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How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition 17) Reduced challenge to cater to broader demographics as gameplay is de-emphasized 18) Releasing games incomplete with significant bugs then patching day one or over time with frequent updates instead of quality assurance, pre-ordering games encourages this too 19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play 20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences)))
Archive of the article in the OP: https://archive.ph/BJkVS Given the state of the video game industry and how companies have to unironically announce that they're removing DEI initiatives from their company, it's made me wonder if there's really anything that would be "lost" if people essentially "checked out" of modern gaming for the next several years. This isn't denying the possibility that "good games" could and still are coming out, and it isn't even the point. The problem is that there's currently a cancer within the industry that everyone is fully aware, and the only way to kill cancer is to deprive it of an environment that allows it to thrive. How this would work with gaming is just refusing to play the games coming out. Doesn't matter if the game is "good" or "bad", just don't play it for any purpose whatsoever. Because even assuming that the game coming it is "good" and "not pozzed", there's nothing preventing the company from taking that money made from that successful and well-made game and funneling it towards the "bad" and "pozzed" games. It's a tactic the film industry has practiced for decades. So the only real solution that I can think of is to just deprive them of oxygen outright until the entire company either collapses or everyone in mangement is replaced. But if you're not playing the "new" games, then what games are there to play? How about the games that already exist. There's dozens of systems and platforms released over the past 50 years since video games have become relevant with thousands of games developed for every single one of them. In addition, it's become a huge meme these days that people have entire Steam libraries, physical shelves, and/or No-Intro backups and pirated copies saved to their computer consisting of a few hundred games alone. You can quite literally just spend the next few years playing nothing but those games and never at any point be starving for "new" content. So with the circumstance of how shit the industry, and already being in possession of years of content that's doing nothing except collecting dust (Metaphorically or even literally), why not just refuse to particpate in furthering the modern industry?
>DEI is so widely hated you can market yourself on not being it. I don't know the future seems kinda bright all things considered.
>>1063672 I've been doing this for the better part of 15 years. And it wasn't on purpose. They just stopped making many of the types of games I liked. So I play old ones. And I have more games that I think I'll enjoy than I'll ever have time to play. I do the same with movies and tv and stuff, too. There is almost nothing new that I like, so I just don't pay attention to it and instead just enjoy some of the old stuff. And even then I'll never have time to enjoy it all. It's annoying that the industry is now dedicated to making bad games on purpose, but there is more good stuff than I can ever enjoy. So I'll be fine. >but this one new game is good! Look, sometimes I'll get tempted to try a new game, and there have been a couple that I've been enjoyed, but I've also been led astray by some of the terminally optimistic people here. Some of the people who act like I'm stupid for ignoring a blatantly SJW game because maybe if I were to just ignore that the game blatantly hates me, then I could enjoy some sub-section of it. What they don't realize is that they're ignoring thousands of old games. I'm just choosing to prioritize good games over new games. If I happen to miss a good new game, I don't see it as a worse loss than missing a good old game. And I can always be convinced to check out the currently new game later. But for now, I'll go back and play more of the formerly new games that I already missed.
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>>1063700 DEI is the least of gaming's problems - it's just the most visible and annoying. Even if you shitcanned all the useless diversity hires, you still have to deal with throngs of diploma mill cogs kicked out as fast as possible to slot into outsourcing studios working on UE5 slop so that AAA studios can limp along for one more release before collapsing under the weight of their own budgets and inefficiencies. Games are increasingly made on an assembly line by low-skill labor, because actually talented developers require higher wages and job security to keep happy. The entire fucking industry needs to scale back to more sustainable game development practices, but that's not going to happen since hardware manufacturers need their technical showcases to sell retards new product every 3-4 years. Overall, while I think graphics are much less of a selling point as they used to be - each new advancement does set the bar that everyone else has to reach for, and there will be backlash from the niggercattle if games don't meet that standard. Aside from licensing bullshittery causing some games to get delisted, everything you "miss" by checking out for a few years will be there when you pick it back up. There's still worthwhile stuff coming out in the AA and Indie spaces too.
Onirism's full release... and that's about it.
Maybe total warhammer 40k and new few bing bing wahoo games to play with friends online.
>>1063672 I stopped buying and playing modern games, but I will never stop denouncing the jewish and marxist poisons infecting the industry.
