>1069206 Distance most likely >>1069218 Same, wonder why faceless women get me off so much?
>>1069206 ((Damage per round - Damage Treshold) / Damage Resistance) * rounds per shot. Crits use a 1-100 table (think Dungeon and Dragons) to determine how devastating a crit is. Better Critical is a flat +20 on that crit table, which means that it eliminates the least favourable effects of critical hits, ensuring your crits are just that more likely to fuck shit up. Some of the scarier crits include instead death, 3x or 4x damage multiplier on top of armour bypass, knockouts, turn loss, etc.
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Question: What if you slowly used FEV to evolve humanity? I mean think about it, Deathcalws and rad scorpions can reproduce despite clearly being infected with FEV. Only super mutants cannot. After thinking about it some more I think that the amount of FEV is the problem. So if we were to just use a tiny bit of fev and then use a little on their kids and then a little on their kids. Eventually we should have the super mutant master race that the master always wanted yeah?
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>>1070080 Considering the Enclave Deathclaws in FO2, you could absolutely do that. However, the problem is the FEV is very unpredictable. It's not like those kinds of projects hadn't been attempted before, but any positive mutations were often outweighed by mountains of negative ones. Look at the Psykers, there were exactly four successful specimens and they were all completely insane. This would have to be a very long, very selective program.
>>1069308 Calm down Malcador.
>>1070123 No, Malcador should calm up.
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APNGs
>>1070176 Do you have the brain bot pulling out a shotgun? I want it.
>>1070176 Never really seen the floater being used much, >>1070096 and this one either. Wonder if its something to do with lore reasons.
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>>1070183 Haven't been able to find a GIF of it.
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I have been thinking about it and I think I had my own mandela moment. I remember a long time ago looking up info about fallout psykers and being told that the psykers in 1 were underneath the master and couldn't be accessed without cheats. I was quite surprised to learn that you can actually just go up to and talk to them. Had to do a double take when I saw them. I never thought I would get to actually see the fallout 1 psykers. Did I just accidentally stumble into a new dimension or something? Is this the timeline where Mark ate 3 cakes instead of 2 or something?
>>1071299 This is the timeline where Mark only ate one cake but it was a giant ice cream cake. The 2-cake club is 2 QPUs down.
>>1071299 Did you perhaps originate from the timeline where the An-225 went by the designation of An-226?
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Fallout:tactics has a lot of cool artwork.
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Do not feel like posting more.


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