>>1062075
>Dragon is feeling like weak point of my arsenal
It's fine against most enemies and very good at mid-range fights. It fire precise and fast 8-10 DMG projectiles with a decent fire rate, which is great against any low or mid-tier enemy. It just falls short against high-tiers (think anything >=300HP or that fucking 150 HP jumping snake cunt) and bigger crowds because of the reload, otherwise it's supposed to be a "primary" weapon of sorts, a jack of all trades for anything that isn't too big or a Serious Sam wave. If you still have trouble against a Hellene with it though, I can't help you.
The other energy ARs are the impulse rifle and the tacticooler. IR deals 10-12 DMG per shot, and the bullets bounce on walls, but the fire rate is lower, the projectiles are slower, and the accuracy is worse, so it's more of a sidegrade. Tacticooler feels more like an SMG. Very rapid fire, precise and its projectiles are fast, but the DMG per shot is low, so it's more like a direct upgrade to the UZB.
For other efficient energy weapons, there is the BB-12 spreader shotgun. Fires BBs in a cone, around 60-70 DMG full blast, does the job of a pump shotty better than the boomstick.
The crayon launcher and ZL9 lasergun are energy miniguns, made solely for crowds due to the windup. Good DPS at full speed otherwise, with extra aftershock DMG with the ZL9. They work also nicely against high-tiers.
The frisbee cannon is a Gauss cannon that goes through anything in a straight line when charged, but it's 5 Energy ammo per charged shot, so lining up the enemies is necessary for ammo efficiency. Can hold its own against a high-tier, and you can effectively snipe with it thanks to its range.
The gamma claw is a special laser gun. Fires 6 beams that lock into anything at its limited range. If locked into one guy, the DPS is consistent and usually higher than a Dragon, but the lasers can lock into several enemies, effectively damging them all at once, but technically reducing the DPS for each enemy. Due to the limited range, I don't recommend using it against anything that hits hard in CQB like a scorpion girl, and instead use something with more range.
If there's another AR I'd recommend, it's the Jackhammer. This one is fireworks ammo, but it stunlocks almost anything, including the snake. It's shit against crowds due to it's low mag for an AR though, so keep it for 1v1s or or 1v2s.