>>1063732 >Overall, while I think graphics are much less of a selling point as they used to be - each new advancement does set the bar that everyone else has to reach for, and there will be backlash from the niggercattle if games don't meet that standard. I'm skeptical about this. In fact, I think normalfags can't even see the difference. Normalfags don't count pixels or frames, and they don't know what any of the other terms hardware manufacturers use even mean. You think they know what anti-aliasing is? They fucking don't. They might hear terms like "ray tracing" and think "ooh like futuristic lasers? I want that!" But they can't see it. You can tell them a game is fancy and they'll believe it. You nerds might complain about graphics and performance in Breath of the Wild or whatever, but to normalfags, that's as fancy as any game you can think of. And it's more fun, too. >Aside from licensing bullshittery causing some games to get delisted, everything you "miss" by checking out for a few years will be there when you pick it back up. There's still worthwhile stuff coming out in the AA and Indie spaces too. What? You pay for digital games? Fucking idiot.
>>1063771 Do you think before posting?
>>1063944 It's Lucario
>>1063189 "The modern audience is the one that will exist in the future, so that's the one they are grooming" >>1063191 >The truth cannot be changed Societal opinion on what is the truth can be (and so can be the actual scientific understanding, which is more or less what was meant by "scientific truth" here; one difference is that the new theory must perform better, and the old one won't suddenly perform worse than it had). The statement is not about the truth; it's about how stubborn people are in retaining their once established outlook. And Max Planck was talking about experts in a precise science with relation to their supposed area of expertise. Now replace that with anyone who plays video games and has a desire to express their thrice unnecessary opinion on the internet. >>1063196 >And what it's calling "truth" is actually another word for "indoctrination". Less indoctrination, more established beliefs regardless of how they were formed. Which is why indoctrinating them young is so efficient. >>1063450 >The concept he was talking about is quantum physics, back then still called nuclear physics and how weird it was, due to which many, including einstein, dismissed it as madness. Oh, they couldn't dismiss the accurate predictions. Einstein, mind you, had his Nobel Prize officially attributed to "explaining the photoelectric effect" which was done via quantum mechanics (in truth, these attributions are followed by "and other contributions to science"). Planck, too, was in denial about the whole theory, despite being the one to suggest the original quantization assumption while trying to explain the blackbody radiation spectrum. Many of them were doing research while claiming that the underlying ideas must be rubbish; then again, trying to disprove it all is an old source of confirming evidence (Karl Popper's concept of trying to falsify wasn't there yet, but that's what all these physicists were doing anyway). >Of course, once someone figures out a theory that explains these things even better, the old will try to keep quantum physics, while the new will employ the new theory due to its simplicity and ability to explain yet unexplained phenomena. That they will, although perceiving it as simple is already a matter of being used to the theory. But previous theories will not give worse predictions than before; we still use Newtonian mechanics even for planes and artillery (not for satellite clock synchronization, however). Thank you all for listening to my TED talk. <t. once had to wait for months while my own thesis advisor was coming up to terms with the evidence that my model was correct. Now watch me try to be on topic: >>1063235 >The purpose of making games is to fucking play them, not to use them as a tool to convince other people. Make games that are good. That will convince people all by itself. >There is in fact no better person for the job than the one who appreciates games at their fullest. Even if all game developers are avid gamers (as it was in the beginning), most gamers will still not be game developers. Wanting to make games without wanting to play games is industry cancer; wanting to play (good) games without wanting to make them yourself is just being part of the unavoidable majority. To reduce it to absurd, we do not expect every driver to make his own car, nor every soldier to design his own weaponry, nor every last man to grow his own food.
>>1064268 >Wanting to make games without wanting to play games is industry cancer Hiroshi Yamauchi was President of Nintendo from 1949 to 2002. He famously never played video games. Yet he was in charge as his company entered the industry and went on to absolutely dominate it, creating many, many classics, and codifying many industry and artistic standards. What's key here is that rather than meddling with the artistic part of things specifically, he just trusted people like Gunpei Yokoi, Satoru Iwata, and Shiguru Miyamoto to continue doing the things that kept making the company boatloads of money. Well until Yokoi made the Virtual Boy and Yamauchi had him killed by the yakuza. Frank Zappa has a famous quote that relates to this concept, except about the music industry. He described the record executives of the '60s as “cigar-chomping old guys who looked at the product and said, ‘I don’t know. Who knows what it is? Record it, stick it out. If it sells, alright!’ We were better off with those guys, than we are with the hip, young executives." The ones who pretend to be creatives interfere instead of letting the actual artists do their work.
