>>1014820
>>Is Flash development still a thing?
>No, it seems to have been fucking murdered by The Industry however the hell that happened. Macromedia and Adobe filled Flash with so much bloat that caused security holes that browsers stopped supporting it, then they tried to force everyone onto hand-coded Canvas and javascript websites which is too high a barrier to entry for the novice coders and artists that made Flash games. Now there are compilers that take any game and produce output that runs in a browser along with the windows EXE and Linux versions. That's what people seem to be using.
It's actually Steve Jobs and the iPhone that killed Flash. Whereas earlier versions of Android Web Browser supported Adobe Flash.
https://en.wikipedia.org/wiki/Thoughts_on_Flash
The "security hole" shit is an excuse. Every significant piece of software, especially those with a high degree of moddability, has security holes. Web browsers have new versions every day plugging countless security holes one after another, including in components relevant to HTML5 canvas and JavaScripts. Apple was adamant on not allowing iPhones and iPads to support Flash, and Adobe decided they lost that war and they would no longer commit any more resources to it.
The problem with JavaScript/HTML5 web game development is: 1) JavaScript is fucking trash, I don't give a fuck that yuppies in America earn $300k coding in JavaScript, that doesn't change the fact it's a garbage language unsuitable especially for games, 2) There is no standardization of libraries and toolkits in this ecosystem, they're all third-party, half-assed and transient (as is typical of the FOSS ecosystem), nowhere near as cohesive and understandable as Adobe Flash, and 3) It's not easily distributable by default like SWF (though this is more a problem for the user, not the developer).