Player agency is non existent, I don't feel like I've had a sliver of an opportunity to RP, or develop my character at all. I have no idea who this man is, nor do do I feel like I'm genuinely apart of the world, a feeling elevated by the fact that the characters all blur together into a singular lifeless, banal entity. Everything feels like a set, frequently you're plopped into scenes at an arbitrary pace with no chance to explore. There has genuinely never been another game in the series that has felt so completely off rails and adverse in allowing the player to actually interact with it. And the dialogue. Oh the Maker! Not even just the player's, which is abysmal, but the dialogue holistically is written so astonishingly atrociously that it boggles the mind. Characters incessantly repeat themselves in a carousel of repetition, like you're too addled to have heard them the first time. Here is an example of what I mean (paraphrased but the gist is there):
Character A: We’re searching for the Nadas Dirthalan! It’s an archive spirit.
Character B: Nadas Dirthalan?
Character A: Yes! It’s a spirit that can tell us all about the ancient elves history!
A few minutes later
Character A: We’re close to the Archive Spirit! I have so many questions to ask it.
Another few minutes later, we encounter the anticipated Spirit, it disappears.
Character B: Well it’s broken like all the other artifacts here.
Character A: it’s not just any artifact! It’s the Nadas Dirthalan! The Archive Spirit! I have so many questions to ask it!
*fade to black, teleported to a new location*
Character A: blah blah something something Nadas Dirthalan.
Character C: Wait! You met the Nadas Dirthalan? The Archive Spirit? We could ask it about the ancient Elven Gods!
If they aren't repeating exposition or objectives at you, they're using the most corny and predictable filler dialogue. How many times have you heard "It's quiet here... TOO QUIET." repetitively voiced by NPC's throughout various games, because that exact phrase also exists in Veilguard. I wouldn't be overly astonished to hear a "He's standing right behind me isn't he" or a bland "Well that just happened." Yet this is what we're left with when EA decides to fire their best writers for the series and publicly execute anyone with a shred of ingenuity in this loathsome, wretched, bog ridden company.
I am an hour in and I remain unable to concoct anything worthwhile about these characters beyond vague, lacklustre and vapid one or two word descriptions. I could list a fact or two about each character, but these facts are devoid of any substance and personality. Everything feels contrived, as though it was churned out of a box ticking vat and designed solely to adhere to a corporate quota, as opposed to being written by genuine zest brimming impassioned developers. The only character with a shred of personality is wholly due to the talent of the voice actress portraying her, whose voice acting is commendable and worthy of a Grammy award when placed in juxtaposition to the urine streaked script.
And that is omitting the rampant political pandering, that is plucked from the writers innermost, zealous gripes with society and used to batter and maul the player into agony stricken capitulation with. I remain bewildered as to why the lead writers to Dragon Age Veilguard would feel compelled to impose modern day ideologies and terminology into a fantasy setting, rife with eldritch machinations of cataclysmic and calamitous woe. An immediate example, that I can recall derives from an obligatory cutscene featuring a dinner betwixt the Qunari companion Taash, her mother and yourself. During this dinner scene, Taash immediately informs her mother that she is a non binary transgender, and at her mother desire in attempting to rationalise her daughter's perceived identity, Taash lashes out and lambasts her mother for not stringently kowtowing to her arguably ludicrous approach to the conversation. Later on in the story, another cutscene, occurring under coercion, emerges where a bronze pigmented swashbuckler named Isabela, publicly flagellates herself afore the party and performs a number of pushups, whilst all in attendance indifferently observe. This self flagellating ritual of humiliation is prompted because Isabela erroneously refers to Taash as a female, which she is. Naturally, these two scenarios featured above are inherently ridiculous and detract from any semblance of credibility in the story for two reasons.
Firstly, these cutscenes, which to reiterate are not voluntary, where pronouns are bandied and pushups of ignominy occur, are conducted in a setting where the entire land is riven by war, hamlets are set ablaze, lowly peons are dragged away into decrepit burrows to be sacrificed and the nobles enter insidious, clandestine covenants with apparitions of dusk. It is bewildering to contemplate, even momentarily, that pronouns would be acknowledged, let alone be a central plot point in a companions story, whilst the very whims of fire and war ravage the countryside.
Secondly, the identical modern day terminology, proclaimed by Slaneesh enthralled vermin in the modern day, is used in the exact same framework for this fantasy setting. Vernacular such as 'non binary' and 'pronouns' are perpetually repeated in this fictional expanse, being used in an identical manner from what you'd anticipate from a newly indoctrinated, freshly independent adolescent, whose since moved into a university dorm, occupied by three Asiatics and several acolytes of the fermented, malaise ridden, six coloured rainbow. You would presume that the writers, knowing that this is a conspicuous, clearly defined fantasy setting, with a distinct subset of lore, history, culture and norms, would at minimum have the ingenuity to interpose a unique parlance into the game, converting the colloquial LGHDTV orientated phrases into something that is less jarring in contrast to the rest of the setting. An example of what I am alluding too is depicted in Veilguard, when Taash's mother attempts to rationalise her daughter's newfound delusions by referring to the Qunari dialect and customs, yet inexplicably the writers decided to never dwell on that again and reverted back to modern day terminology that denigrates the overarching lore featured in the story. Essentially, if the writers made the effort to morph terms such as 'non binary', 'pronouns' and the idea of transgenderism into something that was at least vaguely applicable to the setting depicted, it may have at the very minimum been rationalised and possibly accepted as reasonable by the most devout of fans. Albeit, currently, this flagrant insertion of the writers personal gender identity is now subject to ridicule and mockery, and has become a catalyst for one of the games most glaring flaws, with that being the poorly woven, uninspired writing, likely derived from tortured interns, fortune cookies, Tumblr blogposts and Discord vent channels.
Summarily, as an avid Dragon Age fan, I’ve seen fanfics treat the lore with more respect. Major reveals that should have been memorable, devolve into shallow manifestations of the writers unintelligible and rainbow encoded balderdash. It is blatantly apparent that fifteen years of punctilious world building has been set alight and morphed into a charred wreckage, a remnant of its former glory, and despite my respect for the initial instalments in this series, it's equally clear that avarice and rampant political lecturing, that comes across as simultaneously condescending and pandering in nature, has ultimately undermined the quality of Veilguard and caused it to besmirch the otherwise pristine reputation fostered over a decade and a half by the previous entries. Candidly, Veilguard does not even remotely do justice to the legacy cultivated and as a result will likely fade into obscurity, being regarded as the black sheep of an otherwise enthralling setting.