With all the talk lately over how Sony, Valve, and now seemingly Nintendo are censoring games, it brings forward the question of asking "how much" censorship should be allowed in video games?
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None, let it into your doorstep and it stays there forever asking for more. End of discussion. Here's one of the usual images so some fags can go post about it on xitter or their discord., a thread died for this.
>>1064296 We have to distinguish censorship from localization, for instance >>1064300 is just bad localization, not censorship. As for what I find tolerable, is when they have to censor stuff to be able to sell it in a country(like removing swastikas when selling a game in Germany) or on a platform(removing pornography from a game sold on Steam) BUT also providing a free mod that easily brings back the removed content, like how some anime porn games are censored on Steam or GoG, but have a free DLC that adds the content back in.
>>1064300 >None, let it into your doorstep and it stays there forever asking for more. End of discussion. /thread
>>1064301 Not seen in the image, but they removed an entire module of the game where you could interact with the characters physically, so you get both instances on this example.
(36.00 KB 474x474 Sorbo Shiggy.jpg)

None /thread
Good merge
>>1064296 >"how much" censorship should be allowed None. Though fags will argue that getting a neutered game is preferable to getting no game at all.
>>1061372 >11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware Use Linux. If Linux grows enough they'll stop because anticheat loses money.
>>1064620 Can cuckchanners learn to check the catalog and come up with OPs that don't overlap or are dupes so jannies don't have to intervene like this? Yes I'm a fucking hypocrite since I started a BLUE PROTOCOL OP without realizing the MMO thread hadn't slid off yet Having two threads on Unicorn Overlord may be acceptable on cuckchan but not here even with how good it is. In general this board should have way less redundant and artificial filler posting that constitutes cuckchan's illusory PPH. >>1064623 Denuvo still persists in Linux with Proton of all programs. >>1064615
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posting in GC thread
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>>1061372 1. Never pay for anything, ever. No. Not even that game. No. Don't fucking do it. 2. Don't play any games with propaganda in them in the first place. Not even for free. It still hurts you. 3. If you do play those games, ensure that the content can be MODDED OUT, and/or that any game you play can simply be modded to your heart's content, anyway. You are the one who paid (or didn't). You own the copy of the game that you have. Therefore you can do anything you want with it at any time, including add nude teenagers and remove all nonwhites from 18th century England. https://archive.ph/oKAoS
>>1061372 I got the solution for all: ""Make Plug And Play Great Again""
>>1064688 Nah, formatting isn't autistic enough
>>1066147 These.
>20) Woke game narratives and character designs Learn to mod woke out. Mod woke out. Start sites to mod woke out. Fund bounties to mod woke out. Fund people who mod woke out. Promote people who mod woke out.
>>1063358 >but people would rather pirate. I heard that's why sega dropped out of consoles That's a lie propagated by retards to discourage piracy.
All 20 points mostly boil down to "our culture is ruled by skinsuits who've raced to the bottom of the aesthetic gutter." The solution is for people of a superior type to create genuine culture. >>1066262 This would be a huge step in the right direction. I think it's time has come as the "woke backlash" will probably make it harder to shut down such efforts. People who can't create what they want to see must fund it.
>>1066262 This will only be possible when the payment processors are eliminated and replaced with ones that operate to our interests only.
>>1066262 >Learn to mod woke out. So you're keeping the people who made those woke games employed?
>>1073411 >you can't mod pirated games
>>1073422 First, how will people find out about your mod? Second, why are you playing a woke game in the first place instead of just playing something else entirely?
>>1064296 >how much censorship should be allowed None. Platforms should accommodate all customers, and allow them to put up their own filters to segregate between content they do and do not want to see. So far, Steam and GOG are the only platforms that I'm aware that do this - and only because they are the only two platforms that outright sell porn games. Both of them are still too censorious for their own good, but at least it's a step in the right direction. Old style video rental stores had the right idea of it. Make most of the public facing store for general audiences and family safe - then have sections for R-rated material and restrict rentals based on the age rating. Anything explicitly adult in nature gets the back room with the velvet rope. Ballbuster video fucked this perfect system up by explicitly not allowing any sort of adult material in their stores. Not sure if they ever enforced censorship in the movies they did carry the way Walmart did though.
>4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game >6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release >8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) >11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware >19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play Refuse to buy the game.


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